| Commit message (Collapse) | Author | Age | Files | Lines |
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aes_util: Make use of non-template variant of Transcode
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We can use sizeof to make it obvious at the call site where the value is
coming from.
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Same behavior, less template instantiations.
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yuzu: Make use of qOverload where applicable
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Eliminates a verbose function cast.
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vulkan_renderer: Async shader/graphics pipeline compilation
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Addressing feedback from Rodrigo
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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main: Add an option to modify the currrent game's configuration
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Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.
Thanks to @BSoDGamingYT for reminding me to do this.
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async_shaders: Resolve -Wpessimizing-move warning
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Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
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While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
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common: Make use of [[nodiscard]] where applicable
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Seems like all compilers don't support std::span yet.
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Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
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maxwell_3d: Resolve -Wextra-semi warning
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Semicolons after a function definition aren't necessary.
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core: Resolve several -Wextra-semi warnings
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We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
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software_keyboard: Resolve a pessimizing move warning
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A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
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system_control: Make functions internally linked where applicable
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These functions are only ever used internally as implementation details
for GenerateRandomRange(), so these can be given internal linkage.
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kernel/scheduler: Mark SchedulerLock constructor as nodiscard
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Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
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Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
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lz4_compression/zstd_compression: Make use of std::span in interfaces
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Allows compressing the data and size parameters into one.
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Allows condensing the data and size parameters into a single argument.
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textures/decoders: Fix block linear to pitch copies
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There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.
The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.
- Fixes level thumbnails in Super Mario Maker 2.
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Prevents a useless self-assignment from occurring.
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cheat_engine: Resolve implicit bool->u64 conversion
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We can just return zero here.
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gl_shader_cache: Use std::max() for determining num_workers
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Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
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General: Tidy up clang-format warnings part 2
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freezer: Make use of std::erase_if
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Cleans up the callsites in other functions.
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VAddr will always be 64-bit, so there's no need to take a trivial
primitive alias by reference.
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With C++20 we can simplify the erasing idiom.
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common/virtual_buffer: drop unused includes
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On DragonFly and NetBSD build fails with
src/common/virtual_buffer.cpp
src/common/virtual_buffer.cpp:16:10: fatal error: sys/sysinfo.h: No such file or directory
#include <sys/sysinfo.h>
^~~~~~~~~~~~~~~
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