| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | | glsl: Simply FP storage atomics | 2021-07-22 | 2 | -48/+28 | ||
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| | * | | | glsl: F16x2 storage atomics | 2021-07-22 | 7 | -58/+64 | ||
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| | * | | | glsl: Revert ssbo aliasing. Storage Atomics impl | 2021-07-22 | 5 | -75/+134 | ||
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| | * | | | glsl: implement phi nodes | 2021-07-22 | 4 | -20/+54 | ||
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| | * | | | glsl: Wip storage atomic ops | 2021-07-22 | 10 | -327/+414 | ||
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| | * | | | glsl: Implement FCMP | 2021-07-22 | 3 | -242/+185 | ||
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| | * | | | glsl: Add a more robust fp formatter | 2021-07-22 | 4 | -9/+14 | ||
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| | * | | | glsl: More FP fixes | 2021-07-22 | 2 | -9/+16 | ||
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| | * | | | glsl: FP function fixes | 2021-07-22 | 7 | -17/+25 | ||
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| | * | | | glsl: More FP instructions/fixes | 2021-07-22 | 5 | -28/+41 | ||
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| | * | | | glsl: Add many FP32/64 instructions | 2021-07-22 | 12 | -765/+1011 | ||
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| | * | | | glsl: Fixup build issues | 2021-07-22 | 1 | -1/+1 | ||
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| | * | | | glsl: Implement more Integer ops | 2021-07-22 | 3 | -119/+72 | ||
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| | * | | | glsl: Implement BF* | 2021-07-22 | 3 | -9/+10 | ||
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| | * | | | glsl: Implement a few Integer instructions | 2021-07-22 | 10 | -260/+398 | ||
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| | * | | | glsl: Use std::string_view for Emit function args. | 2021-07-22 | 6 | -760/+838 | ||
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| | * | | | glsl: Pass IR::Inst& to Emit functions | 2021-07-22 | 6 | -171/+169 | ||
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| | * | | | glsl: INeg and IAdd negate tests | 2021-07-22 | 3 | -94/+106 | ||
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| | * | | | glsl: Reusable typed variables. IADD32 | 2021-07-22 | 6 | -203/+311 | ||
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| | * | | | glsl: Fix program linking and cbuf | 2021-07-22 | 2 | -3/+5 | ||
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| | * | | | glsl: Fix "reg" allocing | 2021-07-22 | 10 | -898/+938 | ||
| | | | | | | | | | | | | | | | | | based on glasm with some tweaks | |||||
| | * | | | glsl: Initial backend | 2021-07-22 | 28 | -2/+3297 | ||
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| | * | | | spirv: Reduce log severity of mismatching denorm rules | 2021-07-22 | 1 | -2/+2 | ||
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| | * | | | shader: Fix loop safety to SSA pass | 2021-07-22 | 2 | -2/+4 | ||
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| | * | | | vk_rasterizer: Exit render passes on fragment barriers | 2021-07-22 | 1 | -0/+1 | ||
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| | * | | | vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state | 2021-07-22 | 1 | -1/+1 | ||
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| | * | | | buffer_cache: Invalidate fast buffers on compute | 2021-07-22 | 1 | -0/+1 | ||
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| | * | | | shader: Add logging | 2021-07-22 | 15 | -28/+38 | ||
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| | * | | | shader: Add shader loop safety check settings | 2021-07-22 | 16 | -35/+183 | ||
| | | | | | | | | | | | | | | | | | Also add a setting for enable Nsight Aftermath. | |||||
| | * | | | shader: Comment why the array component is not read in TMML | 2021-07-22 | 1 | -0/+2 | ||
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| | * | | | vulkan_device: Enable VK_EXT_vertex_input_dynamic_state | 2021-07-22 | 1 | -0/+28 | ||
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| | * | | | vk_pipeline_cache: Skip cached pipelines with different dynamic state | 2021-07-22 | 1 | -0/+6 | ||
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| | * | | | main: Fix Open Transferable Shader Cache context item | 2021-07-22 | 1 | -25/+5 | ||
| | | | | | | | | | | | | | | | | | Opens the new shader cache directory location for the specified title, if it exists. | |||||
| | * | | | tmml: Remove index component from coords vec | 2021-07-22 | 1 | -4/+3 | ||
| | | | | | | | | | | | | | | | | | The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing. | |||||
| | * | | | vulkan: Add VK_EXT_vertex_input_dynamic_state support | 2021-07-22 | 11 | -116/+291 | ||
| | | | | | | | | | | | | | | | | | | | | | Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate. | |||||
| | * | | | shader: Reorder shader cache directories | 2021-07-22 | 2 | -18/+12 | ||
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| | * | | | vk_rasterizer: Implement first index | 2021-07-22 | 1 | -2/+5 | ||
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| | * | | | vulkan: Use VK_EXT_provoking_vertex when available | 2021-07-22 | 6 | -4/+52 | ||
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| | * | | | spirv/convert: Catch more signed operations oversights | 2021-07-22 | 1 | -5/+5 | ||
| | | | | | | | | | | | | | | | | | The sign bit on integers of size < 32 was not properly preserved in casts | |||||
| | * | | | spirv/convert: Catch more broken signed operations on Nvidia OpenGL | 2021-07-22 | 1 | -0/+6 | ||
| | | | | | | | | | | | | | | | | | | | | | BitCast U32 to S32 before converting to float on drivers with broken signed operations. | |||||
| | * | | | gl_buffer_cache: Use unorm internal formats for snorm texture buffer views | 2021-07-22 | 1 | -1/+24 | ||
| | | | | | | | | | | | | | | | | | Fixes black textures in UE4 games | |||||
| | * | | | shader_environment: Fix local memory size calculations | 2021-07-22 | 1 | -3/+3 | ||
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| | * | | | buffer_cache: Fix copy based uniform bindings tracking | 2021-07-22 | 2 | -9/+22 | ||
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| | * | | | shader_environment: Add shader_local_memory_crs_size to local memory size | 2021-07-22 | 2 | -3/+3 | ||
| | | | | | | | | | | | | | | | | | Fixes DOOM 2016 missing local memory | |||||
| | * | | | gl_texture_cache: Create image storage views | 2021-07-22 | 4 | -38/+126 | ||
| | | | | | | | | | | | | | | | | | Fixes SULD.D tests. | |||||
| | * | | | gl_shader_util: Move shader utility code to a separate file | 2021-07-22 | 7 | -245/+106 | ||
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| | * | | | gl_shader_cache: Store workers in shader cache object | 2021-07-22 | 2 | -58/+78 | ||
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| | * | | | vk_pipeline_cache,shader_notify: Add shader notifications | 2021-07-22 | 10 | -96/+127 | ||
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| | * | | | vk_pipeline_cache: Add asynchronous shaders | 2021-07-22 | 3 | -3/+33 | ||
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| | * | | | vk_rasterizer: Flush work on clear and dispatches | 2021-07-22 | 1 | -0/+3 | ||
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