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Reduce the "shake" requirements when configuring UDP.
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HID: Only use inputs corresponding to controller type
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HID: Add Stub for EnableSixAxisSensorFusion
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input_common: First implementation of controller rumble
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frontend/controller: Eliminate dependency on the global system instance
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This way it's obvious that this function shouldn't be used in any future
code.
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qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
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This fixes a memory leak as KeyReleaseEater's destructor was never
called.
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common/wall_clock: Add virtual destructors
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From -fsanitize=address, this code wasn't calling the proper destructor.
Adding virtual destructors for each inherited class and the base class
fixes this bug.
While we are at it, mark the functions as final.
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Remove ext_extended_dynamic_state blacklist
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Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
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HID: Use different timing for motion
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main: Allow applets to display on top while fullscreen
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Using the Qt::WindowStaysOnTopHint flag allows these dialogs to show up on top while running in fullscreen. However, if yuzu goes out of focus (by alt-tabbing or otherwise), this flag does not seem to have an effect.
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codec: Make lookup table static constexpr
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Allows compilers to elide needing to push these values on the stack
every time the function is called.
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Allows compilers to elide needing to push these values on the stack
every time the function is called.
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cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
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Conversions from void* to the proper data type are well-defined and
supported by static_cast. We don't need to use reinterpret_cast here.
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nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
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audio_core: Resolve sign conversion warnings
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While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
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While we're at it we can make the destructor of the base class virtual
to ensure that any polymorphism issues never occur.
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vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
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The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
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shader/registry: Make use of designated initializers where applicable
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Using statements already make these unnecessary.
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Same behavior, less repetition.
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vk_command_pool: Add missing header guard
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Allows the implementation details to be changed without recompiling any
files that include this header.
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audio_core: Remove unnecessary inclusions
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Same behavior, but removes header dependencies where they don't need to
be.
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service: Restore "unused" function
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Turns out this function is actually used, but within a trace log.
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arithmetic_integer_immediate: Make use of std::move where applicable
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Same behavior, minus any redundant atomic reference count increments and
decrements.
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acc: Partially implement LoadOpenContext
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