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Fixes an access violation where the file no longer exists at the specified path while being parsed.
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Hides the following options when the title id is 0:
- Open Save Location
- Open Mod Data Location
- Open Transferable Shader Cache
- All removal options except Remove Custom Configuration
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Adds the following actions:
- Remove Installed Update
- Remove All Installed DLC
- Remove Shader Cache
- Remove Custom Configuration
- Remove All Installed Contents
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device_memory: Remove unused system member
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This isn't used by anything in particular, so it can be removed.
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The introduction of multicore rendered this setting non-functional as timing code was changed.
This removes the setting entirely.
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Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
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vulkan: Resolve -Wmissing-field-initializer warnings
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AM: GetDesiredLanguage: remove unused variable
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video_core/gpu: Correct the size of the puller registers
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The puller register array is made up of u32s however the `NUM_REGS` value is the size in bytes, so switch it to avoid making the struct unnecessary large. Also fix a small typo in a comment.
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GCAdapter: only join worker thread if running & joinable
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nvflinger: Use return value of Lock()
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Not using the return value of these functions are undeniably the source
of a bug. This way we allow compilers to loudly make any future misuses
evident.
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comex reported in #4424 that we were incorrectly discarding the return
value of Lock() which is correct.
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udp/client: Remove unused boost include
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Also silences a deprecation warning from boost on Clang/GCC.
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virtual_buffer: Mark size parameter of FreeMemoryPages() as [[maybe_unused]]
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This isn't used on Windows, but is used on non-Windows operating
systems.
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gc_adapter/gc_poller: Resolve compiler warnings
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Those are already found in the Filesystem tab.
They were added back to the Debug tab by mistake in the Vulkan PR.
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hid: Only update keyboard & debug pad inputs if enabled
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Previously we would ignore this setting and would update the states regardless of the user setting
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This function was relocated to log.h as a constexpr function, so this
can be removed.
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swkbd: Return result for Calc request for inlined swkbd
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Fixes random swkbd popups in monster hunter
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vk_rasterizer: Remove unused variable in Clear()
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The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
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qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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configure_per_game: Clearer per-game settings
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These were only kept for compatibility with old code during testing.
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Also gets rid of unnecessary explicit namespace usage.
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