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* gl_shader_cache: Remove const from pipeline source argumentsGravatar ameerj2021-07-224-6/+6
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* gl_shader_cache: Move OGL shader compilation to the respective Pipeline ↵Gravatar ameerj2021-07-225-76/+79
| | | | constructor
* glsl: Minor cleanupGravatar ameerj2021-07-222-19/+15
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* glsl: Fix Cbuf getters for F32 typeGravatar ameerj2021-07-221-12/+15
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* glsl: Add immediate index oob checking for Cbuf gettersGravatar ameerj2021-07-221-0/+16
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* glsl: Refactor GetCbuf functions to reduce code duplicationGravatar ameerj2021-07-221-104/+66
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* glsl: Address more feedback. Implement indexed texture readsGravatar ameerj2021-07-226-114/+112
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* glsl: Remove Signed Integer variablesGravatar ameerj2021-07-228-43/+13
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* glsl: Address Rodrigo's feedbackGravatar ameerj2021-07-2213-75/+87
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* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]Gravatar ameerj2021-07-2212-315/+251
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* glsl: Implement SampleId and SetSampleMaskGravatar ameerj2021-07-223-30/+35
| | | | plus some minor refactoring of implementations
* glsl: Add gl_PerVertex in for GSGravatar ameerj2021-07-221-1/+2
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* glsl: Use existing tracking for enabling EXT_shader_image_load_formattedGravatar ameerj2021-07-221-15/+1
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* glsl: Enable early fragment testsGravatar ameerj2021-07-222-4/+7
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* gl_rasterizer: Add texture fetch barrier for fragmentsGravatar ameerj2021-07-221-1/+1
| | | | Fixes flicker seen in XC2
* glsl: Implement more attribute getters and settersGravatar ameerj2021-07-222-12/+60
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* glsl: Implement fswzaddGravatar ameerj2021-07-225-5/+45
| | | | and wip nv thread shuffle impl
* glsl: Implement indexed attribute loadsGravatar ameerj2021-07-225-29/+64
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* glsl: Conditionally add GL_ARB_sparse_texture2Gravatar ameerj2021-07-221-2/+3
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* glsl: Rebase fixesGravatar ameerj2021-07-222-3/+5
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* glsl: Conditionally use GL_EXT_shader_image_load_formattedGravatar ameerj2021-07-221-2/+18
| | | | Fix for SULD.D
* glsl: Remove output generic indexing for geometry stageGravatar ameerj2021-07-221-5/+3
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* glsl: Allow dynamic tracking of variable allocationGravatar ameerj2021-07-223-21/+35
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* glsl: Implement barriersGravatar ameerj2021-07-223-13/+21
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* glsl: Implement image atomics and set layerGravatar ameerj2021-07-225-153/+202
| | | | along with some more cleanup/oversight fixes
* glsl: Fix image gather logicGravatar ameerj2021-07-221-0/+4
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* glsl: Add cbuf access workaround for devices with component indexing bugGravatar ameerj2021-07-222-51/+112
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* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedGravatar ameerj2021-07-224-8/+42
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* emit_glsl_image: Use immediate offsets when possibleGravatar ameerj2021-07-221-12/+33
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* glsl: Fix <32-bit SSBO writesGravatar ameerj2021-07-224-50/+43
| | | | and more cleanup
* glsl: Cleanup and address feedbackGravatar ameerj2021-07-2210-86/+69
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* glsl: Refactor Global memory functionsGravatar ameerj2021-07-222-71/+73
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* glsl: Increase NUM_VARS that can be allocatedGravatar ameerj2021-07-221-1/+1
| | | | needed for HW:AoC.
* glsl: Implement Load/WriteGlobalGravatar ameerj2021-07-229-98/+185
| | | | along with some other misc changes and fixes
* glsl: Implement ImagesGravatar ameerj2021-07-222-9/+74
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* glsl: skip gl_ViewportIndex write if device does not support itGravatar ameerj2021-07-225-8/+18
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* glsl: Implement transform feedbackGravatar ameerj2021-07-224-18/+76
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* glsl: Yet another gl_ViewportIndex fix attemptGravatar ameerj2021-07-221-3/+19
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* glsl: Add gl_ViewportIndex out attributeGravatar ameerj2021-07-221-1/+3
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* emit_glsl_context_get_set: Remove unused functionGravatar lat9nq2021-07-221-4/+0
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* glsl: Fix precise variable declarationGravatar ameerj2021-07-223-24/+25
| | | | and add some more separation in the shader for better debugability when dumped
* glsl: Implement tessellation shadersGravatar ameerj2021-07-225-27/+146
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* glsl: Implement ImageGradient and other texture function variantsGravatar ameerj2021-07-222-32/+73
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* glsl: Fix atomic SSBO offsetsGravatar ameerj2021-07-224-67/+74
| | | | and implement misc getters
* glsl: Implement geometry shadersGravatar ameerj2021-07-224-9/+62
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* glsl: Use NotImplemented macro with function name outputGravatar ameerj2021-07-2210-104/+103
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* glsl: Implement gl_ViewportIndexGravatar ameerj2021-07-223-5/+14
| | | | SSBU now working
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderGravatar ameerj2021-07-225-63/+64
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* glsl: Implement precise fp variable allocationGravatar ameerj2021-07-224-8/+67
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* HACK glsl: Write defaults to unused generic attributesGravatar ameerj2021-07-222-2/+11
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