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pl_u: Move open source font archives and fix NAND error
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yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
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controllers with analog triggers
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file_sys: Add code to access raw gamecard partitions and lazily load them
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Port citra-emu/citra#4930: "Pause when in background"
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
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maxwell_3d: Add dirty flags for depth bounds values
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
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gl_rasterizer: Fix polygon offset units
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For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
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Services::ES fix casting warnings
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lm: Rewrite logger to use core reporting services
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Allows saving and clearer output of data.
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Allows centralized control over logging mechanisms.
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Takes the vector from head to tail of log data and saves it.
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shader/half_set_predicate: Fix HSETP2 for constant buffers
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HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
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Makes use of the already existing DeactivateController function.
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core: Remove Core::CurrentProcess()
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This isn't used anywhere in either the cpp or header file.
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This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
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Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
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bcat: Silence various warnings
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We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
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Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
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Allows us to remove a constructor initializer list.
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Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
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This member function doesn't modify internal member state, so it can be
marked const.
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On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
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alignment: Resolve allocator construction issues on debug
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This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
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Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
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gl_shader_disk_cache: Properly ignore existing cache
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Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
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