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| * | | | | | | shader/texture: Add F16 support for TLDSGravatar ReinUsesLisp2019-07-072-2/+9
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* | | | | | | Clang formatGravatar David Marcec2019-07-133-4/+8
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* | | | | | | Addressed issuesGravatar David Marcec2019-07-132-2/+2
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* | | | | | | "AudioRenderer" thread should have a unique nameGravatar David Marcec2019-07-134-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
* | | | | | | Merge pull request #2609 from FernandoS27/new-scanGravatar bunnei2019-07-1115-122/+774
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
| * | | | | | | shader_ir: Add comments on missing instruction.Gravatar Fernando Sahmkow2019-07-092-2/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also shows Nvidia's address space on comments.
| * | | | | | | shader_ir: limit explorastion to best known program size.Gravatar Fernando Sahmkow2019-07-091-1/+1
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| * | | | | | | control_flow: Correct block breaking algorithm.Gravatar Fernando Sahmkow2019-07-091-17/+17
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| * | | | | | | control_flow: Assert shaders bigger than limit.Gravatar Fernando Sahmkow2019-07-091-0/+2
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| * | | | | | | control_flow: Address feedback.Gravatar Fernando Sahmkow2019-07-091-89/+37
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| * | | | | | | shader_ir: Correct parsing of scheduling instructions and correct sizingGravatar Fernando Sahmkow2019-07-092-13/+30
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| * | | | | | | shader_ir: Correct max sizingGravatar Fernando Sahmkow2019-07-092-2/+2
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| * | | | | | | shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultGravatar Fernando Sahmkow2019-07-093-28/+17
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| * | | | | | | shader_ir: Corrections, documenting and asserting control_flowGravatar Fernando Sahmkow2019-07-093-52/+54
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| * | | | | | | shader_ir: Unify blocks in decompiled shaders.Gravatar Fernando Sahmkow2019-07-097-58/+85
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| * | | | | | | shader_ir: Decompile Flow StackGravatar Fernando Sahmkow2019-07-094-11/+206
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| * | | | | | | shader_ir: propagate shader size to the IRGravatar Fernando Sahmkow2019-07-096-17/+28
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| * | | | | | | shader_ir: Implement BRX & BRA.CCGravatar Fernando Sahmkow2019-07-096-4/+76
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| * | | | | | | shader_ir: Remove the old scanner.Gravatar Fernando Sahmkow2019-07-092-77/+0
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| * | | | | | | shader_ir: Implement a new shader scannerGravatar Fernando Sahmkow2019-07-095-16/+475
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* | | | | | | Merge pull request #2717 from SciresM/unmirror_memoryGravatar bunnei2019-07-112-7/+34
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Restore memory perms on svcUnmapMemory/UnloadNro
| * | | | | | | Restore memory perms on svcUnmapMemory/UnloadNroGravatar Michael Scire2019-07-112-7/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances.
* | | | | | | | Merge pull request #2723 from lioncash/memGravatar bunnei2019-07-1115-80/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core/arm: Remove obsolete Unicorn memory mapping
| * | | | | | | | yuzu: Remove setting for using UnicornGravatar Lioncash2019-07-119-29/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
| * | | | | | | | core/arm: Remove obsolete Unicorn memory mappingGravatar Lioncash2019-07-116-51/+0
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface.
* | | | | | | | service/am: Implement IsAutoSleepDisabledGravatar Lioncash2019-07-112-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
* | | | | | | | service/am: Implement SetAutoSleepDisabledGravatar Lioncash2019-07-112-1/+23
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
* | | | | | | Merge pull request #2697 from lioncash/docGravatar bunnei2019-07-101-7/+9
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
| * | | | | | | gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()Gravatar Lioncash2019-07-091-7/+9
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | must_reconfigure isn't a parameter for this function any more, so it can be replaced with current_state. While we're at it, we can make the parameters of the declaration match the same name as the ones in the definition.
* | | | | | | Merge pull request #2686 from ReinUsesLisp/vk-schedulerGravatar bunnei2019-07-106-50/+60
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_scheduler: Drop execution context in favor of views
| * | | | | | | vk_scheduler: Drop execution context in favor of viewsGravatar ReinUsesLisp2019-07-076-50/+60
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of passing by copy an execution context through out the whole Vulkan call hierarchy, use a command buffer view and fence view approach. This internally dereferences the command buffer or fence forcing the user to be unable to use an outdated version of it on normal usage. It is still possible to keep store an outdated if it is casted to VKFence& or vk::CommandBuffer. While changing this file, add an extra parameter for Flush and Finish to allow releasing the fence from this calls.
* | | | | | | Merge pull request #2700 from ogniK5377/GetFriendListGravatar bunnei2019-07-101-1/+34
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | IFriendService::GetFriendList
| * | | | | | | IFriendService::GetFriendListGravatar David Marcec2019-07-091-1/+34
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
* | | | | | | Merge pull request #2611 from DarkLordZach/pm-info-cmdGravatar bunnei2019-07-103-16/+116
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | pm: Implement various pm commands for finding process and title IDs
| * | | | | | | pm: Implement pm:shell and pm:dmnt GetApplicationPidGravatar Zach Hilman2019-06-263-7/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Returns the process ID of the current application or 0 if no app is running.
| * | | | | | | pm: Implement pm:dmnt GetTitlePidGravatar Zach Hilman2019-06-261-7/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
| * | | | | | | pm: Implement pm:info GetTitleIdGravatar Zach Hilman2019-06-261-2/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Searches the process list for a process with the specified ID, returning the title ID if it exists.
* | | | | | | | Merge pull request #2650 from DarkLordZach/mii-iface-verGravatar bunnei2019-07-101-1/+15
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | mii: Implement IDatabaseService SetInterfaceVersion
| * | | | | | | | mii: Implement IDatabaseService SetInterfaceVersionGravatar Zach Hilman2019-07-061-1/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | Appears to set a member variable used to affect the API that games access, and the method used to store data.
* | | | | | | | | Merge pull request #2691 from lioncash/overrideGravatar bunnei2019-07-102-7/+4
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | video_core: Add missing override specifiers
| * | | | | | | | vk_sampler_cache: Remove unused includesGravatar Lioncash2019-07-071-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are no longer used within this header, so they can be removed.
| * | | | | | | | video_core: Add missing override specifiersGravatar Lioncash2019-07-072-4/+4
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* | | | | | | | Merge pull request #2661 from ogniK5377/audren-loopGravatar Zach Hilman2019-07-081-3/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | audren: Only manage wave buffers with a size
| * | | | | | | | addressed issueGravatar David Marcec2019-07-081-1/+1
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| * | | | | | | | audren: Only manage wave buffers with a sizeGravatar David Marcec2019-07-011-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers. This fixes the issue of certain sounds looping when they shouldn't
* | | | | | | | | Merge pull request #2657 from ogniK5377/npad-assignmentsGravatar Zach Hilman2019-07-086-3/+100
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
| * | | | | | | | | addressed issuesGravatar David Marcec2019-07-081-6/+7
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| * | | | | | | | | hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignmentGravatar David Marcec2019-07-016-3/+99
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
* | | | | | | | | Merge pull request #2651 from DarkLordZach/apm-boost-mode-1Gravatar bunnei2019-07-0714-57/+258
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | apm: Initial implementation of performance config and boost mode
| * | | | | | | | | am: Implement SetCpuBoostMode in terms of APMGravatar Zach Hilman2019-06-285-13/+26
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