From 458da8a94877677f086f06cdeecf959ec4283a33 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Sat, 16 Jul 2022 23:48:45 +0100 Subject: Project Andio --- src/audio_core/audio_manager.h | 101 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 src/audio_core/audio_manager.h (limited to 'src/audio_core/audio_manager.h') diff --git a/src/audio_core/audio_manager.h b/src/audio_core/audio_manager.h new file mode 100644 index 000000000..70316e9cb --- /dev/null +++ b/src/audio_core/audio_manager.h @@ -0,0 +1,101 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include +#include + +#include "audio_core/audio_event.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +class System; +} + +namespace AudioCore { + +namespace AudioOut { +class Manager; +} + +namespace AudioIn { +class Manager; +} + +/** + * The AudioManager's main purpose is to wait for buffer events for the audio in and out managers, + * and call an associated callback to release buffers. + * + * Execution pattern is: + * Buffers appended -> + * Buffers queued and played by the backend stream -> + * When consumed, set the corresponding manager event and signal the audio manager -> + * Consumed buffers are released, game is signalled -> + * Game appends more buffers. + * + * This is only used by audio in and audio out. + */ +class AudioManager { + using BufferEventFunc = std::function; + +public: + explicit AudioManager(Core::System& system); + + /** + * Shutdown the audio manager. + */ + void Shutdown(); + + /** + * Register the out manager, keeping a function to be called when the out event is signalled. + * + * @param buffer_func - Function to be called on signal. + * @return Result code. + */ + Result SetOutManager(BufferEventFunc buffer_func); + + /** + * Register the in manager, keeping a function to be called when the in event is signalled. + * + * @param buffer_func - Function to be called on signal. + * @return Result code. + */ + Result SetInManager(BufferEventFunc buffer_func); + + /** + * Set an event to signalled, and signal the thread. + * + * @param type - Manager type to set. + * @param signalled - Set the event to true or false? + */ + void SetEvent(Event::Type type, bool signalled); + +private: + /** + * Main thread, waiting on a manager signal and calling the registered fucntion. + */ + void ThreadFunc(); + + /// Core system + Core::System& system; + /// Have sessions started palying? + bool sessions_started{}; + /// Is the main thread running? + std::atomic running{}; + /// Unused + bool needs_update{}; + /// Events to be set and signalled + Event events{}; + /// Callbacks for each manager + std::array buffer_events{}; + /// General lock + std::mutex lock{}; + /// Main thread for waiting and callbacks + std::jthread thread; +}; + +} // namespace AudioCore -- cgit v1.2.3