| Commit message (Collapse) | Author | Age | Files | Lines |
| ... | |
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
not longer necesary
|
| | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
vk_shader_decompiler: Show comments as OpUndef with a type
|
| | | |_|_|_|_|_|/ / / / /
| |/| | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Silence the new validation layer error about SPIR-V not allowing OpUndef
on a OpTypeVoid, even when the SPIR-V spec doesn't say anything against
it.
They will be inserted as an undefined int to avoid SPIRV-Cross and
validation errors, but only when a debugging tool is attached.
|
| |\ \ \ \ \ \ \ \ \ \ \ \
| |_|_|_|_|_|_|/ / / / /
|/| | | | | | | / / / /
| | |_|_|_|_|_|/ / / /
| |/| | | | | | | | | |
Fix player 1 turning on handheld and not updating handheld settings
|
| | | | | | | | | | | | |
|
| | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \
| |_|_|_|_|/ / / / / /
|/| | | | | | | | | | |
Port citra-emu/citra#5344: "game_list: Fix folder reordering"
|
| | | |_|_|/ / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.
Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
|
| |\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
texture_cache/util: Resolve -Wsign-compare warning
|
| | | |/ / / / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Resolves a -Wsign-compare warning on Clang.
|
| |\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
|
| | | |/ / / / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
YUZU_ENABLE_BOXCAT is enabled
The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.
Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
|
| |/ / / / / / / / / |
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
core: Silence Wclass-memaccess warnings and enforce it
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Treat -Wclass-memaccess as an error.
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
This requires making several types trivial and properly initialize
them whenever they are called.
|
| |\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
video_core: Resolve -Wdocumentation warnings
|
| | | |/ / / / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Silences some -Wdocumentation warnings on Clang.
|
| |/ / / / / / / / /
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Prevents inclusion issues from occurring.
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
input_interpreter: Mark two member functions as const
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
These aren't stateful functions, so we can make use of const.
While we're at, we can resolve some -Wdocumentation warnings.
|
| |\ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / /
|/| | | | | | | | | |
buffer_cache/buffer_base: Add a range tracking buffer container and tests
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Due to how error prone the container design is, this commit adds unit
tests for it.
Some tests taken from here are based on bugs from using this buffer
container in games, so if we ever break it in the future in a way that
might harm games, the tests should fail.
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
It keeps track of the modified CPU and GPU ranges on a CPU page
granularity, notifying the given rasterizer about state changes
in the tracking behavior of the buffer.
Use a small vector optimization to store buffers smaller than 256 KiB
locally instead of using free store memory allocations.
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
This allows to check for continuous input for the duration of a button press/hold
|
| |\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
X86/NativeClock: Improve performance of clock calculations on hot path.
|
| | | | | | | | | | | | |
|
| | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | | |
common/tree: Convert defines over to templates
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Reworks the tree header to operate off of templates as opposed to a
series of defines.
This allows all tree facilities to obey namespacing rules, and also
allows this code to be used within modules once compiler support is in
place.
This also gets rid to use a macro to define functions and structs for
necessary data types. With templates, these will be generated when
they're actually used, eliminating the need for the separate
declaration.
|
| | | |/ / / / / / / / /
| |/| | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Makes for less code to take care of.
|
| |\ \ \ \ \ \ \ \ \ \ \
| |_|_|_|/ / / / / / /
|/| | | | | | | | | | |
vulkan_memory_allocator: Improvements to the memory allocator
|
| | | | | | | | | | | | |
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Use the Download memory type where it matters.
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Implements the allocator logic to handle download memory types. This
will try to use HOST_CACHED_BIT when available.
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Allow users of the allocator to hint memory usage for downloads. This
removes the non-descriptive boolean passed for "host visible" or not
host visible memory commits, and uses an enum to hint device local,
upload and download usages.
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Allow using the abstraction from the OpenGL backend.
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
"Memory manager" collides with the guest GPU memory manager, and a
memory allocator sounds closer to what the abstraction aims to be.
|
| | | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Fix a bug where the memory allocator could leave gaps between commits.
To fix this the allocation algorithm was reworked, although it's still
short in number of lines of code.
Rework the allocation API to self-contained movable objects instead of
naively using an unique_ptr to do the job for us. Remove the VK prefix.
|
| |\ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / /
|/| | | / / / / / / /
| | |_|/ / / / / / /
| |/| | | | | | | | |
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
|
| |\ \ \ \ \ \ \ \ \ \
| |_|_|_|/ / / / / /
|/| | | | | | | | | |
common/timer: Remove
|
| | |/ / / / / / / /
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
This is a leftover from citra and dolphin that isn't used at all,
particularly given the <chrono> header exists.
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
common/alignment: Rename AlignBits to AlignUpLog2 and use constraints
|
| | | | | | | | | | | |
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
AlignUpLog2 describes what the function does better than AlignBits.
|
| | |/ / / / / / / /
|/| | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Makes for less code that we need to maintain.
|