| Commit message (Collapse) | Author | Age | Files | Lines |
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jit: add support for relr-type relocations
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kernel: mark TLS accessors as noinline for non-MSVC LTO
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service: caps: Fix GetAlbumFileList3AaeAruid and GetAlbumFileList0AafeAruidDeprecated
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GetAlbumFileList0AafeAruidDeprecated
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Transition MSAA images to general layout without uploading data
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yuzu: Save multiple resolutions per icon
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Do not set rescaled flag when rescaling is disabled
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Do not allocate DeviceLocal buffers as mapped
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Clear DSP buffer after each execution
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Do not double sync written buffers, move mark written to binding
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synch them
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Enable controller interaction in Controller Applet
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Fix mistaken usage of info.block instead of level_info.block
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Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage
Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
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Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
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AdjustMipBlockSize
The partial revert was not enough for Tsukihime, this might do the trick
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The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
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common: add arm64 native clock
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service: am: Add support for LLE Album Applet
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kernel: implement transfer memory
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add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
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Should fix and close #11711
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yuzu: Add desktop shortcut support for Windows (continuation of #11344)
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Allows creating desktop shortcuts with icons for yuzu games.
Co-Authored-By: Jeroen van Schijndel <13182141+roenyroeny@users.noreply.github.com>
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yuzu-qt: Track play time
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vk_present_manager: recreate surface on any surface loss
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Implements D32_Float to A8B8G8R8_UNORM format copy
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smoke light gray/white
tiresmoke should be a darker gray.
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Corrects some visual issues in games such as Disney SpeedStorm
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Enable depth test on depthstencil clear path
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