| Commit message (Collapse) | Author | Age | Files | Lines |
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Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
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Monke brain can't remember what all of these does a year later.
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Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
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parent_of_member: Make sign conversion explicit in OffsetOfImpl()
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Previously these conversions were implicit and causing quite a few
warnings on clang.
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input_common: Sanitize motion data
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perf_stats: Rework FPS counter to be more accurate
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The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.
This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.
The status bar update frequency was also changed from 2 seconds to 500ms.
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size is already the size in bytes. We do not need to multiply it by the page size
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buffer_cache: Ensure null buffers cannot take the fast uniform bind path
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Fixes a crash in New Pokemon Snap
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CMakeLists: Enforce C4715 on MSVC
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This is similar to -Werror=return-type
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Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
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main: Prevent installing base titles into NAND
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Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
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nvflinger: Create layers when they are queried but not found
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Fixes Shantae softlock on boot.
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core: Make variable shadowing a compile-time error
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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nifm, ssl: Fix incorrect response sizes
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main: Add running title's version to window name on EA/mainline
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Fixes the missing title version number on EA/mainline builds which override the title bar string.
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Various improvements to IPC and session management
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management.
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- Fixes our error checking of names as well.
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- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
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KSession.
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- This was not actually closing sessions before.
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CreateNamedServicePort interface.
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- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
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texture_cache: Handle out of bound texture blits
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