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Allow audio volume up to 200%
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ips_layer: Delimit parsed hex value string
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Delimits the hex value string on spaces, slashes, carriage returns or newlines, allowing for comments to be added in-line.
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Qt: tweak ui files
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make about dialog a bit taller for full message on more systems
for direct_connect.ui hedging bets here, there is a text field for port
number that possibly shouldn't be translated, marking as such, but also
adding a translation note for the event that it makes sense to translate
the placeholder text to something other than the default multiplayer
direct connect port.
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arm_dynarmic: Fix nullptr fastmem arenas
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Unable to enable fastmem of exclusive access without a valid fastmem arena.
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Linux: handle dark system themes nicely
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yuzu's default theme doesn't specify everything, which is fine for
windows, but in linux anything unspecified is set to the users theme.
Symptoms of this are that a linux user with a dark theme won't think
to change the theme to a dark theme when first using yuzu
Idea here is to try and support arbitrary themes on linux.
preliminary work on a "default_dark" theme, used only as overlay
for any themes that are measured to be dark mode.
Other work done:
FreeDesktop standard icon names:
plus -> list-add
delete refresh, we use view-refresh
remove duplicated icons for qdarkstyle_midnight_blue
referencing icon aliases in the qrc files is the way to go
Note:
Dynamic style changing doesn't appear to work with AppImage
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ldn: Add better stubs and more data types
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Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
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Make vsync setting work for Vulkan
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hid: core: Delay the stop vibration command when testing
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hid: core: Properly emulate controller color and battery level
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arm_dynarmic_cp15: Implement CP15DMB/CP15DSB/CP15ISB
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Translate english plurals
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Turns out that for Qt to properly handle plurals in English a
translation needs to be provided, otherwise the user is left with
messages such as "Building: 2 shader(s)"
Plurals for other all other languages are handled on transifex.
I wrote the README.md to just refer to it as a translation
collaboration site just in case we ever switch.
These translations being out of date won't pose any technical problems
so I believe it is fine to handle them manually on a "best effort"
basis.
The files are generated into the source directory so that the
relative filenames are correct. The generated file is added to
.gitignore
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Qt5 work around for suzhou numerals
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When windows is told to display Standard digits as suzhou, it is showing
incorrect information in yuzu, file sizes and the CPU speed limiter are
effected by this. See #8698 for some screenshots.
Setting number format to Chinese (Simplified, Hong Kong SAR) is one
way to see this issue in action.
Fixes #8698
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kernel: unlayer CPU interrupt handling
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core/arm: re-enable cycle counting
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video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
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unaccelerated copies
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vk_texture_cache: return VK_NULL_HANDLE for views of null images
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[SPIRV] Add missed shader defines
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* Controller bugfixes in profile select, closes #8265
2 fixes for using a controller in profile select dialog.
Pressing 'B' cancels the launch of the game
Using controller to select a profile now correctly sets the index to use for the launch
* Added brackets to if statements as requested.
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R16G16B16_SSCALED, R8G8B8_SSCALED
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video_core: stop waiting for shader compilation on user cancel
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qt: reset progress bar after shader compilation
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renderer_opengl: delete shader source after linking
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