| Commit message (Collapse) | Author | Age | Files | Lines |
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vk_pipeline_cache: Fix unintentional memcpy into optional
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The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
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thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
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Add missing ;
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Introduce dummy context for yuzu-cmd VK support
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renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
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Adds optional support for Nsight Aftermath. It is enabled through
ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided
by the environment variable NSIGHT_AFTERMATH_SDK.
Nsight Aftermath allows an application to generate "minidumps" of the
GPU state when a device loss happens. By analysing these on Nsight we
can know what a game was doing and why it triggered a device loss.
The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this
directory is deleted every time a new instance is initialized with
Nsight enabled.
To enable it on yuzu there has a to be a driver and device capable of
running Nsight Aftermath on Vulkan. That means only Turing based GPUs
on the latest stable driver, beta drivers won't work for now.
It is manually enabled in Configuration>Debug>Enable Graphics Debugging
because when using all debugging capabilities there is a runtime cost.
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Port citra-emu/citra#5185: "gdbstub: Fix some gdbstub jankiness"
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1. Ensure that register information available to gdbstub is most up-to-date.
2. There's no reason to check for current_thread == thread when emitting a trap.
Doing this results in random hangs whenever a step happens upon a thread switch.
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gl_shader_decompiler: Avoid copies where applicable
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Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.
Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
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Fix process memory initialization for ELF and NRO
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default metadata.
- We need this for homebrew process initialization.
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fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
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Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.
Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.
With these changes the improvements to the hashable pipeline state are:
Optimized structure
Hash: 89 ns
Comparison: 103 ns
Construction*: 164 ns
Struct size: 384 bytes
Original structure
Hash: 148 ns
Equal: 174 ns
Construction*: 281 ns
Size: 1384 bytes
* Attribute state initialization is not measured
These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
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Reduce FixedPipelineState's size to 364 bytes.
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Reduce FixedPipelineState's size to 600 bytes.
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Reduce FixedPipelineState's size to 632 bytes.
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Reduce FixedPipelineState's size from 1384 to 664 bytes
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General: Resolve minor assorted warnings
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Only the first element of the returned pair is ever used.
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Some variables aren't used, so we can remove these.
Unfortunately, diagnostics are still reported on structured bindings
even when annotated with [[maybe_unused]], so we need to unpack the
elements that we want to use manually.
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Same behavior, less code.
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We can just specify the initializers.
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ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
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core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
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page.
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* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
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maxwell_3d: Initialize format attributes constant as one
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