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IFriendService: stub CheckFriendListAvailability
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result: enforce reference check specialization
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Since 16:10 was added, the maximum value is now 4.
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kernel: add expanded result macros
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yuzu-emu/revert-8987-another-name-for-reinforcement-steel
Revert "vulkan: automatically use larger staging buffer sizes when possible"
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core_timing: use high-precision sleeps on non-Windows targets
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video_core: don't block rendering on screenshots
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yuzu: Add 16:10 aspect ratio
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syncpoint_manager: ensure handle is removable before removing
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before, but surely wrong.
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input_common: have an unique vector in callback status
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[video_core] Update 3D registers
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vk_scheduler: wait for command processing to complete
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configure_graphics: Fix graphics API selection when a game is running
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The graphics API setting should not be changed when a game is running.
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Qt: work around Qt5's font choice for Chinese (in Windows)
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On Windows there are currently two fonts used.
The first, does the Menu, QTreeView and Tooltips
Second is Everything else which is a default font.
From inspecting QApplication::font() at runtime
Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0)
Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0
Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0
Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0
Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0
I initially investigated dynamically changing the font when
the UI language is English, but this was getting quite messy
Qt6 makes changes to default font in some situations, so this
PR is being narrowed in scope to only effect Chinese font choices.
This change only effects rendering of Latin/Cyrillic characters.
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program_metadata: Avoid reference binding to misaligned address
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Avoids a reference binding to a misaligned addresses. Unpacking one
requires unpacking the other, otherwise there'll be a misaligned address
on the leftover one.
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build(room): simplify yuzu-room installation
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CMake is able to automatically install binaries in the correct location. Also see my older patch, https://github.com/yuzu-emu/yuzu/commit/af94bf4a594b6a3599fae1d78e5d283b9f602032
Cc: @FearlessTobi
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Fixes frametime reporting
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Avoids conflicting with the va_start macro
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