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Commit message (
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Author
Age
Files
Lines
*
shader: Fix undetected bug from review
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Address feedback
FernandoS27
2021-07-22
3
-13
/
+16
*
shader: "Implement" NOP
FernandoS27
2021-07-22
1
-1
/
+1
*
vk_pipeline_cache: Small fixes to the pipeline cache
FernandoS27
2021-07-22
1
-10
/
+14
*
shader: Address Feedback
FernandoS27
2021-07-22
16
-211
/
+60
*
shader: Implement SR_LaneId
FernandoS27
2021-07-22
7
-0
/
+15
*
shader: Fix shared memory on cool drivers
FernandoS27
2021-07-22
1
-0
/
+1
*
shader: Implement MEMBAR
FernandoS27
2021-07-22
9
-11
/
+121
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
7
-4
/
+147
*
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-22
4
-4
/
+32
*
shader: Implement ViewportIndex
FernandoS27
2021-07-22
8
-2
/
+33
*
shader: Stub TLD4's PTP when it isn't constant
FernandoS27
2021-07-22
1
-1
/
+2
*
shader: Stub VOTE.VTG
FernandoS27
2021-07-22
4
-4
/
+15
*
shader: Fold composite extract
FernandoS27
2021-07-22
1
-0
/
+62
*
shader: Fold comparisons and Pack/Unpack16
FernandoS27
2021-07-22
1
-1
/
+41
*
shader: Fix branches to visited virtual blocks
ReinUsesLisp
2021-07-22
2
-0
/
+12
*
vulkan: Serialize pipelines on a separate thread
ReinUsesLisp
2021-07-22
2
-67
/
+64
*
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-22
7
-63
/
+65
*
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
2021-07-22
9
-165
/
+197
*
shader: Fix dependency on identity removal pass
ReinUsesLisp
2021-07-22
2
-3
/
+8
*
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Implement LDG .U.128 as .128
ReinUsesLisp
2021-07-22
1
-3
/
+2
*
shader: Unroll "using enum" for opcode declarations
ReinUsesLisp
2021-07-22
1
-1
/
+27
*
vk_pipeline_cache: Name SPIR-V modules
ReinUsesLisp
2021-07-22
1
-1
/
+11
*
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2021-07-22
2
-6
/
+2
*
shader: Implement ClipDistance
FernandoS27
2021-07-22
5
-0
/
+36
*
shader: Fix TXD
FernandoS27
2021-07-22
2
-2
/
+2
*
shader: Address feedback
FernandoS27
2021-07-22
5
-53
/
+49
*
shader: Always pass a lod for TexelFetch
ReinUsesLisp
2021-07-22
3
-25
/
+17
*
shader: Implement TXD
FernandoS27
2021-07-22
4
-10
/
+183
*
shader: Implement ImageGradient
FernandoS27
2021-07-22
8
-2
/
+84
*
shader: Implement TMML partially
FernandoS27
2021-07-22
6
-13
/
+137
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
9
-1
/
+38
*
shader: Implement TLDS
FernandoS27
2021-07-22
3
-4
/
+253
*
shader: Implement TLD
FernandoS27
2021-07-22
8
-16
/
+174
*
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-22
4
-1
/
+11
*
shader: Add PointCoord attribute
FernandoS27
2021-07-22
5
-0
/
+16
*
shader: Add PointSize attribute
ameerj
2021-07-22
5
-0
/
+13
*
shader: Store type of phi nodes in flags
ReinUsesLisp
2021-07-22
3
-2
/
+11
*
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
2021-07-22
3
-7
/
+17
*
spirv: Fix default output attribute initialization
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Add missing new lines
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
shader: Implement FSWZADD
ameerj
2021-07-22
14
-4
/
+87
*
shader: Implement BRX
FernandoS27
2021-07-22
21
-48
/
+437
*
shader: Fix alignment checks on RZ
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement I2I CC
ameerj
2021-07-22
3
-24
/
+45
*
shader: Implement I2I SAT
ameerj
2021-07-22
6
-10
/
+52
*
vk_pipeline_cache: Fix size hashing of shaders
ReinUsesLisp
2021-07-22
1
-8
/
+7
*
shader: Fix ISCADD logic for PO/CC
ameerj
2021-07-22
1
-7
/
+8
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
20
-36
/
+730
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