| Commit message (Collapse) | Author | Age | Files | Lines |
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Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
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style: Remove extra space preceding the :: operator
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gl_texture_cache: Unify BGR copy passes using PBOs
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The BGR copies no longer use shaders.
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audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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This also moves IAudioIn's definition to the header.
Required for Splatoon 2 LAN play.
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Hide XInput bypass on non-Windows OSes
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This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
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Follow-up to #6950. This option is a no-op on other OSes and only serves to spread confusion there.
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vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
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earlier
Fixes rainbow textures on BOTW.
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video_core: Fix jthread related hangs when stopping emulation
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jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
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- Used by Diablo II: Resurrected
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- Used by Diablo II: Resurrected
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common/uuid: Add validity checking functions to interface
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The default constructor of UUID doesn't initialize its data members, so
we need to directly initialize it to be invalid.
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Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
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Debug Config Ui: Clean-up and nits
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Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
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Tas configure ui nits
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Numerize names, remove unneeded properties and spacer.
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Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
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vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
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is unlocked
Allows drivers that do not support VK_PRESENT_MODE_MAILBOX_KHR the ability to present at a framerate higher than the monitor's refresh rate when the FPS is unlocked.
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Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
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videocore: Use std::jthread for worker threads
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Useful for jthreads which make use of the threadsafe queues.
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