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Windows drivers
Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
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shaders: Add fixes for NVIDIA drivers 495+
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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core/hid: Fix controller type validation
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core: hle: kernel: Updated implementation of svcSetHeapSize.
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- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp.
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Increase boost requirement to 1.78.0
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vk_texture_cache: Fix invalidated pointer access
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The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
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core: hle: kernel: Implement SetMemoryPermission.
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- Not seen in any games yet, but validated with kernel tests.
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emit_glasm_context_get_set: Fix GetAttribute return value type.
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GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
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core: hle: kernel: KThread: X18 should be a cryptographically random number.
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- This was added with firmware 11.0.0 (https://switchbrew.org/wiki/11.0.0).
- X18 is OR'd by kernel with 1, to make sure it is odd.
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main: Fix wake lock (prevent sleep) in Flatpak
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... by using the XDP system
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hle: kernel: svc: GetInfo: Fix error checking with IdleTickCount.
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- Enforce tha the supplied handle is invalid, not valid.
- This gets Witcher 3 booting.
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Convert all legacy attributes to generic attributes
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Vulkan: Fix Primitive Restart and implement Logical Operations
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build: enable VA-API on FreeBSD
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main: Make separate render window fullscreen toggle on the monitor it resides in
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resides in
Toggling borderless fullscreen on the separate render window made it fullscreen on the monitor which the main yuzu window resided in.
This change allows the render window to go fullscreen on the monitor it resides in, independent of the main window location.
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Allow overriding SCM version info
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If the build is from a non-repository, these functions will return empty. This
patch allows using defines to CMake to set version info such as
-DGIT_BRANCH=master.
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service/hid: Improve console motion accuracy
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core: hle: Remove global HLE lock.
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- This was added early on as a hack to protect against some concurrency issues.
- It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
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