| Commit message (Collapse) | Author | Age | Files | Lines |
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thread.
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host thread.
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Follow-up fixes for NVFlinger rewrite (Part 2)
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GetReleasedBuffers.
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registered_cache: Prevent nullptr dereference when accumulating files
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For whatever reason, nca_file/dir can be nullptr in the list of files/dirs. I have not determined the cause of this yet, so add a nullptr check for these prior to dereferencing them.
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dynarmic: Print stack trace on unrecognised instruction or other exception
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It was needed on GCC versions not supporting `-std=c++20`, but GCC 10 and newer (required to compile yuzu) don't need it anymore
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This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call.
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configuration: Add Paranoid CPU accuracy level
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Disables most optimizations for the paranoid.
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native_clock: Use AtomicLoad128
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applets/web: Keep foreground (websession) web applet open
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This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
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service: hid: Remove inaccurate behavior on initialization
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audio_core: remove time stretcher
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Also drop the SoundTouch dependency
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configure_hotkeys: Make first column stretch and not last column
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Also configure minimum width of columns to be 150px.
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configure_per_game_addons: Stretch first column and not last
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This provides more sensible column widths.
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GPU Garbage Collection: Fix regressions.
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configure_debug: Fix typo
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I thought I removed the double-asterisks in
db637b5a4c02772eb827ed01a6ecb430e4b65daa but I am apparently mistaken.
This corrects that.
While we're at it, capitalize `All` in the previous setting.
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build: cleanup installation of yuzu and yuzu-cmd
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Explicitly specifying an install destination is not needed anymore since
CMake 3.14.
By removing the hardcoded ${CMAKE_INSTALL_PREFIX}/bin it is also now
possible to override the install destination via the command line. For
example, you can now install yuzu to /usr/games with
-DCMAKE_INSTALL_BINDIR=games
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codec: Fix GPU decoder detection on Windows and a memory leak
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It was reported that this method causes crashes on certain Linux decoding backends, hence the check to avoid it.
This subsequently caused Windows GPU decoders to never be selected and always fall back to CPU decoding, disable the check on Windows for now.
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