| Commit message (Collapse) | Author | Age | Files | Lines |
| ... | |
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
|
| | | | | | | | | | | | | |
|
| | |/ / / / / / / / / /
|/| | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
This isn't used anywhere, so this is a trivial fix.
|
| |\ \ \ \ \ \ \ \ \ \ \
| |_|_|_|/ / / / / / /
|/| | | | | | | | | | |
gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Pragma disable zero-sized array nonstandard extension warning on MSVC.
|
| |\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | | |
video_core: Enforce -Werror=switch
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
This forces us to fix all -Wswitch warnings in video_core.
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| |/ / / / / / / / / / / |
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Now all that remains is:
18 instances in file_sys code
14 instances in GDB stub code (this can be tossed wholesale)
4 instances in HLE code
2 instances in settings code.
|
| |\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | | |
nca_patch: Reduce stack usage size within SearchBucketEntry()
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Previously this function was using ~16KB of stack (16528 bytes), which
was caused by the function arguments being taken by value rather than by
reference.
We can make this significantly lighter on the stack by taking them by
reference.
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
This is only used internally and doesn't depend on any class state, so
we can make it fully internal.
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
We don't need to create two separate instantiations of the same code, we
can simply make the character template argument a regular function
parameter.
|
| |/ / / / / / / / / / /
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
This isn't used within the function at all in any implementations, so we
can remove it entirely.
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
We make it explicit that we're truncating arithmetic here to resolve
compiler warnings (even if the sizes weren't u32/u64 arithmetic
generally promotes to int :<)
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
We can use these to avoid typing the same type redundantly. This way, if
these ever change, only a single location needs to be modified.
|
| |/ / / / / / / / / /
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
These functions are only used within this translation unit, so we can
make them internally linked.
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
We can supply the content provider as an argument instead of hardcoding
a global accessor in the implementation.
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
With this, the kernel finally doesn't depend directly on the global
system instance anymore.
|
| |\ \ \ \ \ \ \ \ \ \
| |_|_|/ / / / / / /
|/| | | | | | | | | |
service: Remove two usages of the global system accessor
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Removes more instances of reliance on global state.
|
| |\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
kernel/scheduler: Use std::mutex instead of spin lock
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Profiling shows that this is a highly contested mutex, causing dimishing
results compared to a OS lock. std::mutex implementations can spin for a
while before falling back to an OS lock.
This avoids wasting precious CPU cycles in a no-op.
|
| |\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | | |
bsd: Resolve a few warnings
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Same behavior, less typing.
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
We can simplify this a little by explicitly specifying the typename for
the lambda function.
|
| | | |/ / / / / / / / /
| |/| | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | | |
audio_core: Apollo Part 1, AudioRenderer refactor
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
Project Mjölnir: Part 2 - Controller Applet
|
| | | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
Resolves -Wsign-compare and -Wunused-variable
|
| | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
|