| Commit message (Collapse) | Author | Age | Files | Lines |
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renderer_null: fix
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service: acc: Ensure proper profile size
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yuzu: Only store games in the recently played list
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core: hid: Signal color updates
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opus: Allow 0 stereo count
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service: hid: Silence EnableUnintendedHomeButtonInputProtection
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android: Don't reload log/system after loading firmware/backup
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sockets: use safe access helpers
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qt: remove duplicate exit confirmation setting
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android: Log more system information
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Logs device manufacturer/model, SoC manufacturer/model where available, and the total system memory
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We weren't rounding up the value at a unit before (GB, MB, etc) we were rounding up the total bytes and that would do nothing. This fixes that, and the check for total system memory during first emulation start where we tried to check the required system memory against 1 gigabyte.
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reporting
On some devices, checking the system counter clock frequency will return 0. Substitute in the correct values to prevent issues.
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This adds a quick update that notifies the render surface if there was a change between surface creation and emulation starting.
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service: hid: Ensure GetNextEntryIndex can't fail
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core: hid: Fix wrong battery values
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renderer_vulkan: minimize transform feedback support log
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romfs: fix extraction of single-directory root
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android: Adjust log lifecycle
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Now logging will start when the frontend starts like qt does. This also adjusts the share log button to follow where we share the current log if we just returned from a game or return the old log if we haven't started a game yet.
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Now anything that's logged in the frontend will be printed into the log file
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controller
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android: Applet launcher UI
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service: am: Add support for LLE Software Keyboard Applet
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android: Fix controllers stuck on player 2
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