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Before we could ignore controller inputs by forwarding them to player two if a non-controller was connected before and recognized as an input device.
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This doesn't need to be an instance of a class because it doesn't hold any data. It's just all helper functions.
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service: am: Implement ISelfController::SaveCurrentScreenshot
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android: Simplify game card layout
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Using a material card view to shape the image was just a waste of a layout pass. A shapeable image view does what we want and does it faster.
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Implemented wheel event for volume control in VolumeButton
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We often check for the existence of files that only exist in ExeFS so this can spam logcat with useless messages when scanning for games.
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This also removes irrelevant data and adds new information from/to the Game data class and RomMetadata struct
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Fix macOS build
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Added missing preprocessor macros for macOS analog to linux and freebsd
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android: Release touch on input overlay when opening in-game menu
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android: Move game deserialization to another thread
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Deserializing games from the cache in shared preferences was done on the main thread and could cause a stutter on startup.
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renderer_vulkan: ensure exception on surface loss
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qt: implement automatic crash dump support
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core: Close all KEvents
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android: Break home settings into grid with large screens
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nvidia_flags: Enable GL Threaded optimizations
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renderer_vulkan: fix viewport swizzle dirty state tracking
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qt: fix game list shutdown crash
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Manually robust on Pascal and earlier
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Add missing loop around compute FindBuffer calls
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input_common: joycon: Move vibrations to a queue
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kernel: update KProcess
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nvnflinger: fix reporting and freeing of preallocated buffers
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Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
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yuzu: Improve behavior when clicking on controller box in Controller applet
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- Apply changes on Controller configuration of commit 9524d70 to Controller applet
- Fix regression of this previous commit:
Enabling a controller in its tab did not activate previous controllers
Signed-off-by: flodavid <fl.david.53@gmail.com>
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