| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | | | service: pm: Implement AtmosphereGetProcessInfo | 2022-02-04 | 2 | -1/+46 | ||
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| * | | | | | Merge pull request #7851 from lat9nq/cmd-add-motion | 2022-02-05 | 1 | -8/+28 | ||
| |\ \ \ \ \ | | | | | | | | | | | | | yuzu-cmd: config: Support motion inputs | |||||
| | * | | | | | config: Support motion inputs | 2022-02-05 | 1 | -8/+28 | ||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Motion inputs were not being read in by the config when yuzu-cmd boots up. This adds support for those. While we're at it, make a reference to the current player controls to improve readability. Also updates the if statements in the Analog and Button loops with curly braces to keep the style consistent. | |||||
| * | | | | | | Merge pull request #7849 from Morph1984/qt-frameless-window | 2022-02-05 | 1 | -0/+2 | ||
| |\ \ \ \ \ \ | |_|_|/ / / |/| | | | | | main: Always remove the frameless window flag when restoring UI state | |||||
| | * | | | | | main: Always remove the frameless window flag when restoring UI state | 2022-02-03 | 1 | -0/+2 | ||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For unknown reasons, this flag may persist after the application has been closed. Removing this flag when restoring the UI state ensures that a frameless window will not be shown on startup. | |||||
| * | | | | | | Merge pull request #7842 from german77/vibration_test | 2022-02-05 | 5 | -8/+95 | ||
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | yuzu: config: Vibrate the controller while configuring vibration strength | |||||
| | * | | | | | | yuzu: config: Vibrate the controller while configuring vibration strength | 2022-02-02 | 5 | -8/+95 | ||
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| * | | | | | | | Merge pull request #7839 from german77/battery | 2022-02-04 | 4 | -39/+59 | ||
| |\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | | yuzu: ui: Improve battery symbols | |||||
| | * | | | | | | yuzu: ui: Improve battery symbols | 2022-02-02 | 4 | -39/+59 | ||
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| * | | / / / | input_common: Remove unused core include | 2022-02-03 | 1 | -1/+0 | ||
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| * | | | | | Merge pull request #7811 from german77/analog-mod | 2022-02-03 | 1 | -4/+26 | ||
| |\ \ \ \ \ | | | | | | | | | | | | | input_common: Use attributes for analog range modifiers | |||||
| | * | | | | | input_common: Use attributes for analog range modifiers | 2022-01-30 | 1 | -4/+26 | ||
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| * | | | | | Merge pull request #7814 from FernandoS27/another-bug-in-my-schedule | 2022-02-02 | 2 | -4/+6 | ||
| |\ \ \ \ \ | | | | | | | | | | | | | Vulkan: Fix Scheduler Chunks when their FuncType is 0. | |||||
| | * | | | | | Vulkan: Fix Scheduler Chunks when their FuncType is 0. | 2022-01-31 | 2 | -4/+6 | ||
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| * | | | | | Merge pull request #7835 from bunnei/page-table-lock | 2022-02-02 | 2 | -34/+46 | ||
| |\ \ \ \ \ | |_|_|/ / |/| | | | | hle: kernel: KPageTable: Migrate locks to KScopedLightLock. | |||||
| | * | | | | hle: kernel: KPageTable: Migrate locks to KScopedLightLock. | 2022-02-01 | 2 | -34/+46 | ||
| | | | | | | | | | | | | | | | | | | | | | - More accurately reflects real kernel behavior by using guest locks. | |||||
| * | | | | | Merge pull request #7838 from lioncash/noncopy | 2022-02-02 | 20 | -150/+228 | ||
| |\ \ \ \ \ | | | | | | | | | | | | | common_types: Remove NonCopyable struct | |||||
| | * | | | | | common_types: Remove NonCopyable struct | 2022-02-02 | 1 | -10/+0 | ||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we're moved over to the YUZU_ defines, we can get rid of this struct. | |||||
| | * | | | | | general: Replace NonCopyable struct with equivalents | 2022-02-02 | 12 | -129/+219 | ||
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| | * | | | | | general: Move deleted copy/move constructor/assignment operators to public ↵ | 2022-02-02 | 7 | -11/+9 | ||
| | | |_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | interface This allows for better compiler errors, where the compiler will state a copy or move couldn't occur due to the relevant function being deleted. Previously a compiler would warn about the relevant function not being accessible (which, while true, isn't as informative as it could be). | |||||
| * | | | | | Merge pull request #7834 from german77/repeat | 2022-02-02 | 1 | -0/+1 | ||
| |\ \ \ \ \ | | | | | | | | | | | | | yuzu: Disable auto repeat on hotkeys again | |||||
| | * | | | | | yuzu: Disable auto repeat on hotkeys again | 2022-02-01 | 1 | -0/+1 | ||
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| * | | | | | Merge pull request #7806 from ameerj/atomic64-fallbacks | 2022-02-02 | 11 | -3/+582 | ||
| |\ \ \ \ \ | |_|/ / / |/| | | | | shaders: Implement U32x2 atomic fallbacks when device does not support int64 | |||||
| | * | | | | emit_glsl_atomic: Implement 32x2 fallback atomic ops | 2022-01-29 | 1 | -9/+55 | ||
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| | * | | | | lower_int64_to_int32: Add 64-bit atomic fallbacks | 2022-01-29 | 3 | -11/+76 | ||
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| | * | | | | shaders: Add U64->U32x2 Atomic fallback functions | 2022-01-29 | 9 | -1/+469 | ||
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| * | | | | Merge pull request #7807 from german77/moar-buttons | 2022-02-01 | 4 | -3/+22 | ||
| |\ \ \ \ | |_|_|/ |/| | | | input_common: Add home and hard touch press buttons to UDP controllers | |||||
| | * | | | input_common: Add home and hard touch press buttons to UDP controllers | 2022-01-30 | 4 | -3/+22 | ||
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| * | | | Merge pull request #7833 from lioncash/file-sys | 2022-02-01 | 3 | -8/+18 | ||
| |\ \ \ | | | | | | | | | configure_filesystem: Add missing changeEvent() override | |||||
| | * | | | configure_filesystem: Add missing changeEvent() override | 2022-02-01 | 2 | -0/+10 | ||
| | | | | | | | | | | | | | | | | | | | | | This allows the dialog to be retranslated during runtime if the language is changed. | |||||
| | * | | | configure_filesystem: Normalize member function casing | 2022-02-01 | 3 | -8/+8 | ||
| | | |/ | |/| | | | | | | | All other dialog types we have use CamelCase naming. | |||||
| * | | | Merge pull request #7792 from german77/translate | 2022-02-01 | 1 | -16/+16 | ||
| |\ \ \ | |/ / |/| | | hotkeys: Don't translate hotkey buttons | |||||
| | * | | hotkeys: Don't translate hotkey buttons | 2022-01-27 | 1 | -16/+16 | ||
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| * | | | Merge pull request #7809 from Morph1984/clock-constants | 2022-02-01 | 3 | -11/+19 | ||
| |\ \ \ | | | | | | | | | common: wall_clock: Utilize constants for ms, us, and ns ratios | |||||
| | * | | | common: wall_clock: Check precision against the emulated CPU and CNTFRQ | 2022-01-30 | 2 | -8/+12 | ||
| | | | | | | | | | | | | | | | | | In addition to requiring nanosecond precision, using the native clock requires that the hardware TSC has a precision greater than the emulated CPU and its clock counter. | |||||
| | * | | | common: wall_clock: Utilize constants for ms, us, and ns ratios | 2022-01-30 | 3 | -5/+9 | ||
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| * | | | Merge pull request #7831 from lioncash/motion | 2022-02-01 | 1 | -18/+20 | ||
| |\ \ \ | | | | | | | | | configure_motion_touch: Use functor versions of invokeMethod | |||||
| | * | | | configure_motion_touch: Use functor versions of invokeMethod | 2022-02-01 | 1 | -18/+20 | ||
| | | | | | | | | | | | | | | | | | | | | | Same behavior, but ensures that the functions we're calling exist, since they can be checked at compile-time. | |||||
| * | | | | configure_input_player: Eliminate variable shadowing | 2022-02-01 | 1 | -4/+5 | ||
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| * | | | | configure_input_player: std::move input setters in HandleClick | 2022-02-01 | 1 | -1/+1 | ||
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| * | | | | configure_input_player: Avoid unnecessary ParamPackage copies | 2022-02-01 | 1 | -6/+6 | ||
| |/ / / | | | | | | | | | | Avoids churning allocations. | |||||
| * | | | yuzu/game_list: Use non-deprecated version of QString's split() function | 2022-02-01 | 1 | -1/+1 | ||
| | | | | | | | | | | | | | The previous overload of split() was deprecated in 5.14. | |||||
| * | | | Merge pull request #7825 from lioncash/nodisc2 | 2022-02-01 | 1 | -3/+2 | ||
| |\ \ \ | | | | | | | | | common/file: Remove [[nodiscard]] from Open() | |||||
| | * | | | common/file: Remove [[nodiscard]] from Open() | 2022-02-01 | 1 | -3/+2 | ||
| | |/ / | | | | | | | | | | | | | Since this has a void return value, there's nothing that can actually be used. | |||||
| * | | | Merge pull request #7824 from lioncash/scache | 2022-02-01 | 2 | -4/+3 | ||
| |\ \ \ | | | | | | | | | video_core/shader_cache: Take std::span in RemoveShadersFromStorage() | |||||
| | * | | | video_core/shader_cache: Remove unused algorithm include | 2022-02-01 | 1 | -1/+0 | ||
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| | * | | | video_core/shader_cache: Take std::span in RemoveShadersFromStorage() | 2022-02-01 | 2 | -3/+3 | ||
| | |/ / | | | | | | | | | | | | | Same behavior, but without the need to move into the function to avoid an allocation. | |||||
| * | | | Merge pull request #7821 from german77/espada_aguda | 2022-01-31 | 1 | -1/+1 | ||
| |\ \ \ | | | | | | | | | svc: Add 32 bit SynchronizePreemptionState | |||||
| | * | | | svc: Add 32 bit SynchronizePreemptionState | 2022-01-31 | 1 | -1/+1 | ||
| | |/ / | | | | | | | | | | Used by Espgaluda II | |||||
| * | | | Rasterizer: Refactor inlineToMemory. | 2022-02-01 | 9 | -15/+16 | ||
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