| Commit message (Collapse) | Author | Age | Files | Lines |
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Tools -> TAS -> Configure TAS
Thanks to Rei on discord for the fix.
Basically: openExternalLinks is a checkbox in Qt Creator
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Provides equivalent behavior while being significantly smaller.
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These functions don't modify the parameters.
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Same behavior, but also silences a -Wcast-qual warning, since the second
cast casts away const.
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input_common: Increase mapping timer from 2.5 seconds to 4 seconds
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[audio_core] Rework audio output
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during heavy loads.
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core: hid: Fix GC triggers overwriting ZL and ZR buttons
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input_common: Add support for analog toggle
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video_core: add option for pessimistic flushing
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Doesn't appear to effect anything regular, but in both Linux and Windows
builds it looks like our project has all the libraries available for
linking. If this feature is turned off, there is only one thing that
quit working, when linking yuzu-room it couldn't find a function called
mbedtls_base64_decode
mbedtls is split into three libraries for some reason:
mbedtls
mbedx509
mbedcrypto
mbedtls_base64_decode is in mbedcrypto
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(shader/pipeline)_cache: Raise shader/pipeline cache version
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Since the following commit: https://github.com/yuzu-emu/yuzu/commit/a83a5d2e4c8932df864dd4cea2b04d87a12c8760 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
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input_common: sdl: Always check for motion on reconnect
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core: ns: Implement pl:s service
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Configuration -> General -> Debug is getting a bit crowded.
yzct12345 submit this originally, so I'm tagging them as a co-author.
The original #6714 also modifies the Controls -> Player N sections,
but it looks like more work is needed to make the current area scrollable.
Co-authored-by: yzct12345 <87620833+yzct12345@users.noreply.github.com>
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network: Fixes and improvements to the room feature
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Correctly handle token decoding when '=' has been trimmed by the backend server.
Co-Authored-By: liushuyu <liushuyu011@gmail.com>
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Broadcasts should only be sent when the broadcast IP is used.
They should also only be received when SO_BROADCAST is enabled.
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Makes it easier for users to recognize connection errors caused by different game versions.
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This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
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Prevents yuzu from crashing when the BSD service is created a second time.
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Previously it was spamming the logs in certain multiplayer games like Puyo Puyo Tetris.
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Silence a million MSVC warnings
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replace it with alignas() and a C array
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GetCurrentFocusState
SetClockSpeed
EnableSixAxisSensorUnalteredPassthrough
IsSixAxisSensorUnalteredPassthroughEnabled
Get, GetOld
SetAndWait, SetAndWaitOld
IocParam
IocFree
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video_code: support rectangle texture
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video_core: vulkan: rasterizer: Workaround on viewport swizzle on AMD
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core: hid: Add fallback for dualjoycon and pro controllers
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[Audio] Implement AudRenU:RequestUpdateAuto
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empty.
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core:filesystem: speed up IDirectory service
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