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* Merge pull request #522 from mailwl/mm-uGravatar bunnei2018-06-076-0/+85
|\ | | | | Service/MM: add service and stub some functions
| * Remove unused header filesGravatar mailwl2018-06-061-2/+0
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| * Small fixesGravatar mailwl2018-06-052-6/+8
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| * Service/MM: add service and stub some functionsGravatar mailwl2018-06-056-0/+85
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* | Merge pull request #542 from bunnei/bfe_immGravatar bunnei2018-06-072-7/+44
|\ \ | | | | | | gl_shader_decompiler: Implement BFE_IMM instruction.
| * | gl_shader_decompiler: Implement BFE_IMM instruction.Gravatar bunnei2018-06-072-7/+44
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* | | Merge pull request #541 from Subv/blittexturesGravatar bunnei2018-06-071-56/+9
|\ \ \ | |/ / |/| | GLCache: Fixed copying compressed textures in the rasterizer cache.
| * | GLCache: Use the full uncompressed size when blitting from one texture to ↵Gravatar Subv2018-06-061-3/+6
| | | | | | | | | | | | | | | | | | another. This avoids the problem of only copying a tiny piece of the textures when they are compressed.
| * | GLCache: Simplify the logic to copy from one texture to another in BlitTextures.Gravatar Subv2018-06-061-53/+3
| | | | | | | | | | | | | | | | | | We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it. Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
* | | Merge pull request #539 from bunnei/f2f-roundingGravatar bunnei2018-06-072-10/+35
|\ \ \ | | | | | | | | gl_shader_decompiler: F2F: Implement rounding modes.
| * | | gl_shader_decompiler: F2F: Implement rounding modes.Gravatar bunnei2018-06-062-10/+35
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* | | | Merge pull request #503 from mailwl/nfp-stubsGravatar bunnei2018-06-061-7/+101
|\ \ \ \ | |/ / / |/| | | Service/nfp:user : stub some functions.
| * | | Stub IUser::AttachAvailabilityChangeEventGravatar mailwl2018-06-061-5/+23
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| * | | Correct function resultsGravatar mailwl2018-06-041-4/+16
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| * | | Service/nfp:user : stub some functions.Gravatar mailwl2018-06-041-6/+70
| | | | | | | | | | | | | | | | Used by Zelda: BoTW
* | | | Merge pull request #537 from bunnei/misc-shaderGravatar bunnei2018-06-062-8/+24
|\ \ \ \ | | | | | | | | | | gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
| * | | | gl_shader_decompiler: Remove some attribute stuff that has nothing to do ↵Gravatar bunnei2018-06-061-8/+4
| | | | | | | | | | | | | | | | | | | | with TEX/TEXS.
| * | | | shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.Gravatar bunnei2018-06-061-0/+20
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* | | | Merge pull request #535 from Subv/gpu_swizzleGravatar bunnei2018-06-066-0/+65
|\ \ \ \ | | | | | | | | | | GPU: Support changing the texture swizzles for Maxwell textures.
| * | | | GPU: Support changing the texture swizzles for Maxwell textures.Gravatar Subv2018-06-063-0/+45
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| * | | | GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.Gravatar Subv2018-06-063-0/+20
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* / / / gl_shader_decompiler: Implement ISETP_IMM instruction.Gravatar bunnei2018-06-061-8/+9
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* | | Merge pull request #534 from Subv/multitexturingGravatar bunnei2018-06-069-69/+172
|\ \ \ | | | | | | | | GPU: Implement sampling multiple textures in the generated glsl shaders.
| * | | GPU: Implement sampling multiple textures in the generated glsl shaders.Gravatar Subv2018-06-069-69/+172
| | | | | | | | | | | | | | | | | | | | | | | | All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
* | | | gl_shader_decompiler: Implement LD_C instruction.Gravatar bunnei2018-06-062-0/+43
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* | | | gl_shader_gen: Add uniform handling for indirect const buffer access.Gravatar bunnei2018-06-063-4/+40
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* | | | gl_shader_decompiler: Refactor uniform handling to allow different decodings.Gravatar bunnei2018-06-062-26/+29
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* | | nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)Gravatar greggameplayer2018-06-062-0/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
* | | Merge pull request #529 from bunnei/am-nifm-stubsGravatar Sebastian Valle2018-06-063-2/+23
|\ \ \ | | | | | | | | Stub SetConnectionConfirmationOption, GetPseudoDeviceId
| * | | nifm: Stub out IRequest::SetConnectionConfirmationOption.Gravatar bunnei2018-06-051-1/+10
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| * | | am: Stub out IApplicationFunctions::GetPseudoDeviceId.Gravatar bunnei2018-06-052-1/+13
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* | | | Merge pull request #531 from bunnei/fix-shlGravatar Sebastian Valle2018-06-061-1/+1
|\ \ \ \ | | | | | | | | | | gl_shader_decompiler: Fix un/signed mismatch with SHL.
| * | | | gl_shader_decompiler: Fix un/signed mismatch with SHL.Gravatar bunnei2018-06-051-1/+1
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* | | | Merge pull request #530 from bunnei/wrap-mirrorGravatar Sebastian Valle2018-06-061-0/+2
|\ \ \ \ | | | | | | | | | | maxwell_to_gl: Implement WrapMode Mirror.
| * | | | maxwell_to_gl: Implement WrapMode Mirror.Gravatar bunnei2018-06-051-0/+2
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* | | | Merge pull request #527 from Subv/rgba32f_texcopyGravatar bunnei2018-06-062-0/+5
|\ \ \ \ | | | | | | | | | | GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
| * | | | GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Gravatar Subv2018-06-051-0/+2
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| * | | | GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Gravatar Subv2018-06-052-0/+3
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* | | | Merge pull request #528 from Subv/rg11b10fGravatar bunnei2018-06-064-12/+31
|\ \ \ \ | | | | | | | | | | GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
| * | | | GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Gravatar Subv2018-06-054-11/+30
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| * | | | GPU: Fixed the compression factor for RGBA16F textures.Gravatar Subv2018-06-051-1/+1
| |/ / / | | | | | | | | | | | | They're not compressed.
* | / / GDB Stub Improvements (#508)Gravatar Hedges2018-06-064-27/+194
| |/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | * GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up.
* | | Merge pull request #516 from Subv/f2i_rGravatar bunnei2018-06-052-7/+64
|\ \ \ | | | | | | | | GPU: Implemented the F2I_R shader instruction.
| * | | GPU: Implemented the F2I_R shader instruction.Gravatar Subv2018-06-042-7/+64
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* | | | Merge pull request #521 from Subv/braGravatar bunnei2018-06-051-4/+5
|\ \ \ \ | | | | | | | | | | GPU: Corrected the branch targets for the shader bra instruction.
| * | | | GPU: Corrected the branch targets for the shader bra instruction.Gravatar Subv2018-06-041-4/+5
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* | | | Merge pull request #520 from bunnei/shader-shlGravatar bunnei2018-06-052-15/+48
|\ \ \ \ | |/ / / |/| | | gl_shader_decompiler: Implement SHL instruction.
| * | | gl_shader_decompiler: Fix typo with ISCADD instruction.Gravatar bunnei2018-06-041-1/+1
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| * | | gl_shader_decompiler: Implement SHL instruction.Gravatar bunnei2018-06-042-14/+47
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* | | | Merge pull request #518 from Subv/incomplete_shadersGravatar bunnei2018-06-041-5/+16
|\ \ \ \ | |/ / / |/| | | GPU: Implemented predicated exit instructions in the shader programs.