index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
shader: Implement LDG .U.128 as .128
ReinUsesLisp
2021-07-22
1
-3
/
+2
*
shader: Unroll "using enum" for opcode declarations
ReinUsesLisp
2021-07-22
1
-1
/
+27
*
vk_pipeline_cache: Name SPIR-V modules
ReinUsesLisp
2021-07-22
1
-1
/
+11
*
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2021-07-22
2
-6
/
+2
*
shader: Implement ClipDistance
FernandoS27
2021-07-22
5
-0
/
+36
*
shader: Fix TXD
FernandoS27
2021-07-22
2
-2
/
+2
*
shader: Address feedback
FernandoS27
2021-07-22
5
-53
/
+49
*
shader: Always pass a lod for TexelFetch
ReinUsesLisp
2021-07-22
3
-25
/
+17
*
shader: Implement TXD
FernandoS27
2021-07-22
4
-10
/
+183
*
shader: Implement ImageGradient
FernandoS27
2021-07-22
8
-2
/
+84
*
shader: Implement TMML partially
FernandoS27
2021-07-22
6
-13
/
+137
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
9
-1
/
+38
*
shader: Implement TLDS
FernandoS27
2021-07-22
3
-4
/
+253
*
shader: Implement TLD
FernandoS27
2021-07-22
8
-16
/
+174
*
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-22
4
-1
/
+11
*
shader: Add PointCoord attribute
FernandoS27
2021-07-22
5
-0
/
+16
*
shader: Add PointSize attribute
ameerj
2021-07-22
5
-0
/
+13
*
shader: Store type of phi nodes in flags
ReinUsesLisp
2021-07-22
3
-2
/
+11
*
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
2021-07-22
3
-7
/
+17
*
spirv: Fix default output attribute initialization
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Add missing new lines
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
shader: Implement FSWZADD
ameerj
2021-07-22
14
-4
/
+87
*
shader: Implement BRX
FernandoS27
2021-07-22
21
-48
/
+437
*
shader: Fix alignment checks on RZ
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement I2I CC
ameerj
2021-07-22
3
-24
/
+45
*
shader: Implement I2I SAT
ameerj
2021-07-22
6
-10
/
+52
*
vk_pipeline_cache: Fix size hashing of shaders
ReinUsesLisp
2021-07-22
1
-8
/
+7
*
shader: Fix ISCADD logic for PO/CC
ameerj
2021-07-22
1
-7
/
+8
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
20
-36
/
+730
*
shader: Implement ISCADD CC
ameerj
2021-07-22
1
-1
/
+4
*
shader: Implement VMAD, VMNMX, VSETP
ameerj
2021-07-22
9
-23
/
+319
*
shader: Add missing I2I exception when CC is used
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
9
-25
/
+101
*
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2021-07-22
5
-16
/
+15
*
vk_pipeline_cache: Fix pipeline and shader caches
ReinUsesLisp
2021-07-22
2
-6
/
+21
*
shader: Implement front face
ReinUsesLisp
2021-07-22
5
-0
/
+12
*
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
2021-07-22
2
-3
/
+7
*
shader: Fix TXQ
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Fix rasterizer integration order issues
ReinUsesLisp
2021-07-22
3
-7
/
+6
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
15
-21
/
+264
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
14
-123
/
+67
*
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
7
-5
/
+55
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
15
-28
/
+111
*
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2021-07-22
2
-6
/
+6
*
shader: Implement FragDepth
FernandoS27
2021-07-22
2
-1
/
+7
*
shader: Implement TLD4S.
FernandoS27
2021-07-22
3
-4
/
+134
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
13
-11
/
+315
*
shader: Implement SHFL
ameerj
2021-07-22
16
-69
/
+284
*
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Properly insert Prologue instruction
ReinUsesLisp
2021-07-22
1
-1
/
+2
[next]