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| * | | shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
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| * | | shader: Add subgroup masksGravatar ReinUsesLisp2021-07-2210-45/+169
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| * | | shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-227-5/+79
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| * | | shader: Abstract breadth searches and use the abstractionGravatar ReinUsesLisp2021-07-224-104/+106
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| * | | shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-229-22/+21
| | | | | | | | | | | | | | | | It may generate better code on some compilers and it's easier to handle.
| * | | vk_compute_pass: Fix compute passesGravatar ReinUsesLisp2021-07-223-23/+19
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| * | | shader: Remove atomic flags and use mutex + cond variable for pipelinesGravatar ReinUsesLisp2021-07-224-11/+32
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| * | | shader: Remove unused header in VOTEGravatar ReinUsesLisp2021-07-221-2/+0
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| * | | vk_pipeline_cache: Remove unnecesary scope in pipeline cache lockingGravatar ReinUsesLisp2021-07-221-15/+12
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| * | | shader: Rework global memory tracking to use breadth-first searchGravatar ReinUsesLisp2021-07-221-69/+80
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| * | | shader: Fix fp16 merge when using native fp16Gravatar ReinUsesLisp2021-07-221-3/+3
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| * | | shader: Fix FADD32IGravatar ReinUsesLisp2021-07-221-6/+4
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| * | | shader: Fix undetected bug from reviewGravatar FernandoS272021-07-221-0/+3
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| * | | shader: Address feedbackGravatar FernandoS272021-07-223-13/+16
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| * | | shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
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| * | | vk_pipeline_cache: Small fixes to the pipeline cacheGravatar FernandoS272021-07-221-10/+14
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| * | | shader: Address FeedbackGravatar FernandoS272021-07-2216-211/+60
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| * | | shader: Implement SR_LaneIdGravatar FernandoS272021-07-227-0/+15
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| * | | shader: Fix shared memory on cool driversGravatar FernandoS272021-07-221-0/+1
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| * | | shader: Implement MEMBARGravatar FernandoS272021-07-229-11/+121
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| * | | shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-227-4/+147
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| * | | shader: Mark SSBOs as written when they areGravatar FernandoS272021-07-224-4/+32
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| * | | shader: Implement ViewportIndexGravatar FernandoS272021-07-228-2/+33
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| * | | shader: Stub TLD4's PTP when it isn't constantGravatar FernandoS272021-07-221-1/+2
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| * | | shader: Stub VOTE.VTGGravatar FernandoS272021-07-224-4/+15
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| * | | shader: Fold composite extractGravatar FernandoS272021-07-221-0/+62
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| * | | shader: Fold comparisons and Pack/Unpack16Gravatar FernandoS272021-07-221-1/+41
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| * | | shader: Fix branches to visited virtual blocksGravatar ReinUsesLisp2021-07-222-0/+12
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| * | | vulkan: Serialize pipelines on a separate threadGravatar ReinUsesLisp2021-07-222-67/+64
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| * | | vulkan: Create pipeline layouts in separate threadsGravatar ReinUsesLisp2021-07-227-63/+65
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| * | | vulkan: Build pipelines in parallel at runtimeGravatar ReinUsesLisp2021-07-229-165/+197
| | | | | | | | | | | | | | | | | | | | Wait from the worker thread for a pipeline to build before binding it to the command buffer. This allows queueing pipelines to multiple threads.
| * | | shader: Fix dependency on identity removal passGravatar ReinUsesLisp2021-07-222-3/+8
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| * | | shader: Fix constant propagation to use reverse post orderGravatar ReinUsesLisp2021-07-221-1/+2
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| * | | shader: Implement LDG .U.128 as .128Gravatar ReinUsesLisp2021-07-221-3/+2
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| * | | shader: Unroll "using enum" for opcode declarationsGravatar ReinUsesLisp2021-07-221-1/+27
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| * | | vk_pipeline_cache: Name SPIR-V modulesGravatar ReinUsesLisp2021-07-221-1/+11
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| * | | spirv: Remove unnecesary variable for clip distancesGravatar ReinUsesLisp2021-07-222-6/+2
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| * | | shader: Implement ClipDistanceGravatar FernandoS272021-07-225-0/+36
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| * | | shader: Fix TXDGravatar FernandoS272021-07-222-2/+2
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| * | | shader: Address feedbackGravatar FernandoS272021-07-225-53/+49
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| * | | shader: Always pass a lod for TexelFetchGravatar ReinUsesLisp2021-07-223-25/+17
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| * | | shader: Implement TXDGravatar FernandoS272021-07-224-10/+183
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| * | | shader: Implement ImageGradientGravatar FernandoS272021-07-228-2/+84
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| * | | shader: Implement TMML partiallyGravatar FernandoS272021-07-226-13/+137
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| * | | shader,spirv: Implement ImageQueryLod.Gravatar FernandoS272021-07-229-1/+38
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| * | | shader: Implement TLDSGravatar FernandoS272021-07-223-4/+253
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| * | | shader: Implement TLDGravatar FernandoS272021-07-228-16/+174
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| * | | spirv: Add fixed pipeline point sizeGravatar ReinUsesLisp2021-07-224-1/+11
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| * | | shader: Add PointCoord attributeGravatar FernandoS272021-07-225-0/+16
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| * | | shader: Add PointSize attributeGravatar ameerj2021-07-225-0/+13
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