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| * | | | | | android: Decouple status bar shade from navigation bar visibilityGravatar Charles Lombardo2023-06-033-14/+34
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| * | | | | | android: Enable code minificationGravatar Charles Lombardo2023-06-035-22/+18
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| * | | | | | android: Switch from a colored status bar to a custom viewGravatar Charles Lombardo2023-06-034-23/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows for smoother transitions with the search bar
| * | | | | | android: Adjustments to card_gameGravatar Charles Lombardo2023-06-031-20/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Removed a currently unused text view and moved to material text views.
| * | | | | | android: MainActivity overhaulGravatar Charles Lombardo2023-06-0332-626/+1031
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This moves several parts of the main activity into fragments that manage themselves to react to changes. UI changes like the appearance of a new search view or when the games list changes now gets updated via multiple view models. This also starts a conversion to the androidx navigation component which furthers the goals mentioned previously with more fragment responsibility. This will eventually allow us to use one activity with interchanging fragments and multiple view models that are stored within that central activity. fdas
| * | | | | | android: Enforce Vulkan 1.1 support as minimumGravatar Charles Lombardo2023-06-031-3/+4
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| * | | | | | android: Update gradle version to 8.1Gravatar Charles Lombardo2023-06-031-1/+1
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| * | | | | | android: Update app dependenciesGravatar Charles Lombardo2023-06-031-5/+5
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| * | | | | | android: Convert gradle scripts to Kotlin DSLGravatar Charles Lombardo2023-06-035-201/+241
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| * | | | | | android: vulkan: Disable vertex_input_dynamic_state on Qualcomm.Gravatar bunnei2023-06-031-1/+2
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| * | | | | | android: settings: Add scaling filter & anti-aliasing options. (#66)Gravatar bunnei2023-06-034-0/+75
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| * | | | | | android: video_core: Add support for disk shader cache. (#64)Gravatar bunnei2023-06-0312-4/+258
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| * | | | | | android: vulkan_debug_callback: Ignore many innocuous errors.Gravatar bunnei2023-06-031-0/+28
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| * | | | | | android: config: Change docked mode and GPU accuracy to favor performance on ↵Gravatar bunnei2023-06-033-7/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Android.
| * | | | | | service: account: Save user profile folder on first user creationGravatar german772023-06-031-0/+1
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| * | | | | | android: Initialize account managerGravatar german772023-06-031-0/+5
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| * | | | | | android: Remove unsafe null checkGravatar german772023-06-031-4/+2
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| * | | | | | android: Scale input overlay independently of system display scaleGravatar Charles Lombardo2023-06-032-30/+41
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| * | | | | | android: Use apply instead of commit for shared preferencesGravatar Charles Lombardo2023-06-033-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we were operating on the assumption that apply'd settings wouldn't be visible immediately. This isn't true and settings will be accessible via memory before being stored to disk. This reduces any potential stutters caused by saving to shared preferences.
| * | | | | | android: Add DPad slide toggleGravatar Charles Lombardo2023-06-035-2/+14
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| * | | | | | android: Add relative stick center toggleGravatar Charles Lombardo2023-06-033-0/+13
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| * | | | | | android: Make hash and branch accessible from BuildConfigGravatar Charles Lombardo2023-06-031-0/+25
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| * | | | | | android: Backup shared preferences where applicableGravatar Charles Lombardo2023-06-032-0/+12
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| * | | | | | android: Enable retaining app data after uninstallGravatar Charles Lombardo2023-06-031-1/+2
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| * | | | | | android: Remove unused doFrame functionGravatar Charles Lombardo2023-06-031-2/+0
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| * | | | | | android: Convert NativeLibrary to KotlinGravatar Charles Lombardo2023-06-0315-766/+523
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| * | | | | | android: Remove LocalBroadcastManagerGravatar Charles Lombardo2023-06-0311-225/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This causes a couple of minor changes to directory initialization. We don't have a lengthy initialization step so we could spend less time creating state receivers and just run initialization on the main thread. We also don't have a situation where external storage will be a concern so checks are removed in favor of a binary check to see if initialization is ready. This additionally removes the unused DoFrame callback.
| * | | | | | android: Remove game databaseGravatar Charles Lombardo2023-06-0318-773/+154
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The content provider + database solution was excessive and is now replaced with the simple file checks from before but turned into an array list held within a viewmodel.
| * | | | | | android: Adjust game icon loadingGravatar Charles Lombardo2023-06-031-15/+9
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| * | | | | | android: Remove unused dimensions filesGravatar Charles Lombardo2023-06-032-9/+0
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| * | | | | | android: Slightly reduce game card sizeGravatar Charles Lombardo2023-06-032-3/+3
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| * | | | | | android: Only show company text view if it has contentGravatar Charles Lombardo2023-06-031-5/+8
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| * | | | | | android: Fix check for ok text in software keyboardGravatar Charles Lombardo2023-06-031-1/+1
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| * | | | | | android: Implement amiibo reading from nfc tagGravatar Narr the Reg2023-06-0315-8/+327
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| * | | | | | android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.Gravatar bunnei2023-06-031-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Causes crashes on sampler creation with Super Mario Odyssey.
| * | | | | | android: Add toggle controls option to input overlayGravatar Charles Lombardo2023-06-035-6/+62
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| * | | | | | android: Do not update FPS text on null viewGravatar Charles Lombardo2023-06-031-1/+1
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| * | | | | | android: Convert keyboard applet to kotlin and refactorGravatar Charles Lombardo2023-06-036-279/+255
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| * | | | | | android: Implement basic software keyboard applet.Gravatar bunnei2023-06-0312-152/+625
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| * | | | | | android: config: Disable shader cache by default on Android.Gravatar bunnei2023-06-031-0/+4
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| * | | | | | android: Fix fps counter not showing upGravatar german772023-06-034-11/+13
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| * | | | | | android: Prevent showing games on an invalid viewGravatar Charles Lombardo2023-06-031-0/+3
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| * | | | | | android: Re-implement overlay editingGravatar Charles Lombardo2023-06-035-25/+245
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| * | | | | | android: Fix popup menu going out of boundsGravatar Charles Lombardo2023-06-032-20/+11
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| * | | | | | android: Use autofit grid for games fragmentGravatar Charles Lombardo2023-06-033-28/+72
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| * | | | | | android: Prevent updating empty game list text on invalid viewGravatar Charles Lombardo2023-06-031-0/+3
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| * | | | | | android: Persist settings across configuration changesGravatar Charles Lombardo2023-06-039-93/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Mostly things get refactored here to remove previous assumptions made about how the activity/fragment lifecycles would operate. The important change for persistence is removing the assumption that the user will be at the first settings fragment on recreation when deciding whether or not to reload settings. Now we check a flag in Settings to know if we loaded the settings within this lifecycle.
| * | | | | | android: Store settings object in viewmodelGravatar Charles Lombardo2023-06-037-57/+45
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| * | | | | | android: Remove configChanges exceptionsGravatar Charles Lombardo2023-06-031-1/+0
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| * | | | | | Android: Enable resizeable activitiesGravatar Charles Lombardo2023-06-031-6/+2
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