| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | | | | | Merge pull request #12402 from german77/lang | 2023-12-18 | 4 | -12/+6 | ||
| |\ \ \ \ \ \ \ | | |_|_|/ / / | |/| | | / / | |_|_|_|/ / |/| | | | | | yuzu: Make language persistent and remove symbols_path | |||||
| | * | | | | | yuzu: Make language persistent and remove symbols_path | 2023-12-18 | 4 | -12/+6 | ||
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| * | | | | | Merge pull request #12349 from Kelebek1/return_system_channels_active | 2023-12-18 | 5 | -20/+41 | ||
| |\ \ \ \ \ | |_|_|/ / |/| | | | | Have GetActiveChannelCount return the system channels instead of host device channels | |||||
| | * | | | | audio: skip coefficient normalization for downmix | 2023-12-16 | 1 | -4/+2 | ||
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| | * | | | | Have GetActiveChannelCount return the system channels instead of host device ↵ | 2023-12-16 | 5 | -20/+43 | ||
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| * | | | | path_util: copy output for GetParentPath | 2023-12-17 | 2 | -4/+4 | ||
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| * | | | Merge pull request #12378 from liamwhite/offsetof | 2023-12-16 | 2 | -0/+2 | ||
| |\ \ \ | | | | | | | | | set: add cstddef for offsetof macro | |||||
| | * | | | set: add cstddef for offsetof macro | 2023-12-16 | 2 | -0/+2 | ||
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| * | | | Merge pull request #12377 from ameerj/tfb-batch-oopsie | 2023-12-16 | 1 | -1/+1 | ||
| |\ \ \ | | | | | | | | | gl_buffer_cache: Fix tfb binding typo | |||||
| | * | | | gl_buffer_cache: Fix tfb binding typo | 2023-12-16 | 1 | -1/+1 | ||
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| * | | | Merge pull request #12345 from liamwhite/a-flock-of-seagulls | 2023-12-16 | 2 | -3/+12 | ||
| |\ \ \ | | | | | | | | | renderer_vulkan: cap async presentation frame count | |||||
| | * | | | renderer_vulkan: bound async presentation queue growth | 2023-12-14 | 2 | -3/+12 | ||
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| * | | | Merge pull request #12335 from t895/per-game-settings | 2023-12-16 | 108 | -872/+3511 | ||
| |\ \ \ | | | | | | | | | android: Game Properties | |||||
| | * | | | android: Rework InstallableProperty view with icon | 2023-12-12 | 6 | -11/+191 | ||
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| | * | | | android: Prevent editing non-savable settings in per-game settings | 2023-12-12 | 4 | -0/+23 | ||
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| | * | | | android: Pre-select custom config in game launch dialog | 2023-12-12 | 1 | -2/+2 | ||
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| | * | | | android: Use confirmation dialog when deleting shader cache | 2023-12-12 | 3 | -15/+45 | ||
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| | * | | | android: Always use custom settings when launched from intent | 2023-12-12 | 1 | -2/+3 | ||
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| | * | | | settings: Allow vsync to be changed per-game | 2023-12-12 | 1 | -1/+1 | ||
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| | * | | | android: Adjust variable name format for native config | 2023-12-12 | 1 | -6/+6 | ||
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| | * | | | android: Add game dir entries to FilesystemProvider | 2023-12-12 | 6 | -9/+80 | ||
| | | | | | | | | | | | | | | | | | Allows us to correctly parse update metadata | |||||
| | * | | | android: Fix games list loading thread safety | 2023-12-12 | 1 | -36/+38 | ||
| | | | | | | | | | | | | | | | | | Previously we relied on a stateflow for reloading state. Now we use an atomic boolean. | |||||
| | * | | | android: Collect latest information for games list | 2023-12-12 | 2 | -2/+3 | ||
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| | * | | | android: Remove global save import/exporter UI | 2023-12-12 | 1 | -24/+0 | ||
| | | | | | | | | | | | | | | | | | The original implementation exposed here was fundamentally broken where it would not export or import all of your saves depending on your user profile configuration | |||||
| | * | | | android: Compare all properties between games in DiffCallback | 2023-12-12 | 2 | -1/+2 | ||
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| | * | | | android: Expose MemoryUtil size formatting function | 2023-12-12 | 2 | -2/+3 | ||
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| | * | | | android: Add JNI initialization information for Game class | 2023-12-12 | 2 | -0/+64 | ||
| | | | | | | | | | | | | | | | | | Unused in this PR, but will be useful later | |||||
| | * | | | settings: Allow CPU Debug and Fastmem to be changed per-game | 2023-12-12 | 1 | -4/+4 | ||
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| | * | | | android: Add per-game drivers | 2023-12-12 | 14 | -95/+218 | ||
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| | * | | | android: Add per-game settings | 2023-12-12 | 27 | -83/+303 | ||
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| | * | | | android: Add Game properties | 2023-12-12 | 40 | -253/+2227 | ||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit has the UI for viewing a game's properties on long-press and some links to useful tools like - Game info - Shortcut to settings (global in this commit) - Addon manager with installer - Save data manager - Option to clear all save data - Option to clear shader cache | |||||
| | * | | | frontend_common: Fix settings reload bug | 2023-12-12 | 1 | -0/+1 | ||
| | | | | | | | | | | | | | | | | | This clears the touch_from_button_maps array before we read new data into it because this read duplicate data on a reload otherwise. | |||||
| | * | | | android: Refactor settings to expose more options | 2023-12-12 | 34 | -353/+324 | ||
| | |/ / | | | | | | | | | | In AbstractSetting, this removes the category, androidDefault, and valueAsString properties as they are no longer needed and have replacements. isSwitchable, global, and getValueAsString are all exposed and give better options for working with global/per-game settings. | |||||
| * | | | Merge pull request #12331 from liamwhite/layer-confusion | 2023-12-16 | 8 | -42/+74 | ||
| |\ \ \ | |_|/ |/| | | vi: fix confusion between closing and destroying layers | |||||
| | * | | vi: fix confusion between closing and destroying layers | 2023-12-12 | 8 | -42/+74 | ||
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| * | | | Merge pull request #12184 from Kelebek1/system_settings | 2023-12-16 | 13 | -406/+1617 | ||
| |\ \ \ | | | | | | | | | Make system settings persistent across boots | |||||
| | * | | | Make system settings persistent across boots | 2023-12-16 | 13 | -406/+1617 | ||
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| * | | | Merge pull request #12237 from liamwhite/nce-sigtrap | 2023-12-16 | 9 | -45/+3854 | ||
| |\ \ \ | | | | | | | | | nce: implement instruction emulation for misaligned memory accesses | |||||
| | * | | | nce: adjust initialization for repeated calls | 2023-12-11 | 1 | -8/+11 | ||
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| | * | | | nce: implement instruction emulation for misaligned memory accesses | 2023-12-10 | 9 | -44/+3850 | ||
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| * | | | | Merge pull request #12290 from liamwhite/deferred-path-split | 2023-12-16 | 5 | -28/+38 | ||
| |\ \ \ \ | | | | | | | | | | | Improve path splitting speed | |||||
| | * | | | | Improve path splitting speed | 2023-12-05 | 5 | -28/+38 | ||
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| * | | | | | Merge pull request #12344 from liamwhite/its-free-real-estate | 2023-12-16 | 7 | -79/+73 | ||
| |\ \ \ \ \ | | | | | | | | | | | | | video_core: use interval map for page count tracking | |||||
| | * | | | | | video_core: lock interval map update | 2023-12-14 | 2 | -0/+4 | ||
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| | * | | | | | video_core: use interval map for page count tracking | 2023-12-14 | 7 | -79/+69 | ||
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| * | | | | | Merge pull request #12358 from liamwhite/optimized-alloc | 2023-12-16 | 4 | -17/+42 | ||
| |\ \ \ \ \ | | | | | | | | | | | | | common: use memory holepunching when clearing memory | |||||
| | * | | | | | common: use memory holepunching when clearing memory | 2023-12-14 | 4 | -17/+42 | ||
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| * | | | | | Merge pull request #12359 from german77/real_shared | 2023-12-16 | 42 | -870/+1076 | ||
| |\ \ \ \ \ | | | | | | | | | | | | | service: hid: Allow to create multiple instances of shared memory | |||||
| | * | | | | | core: Make sure npad is initialized | 2023-12-14 | 2 | -1/+4 | ||
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| | * | | | | | core: hid: Clean up headers | 2023-12-14 | 20 | -36/+16 | ||
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