| Commit message (Collapse) | Author | Age | Files | Lines |
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Now left and right joycons have the same priority (meaning both needs to be supported by the game).
Explanation of the new heuristic:
Assign left joycons to even player indices and right joycons to odd player indices.
We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
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Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
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This avoids unintentionally changing the states of elements while loading them in.
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Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
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"Explain Text" is additional text that is shown for each player in the controller applet.
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Co-authored-by: Its-Rei <kupfel@gmail.com>
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configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
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UpdateMappingWithDefaults()
Prevents sign mismatch warnings in the loop conditionals.
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video_core: Remove all Core::System references in renderer
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Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
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This doesn't modify instance state, so it can be made const.
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game_list_p: Mark some constants as constexpr
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Consistency change with how we mark constants in the rest of the
codebase.
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services: Implement most of bsd:s and GetCurrentIpAddress from nifm
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Testing shows that Poll called with zero entries returns -1 and signals
an errno of zero.
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This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName,
GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom,
Send, SendTo, Write, and Close
The implementation was done referencing: SwIPC, switchbrew, testing
with libnx and inspecting its code, general information about bsd
sockets online, and analysing official software.
Not everything from these service calls is implemented, but everything
that is not implemented will be logged in some way.
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Manage worker threads with an easy to use abstraction.
We can expand this to support thread deletion in the future.
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This abstraction allows executing blocking functions (like recvfrom on a
socket configured for blocking) without blocking the service thread.
It is intended to be used with SleepClientThread.
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These functions translate from Network enumerations/structures to guest
enumerations/structures and viceversa.
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Add guest enumerations and structures used in socket services
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This is trivially implemented using the Network abstraction
- Used by ftpd
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- Used in multiple games such as Super Mario Odyssey.
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externals: Update Xbyak to 5.96
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I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.
This request was implemented, so this updates Xbyak so that we can make
use of it.
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gc_poller: Resolve compilation warnings on MSVC
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We just need to make our intentional implicit truncations explicit.
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common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORS
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Ensures that the full set of bitwise operators are available for types
that make use of this macro.
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hle/scheduler: Fix data race in is_context_switch_pending
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As reported by tsan, SelectThreads could write to
is_context_switch_pending holding a mutex while SwitchToCurrent reads it
without holding any.
It is assumed that the author didn't want an atomic here, so the code is
reordered so that whenever is_context_switch_pending is read inside
SwitchToContext, the mutex is locked.
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async_shaders: Mark getters as const member functions
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While we're at it, we can also mark them as nodiscard.
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Fixes build issues
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fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
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We can just log out the parameters in the meantime.
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Initialize id to a deterministic value and also mark the unreachable
cases in the switch with UNREACHABLE().
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file_sys: Replace inclusions with forward declarations where applicable
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Same behavior, minus unnecessary inclusions where not necessary.
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Fixes a typo in the UI file. An ellipsis has 3 dots.
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Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
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input_common: Add a basic class for motion devices
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yuzu: Add motion and touch configuration from Citra
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