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service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
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common: uuid: Return a lower-case hex string in Format
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shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
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Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
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host_memory: enable fastmem on FreeBSD
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src/common/host_memory.cpp:360:14: error: use of undeclared identifier
'memfd_create'
fd = memfd_create("HostMemory", 0);
^
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HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
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general: Implement FullscreenMode enumeration
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We don't need to manually apply this setting now that a template can do
this for us.
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Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
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applets/web: Addressing QT Navigation issues in Linux
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Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
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render_target: Add missing initializer for size extent
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Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.
We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
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common: fs: fs_util: Add BufferToUTF8String
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Allows for direct conversion to std::string without having to convert std::u8string to std::string
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video_core/engine: Consistently initialize rasterizer pointers
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Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
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exception: Make constructors explicit
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Ensures that exception construction is always explicit.
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We can use the <exception> header instead of pulling in all of the
exception-style classes.
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video_core: Remove some unused variables
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Given this is non-trivial, the constructor is required to execute, so
this removes a bit of redundant codegen.
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Resolves two compiler warnings.
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We should be using the passed in object type instead.
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general: Rename "Frame Limit" references to "Speed Limit"
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use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
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This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
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vk_stream_buffer: Remove unused stream buffer
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Remove unused file.
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Handle allocation failure in Staging buffer
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vk_buffer_cache: Add transform feedback usage to null buffer
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Fixes bad API usages on Vulkan.
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vk_compute_pass: Fix pipeline barrier for indexed quads
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Use an index buffer barrier instead of a vertex input read barrier.
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shader_recompiler: Remove unnecessary [[nodiscard]] instances
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[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
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emit_spirv_instructions: Add missing header guard
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emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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This should be LINES_ADJACENCY
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Change wording to explain that GLASM is actually short for Assembly Shaders
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