| Commit message (Collapse) | Author | Age | Files | Lines |
| ... | |
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
implementation.
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
- This is a workaround that does not belong in a kernel primitive.
|
| | | | | | | | | |
|
| | | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
- This can happen if called from an idle or suspension thread.
|
| | | | | | | | | |
|
| |\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
video_core/memory_manager: Add BytesToMapEnd
|
| | | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
prepo: Stub GetSystemSessionId
|
| | | |_|_|_|/ / / /
| |/| | | | | | | |
|
| |\ \ \ \ \ \ \ \ \
| |_|_|_|/ / / / /
|/| | | | / / / /
| | |_|_|/ / / /
| |/| | | | | | |
Fix connect and disconnect controller events
|
| | | | | | | | | |
|
| |\ \ \ \ \ \ \ \
| |_|_|_|/ / / /
|/| | | | | | | |
audout: FlushAudioOutBuffers
|
| | | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Fixes Devil May Cry
|
| |\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
sockets: Stub GetSockOpt
|
| | | |_|/ / / / /
| |/| | | | | | |
|
| |\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
vk_scheduler: Fix unaligned placement new expressions
|
| | | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
We were accidentaly creating an object in an unaligned memory address.
Fix this by manually aligning the offset.
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
prepo: Fix BufferDescriptorX invalid buffer index errors and add New variants of SaveReport
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
SaveReport
The second input buffer could be optional when prepo/srepo is called, test for the availability of the second buffer prior to reading from it.
|
| | | |/ / / / / / /
| |/| | | | | | |
| | | | | | | | |
| | | | | | | | | |
Allows us to test whether a buffer can be read from or written to memory
|
| |\ \ \ \ \ \ \ \ \
| |/ / / / / / / /
|/| | | | | | | | |
hid: Cleanup SixAxisFusionParameters
|
| | | | | | | | | | |
|
| | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
gl_shader_decompiler: Fix constant buffer size calculation
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
The divide logic was wrong and can cause an uniform buffer size
overflow.
|
| | |_|/ / / / / / /
|/| | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Astral Chain crashes Intel's SPIR-V compiler when using fp16.
Disable this while the vendor works on a fix.
|
| |\ \ \ \ \ \ \ \ \
| |_|/ / / / / / /
|/| | | | | | | | |
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
|
| | |/ / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.
This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.
Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
|
| |\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
HID: Stub Set/Get/Reset SixaxisSensorFusionParameters
|
| | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
hle: Implement remaining services for Stereo Vision
|
| | |/ / / / / / / /
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
psm: IPsmSession
|
| | | | | | | | | | | |
|
| | | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Used by homebrew menu
|
| |\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
mii: Fix BuildRandomStoreData & Cleanup raw_data
|
| | | |_|/ / / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
|
| |\ \ \ \ \ \ \ \ \ \
| |_|/ / / / / / / /
|/| | | | | | | | | |
lm: Recode LM service
|
| | | | | | | | | | | |
|