| Commit message (Collapse) | Author | Age | Files | Lines |
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common/thread: Fix data race in is_set
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As report by tsan, Event::Set can write is_set while WaitFor and friends
are reading from it. To address this issue, make is_set an atomic.
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hle/kernel: Fix data race in GetCurrentHostThreadID
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As reported by tsan, host_thread_ids could be read while
any of the RegisterHostThread variants were called.
To fix this, lock the register mutex when yuzu is running in multicore
mode and GetCurrentHostThreadID is called.
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Fix thread naming on Linux, which limits names to 15 bytes.
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- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
anyway. This is Linux-specific, as the Apple and BSD versions of
`pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
"yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
fits into the Linux limit. Some other thread names are also cut off,
but I didn't bother addressing them as you can guess them from the
truncated versions. For a CPU thread, truncation means you can't see
which core it is!
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'driver_id' can only be known on Vulkan 1.1 after creating a logical
device. Move the driver id check to disable
VK_EXT_extended_dynamic_state after the logical device is successfully
initialized.
The Vulkan device will have the extension enabled but it will not be
used.
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sdl_impl: Minor cleanup
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These maps can be constexpr arrays of std::pair.
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Avoids redundant copies.
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Avoids churning ParamPackage instances.
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default arguments
We need to add the 'f' suffix to make the right hand side a float and
not a double.
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The purpose of make_tuple is that you don't need to explicitly type out
the types of the things that comprise said tuple.
Given this just returns default values, we can simplify this a bit.
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This doesn't modify internal member state, so it can be marked as const.
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bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
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The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.
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yuzu/main: Amend lifetime issues with InputSubsystem
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Due to the way Qt performs destruction of parent/child widgets, we need
to make the lifetime of the input subsystem shared across the main
window and the render window.
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input_common/main: Remove unimplemented prototype
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I forgot to remove this in the rebase when removing most of the global
variables within the input common codebase.
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Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
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input_common: Eliminate most global state
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Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.
This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
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cpu_interrupt_handler: Make is_interrupted an atomic
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Fixes a race condition detected from tsan
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Project Mjölnir: Part 1 - Input Rewrite
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Supports the Left, Right, Middle, Backward and Forward mouse buttons.
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This allows homebrew applications to be able to properly detect connected controllers.
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The hardware tested value is 0.5 which translates to SHRT_MAX / 2
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Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
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common/assert: Make use of C++ attribute syntax
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Normalizes the syntax used for attributes
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shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
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We need to provide a message for this variant of the macro, so we can
simply log out the type being used.
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video_core/host_shaders: Add CMake integration for string shaders
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Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.
This allows editting GLSL in its own files without having to maintain
them in source files.
For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
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This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
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vk_state_tracker: Fix primitive topology
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State track the current primitive topology with a regular comparison
instead of using dirty flags.
This fixes a bug in dirty flags for this particular state and it also
avoids unnecessary state changes as this property is stored in a
frequently changed bit field.
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This doesn't modify member state, so it can be marked as const.
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