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* shader: Fix undetected bug from reviewGravatar FernandoS272021-07-221-0/+3
* shader: Address feedbackGravatar FernandoS272021-07-223-13/+16
* shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
* vk_pipeline_cache: Small fixes to the pipeline cacheGravatar FernandoS272021-07-221-10/+14
* shader: Address FeedbackGravatar FernandoS272021-07-2216-211/+60
* shader: Implement SR_LaneIdGravatar FernandoS272021-07-227-0/+15
* shader: Fix shared memory on cool driversGravatar FernandoS272021-07-221-0/+1
* shader: Implement MEMBARGravatar FernandoS272021-07-229-11/+121
* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-227-4/+147
* shader: Mark SSBOs as written when they areGravatar FernandoS272021-07-224-4/+32
* shader: Implement ViewportIndexGravatar FernandoS272021-07-228-2/+33
* shader: Stub TLD4's PTP when it isn't constantGravatar FernandoS272021-07-221-1/+2
* shader: Stub VOTE.VTGGravatar FernandoS272021-07-224-4/+15
* shader: Fold composite extractGravatar FernandoS272021-07-221-0/+62
* shader: Fold comparisons and Pack/Unpack16Gravatar FernandoS272021-07-221-1/+41
* shader: Fix branches to visited virtual blocksGravatar ReinUsesLisp2021-07-222-0/+12
* vulkan: Serialize pipelines on a separate threadGravatar ReinUsesLisp2021-07-222-67/+64
* vulkan: Create pipeline layouts in separate threadsGravatar ReinUsesLisp2021-07-227-63/+65
* vulkan: Build pipelines in parallel at runtimeGravatar ReinUsesLisp2021-07-229-165/+197
* shader: Fix dependency on identity removal passGravatar ReinUsesLisp2021-07-222-3/+8
* shader: Fix constant propagation to use reverse post orderGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Implement LDG .U.128 as .128Gravatar ReinUsesLisp2021-07-221-3/+2
* shader: Unroll "using enum" for opcode declarationsGravatar ReinUsesLisp2021-07-221-1/+27
* vk_pipeline_cache: Name SPIR-V modulesGravatar ReinUsesLisp2021-07-221-1/+11
* spirv: Remove unnecesary variable for clip distancesGravatar ReinUsesLisp2021-07-222-6/+2
* shader: Implement ClipDistanceGravatar FernandoS272021-07-225-0/+36
* shader: Fix TXDGravatar FernandoS272021-07-222-2/+2
* shader: Address feedbackGravatar FernandoS272021-07-225-53/+49
* shader: Always pass a lod for TexelFetchGravatar ReinUsesLisp2021-07-223-25/+17
* shader: Implement TXDGravatar FernandoS272021-07-224-10/+183
* shader: Implement ImageGradientGravatar FernandoS272021-07-228-2/+84
* shader: Implement TMML partiallyGravatar FernandoS272021-07-226-13/+137
* shader,spirv: Implement ImageQueryLod.Gravatar FernandoS272021-07-229-1/+38
* shader: Implement TLDSGravatar FernandoS272021-07-223-4/+253
* shader: Implement TLDGravatar FernandoS272021-07-228-16/+174
* spirv: Add fixed pipeline point sizeGravatar ReinUsesLisp2021-07-224-1/+11
* shader: Add PointCoord attributeGravatar FernandoS272021-07-225-0/+16
* shader: Add PointSize attributeGravatar ameerj2021-07-225-0/+13
* shader: Store type of phi nodes in flagsGravatar ReinUsesLisp2021-07-223-2/+11
* shader: Fix indirect branches to scheduler instructionsGravatar ReinUsesLisp2021-07-223-7/+17
* spirv: Fix default output attribute initializationGravatar ReinUsesLisp2021-07-221-3/+3
* shader: Add missing new linesGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Implement FSWZADDGravatar ameerj2021-07-2214-4/+87
* shader: Implement BRXGravatar FernandoS272021-07-2221-48/+437
* shader: Fix alignment checks on RZGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement I2I CCGravatar ameerj2021-07-223-24/+45
* shader: Implement I2I SATGravatar ameerj2021-07-226-10/+52
* vk_pipeline_cache: Fix size hashing of shadersGravatar ReinUsesLisp2021-07-221-8/+7
* shader: Fix ISCADD logic for PO/CCGravatar ameerj2021-07-221-7/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-2220-36/+730