| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| | * | | | shader: Implement I2I SAT | ameerj | 2021-07-22 | 6 | -10/+52 |
| | * | | | vk_pipeline_cache: Fix size hashing of shaders | ReinUsesLisp | 2021-07-22 | 1 | -8/+7 |
| | * | | | shader: Fix ISCADD logic for PO/CC | ameerj | 2021-07-22 | 1 | -7/+8 |
| | * | | | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-22 | 20 | -36/+730 |
| | * | | | shader: Implement ISCADD CC | ameerj | 2021-07-22 | 1 | -1/+4 |
| | * | | | shader: Implement VMAD, VMNMX, VSETP | ameerj | 2021-07-22 | 9 | -23/+319 |
| | * | | | shader: Add missing I2I exception when CC is used | ReinUsesLisp | 2021-07-22 | 1 | -0/+4 |
| | * | | | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-22 | 9 | -25/+101 |
| | * | | | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 2021-07-22 | 5 | -16/+15 |
| | * | | | vk_pipeline_cache: Fix pipeline and shader caches | ReinUsesLisp | 2021-07-22 | 2 | -6/+21 |
| | * | | | shader: Implement front face | ReinUsesLisp | 2021-07-22 | 5 | -0/+12 |
| | * | | | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | 2021-07-22 | 2 | -3/+7 |
| | * | | | shader: Fix TXQ | FernandoS27 | 2021-07-22 | 1 | -1/+1 |
| | * | | | shader: Fix rasterizer integration order issues | ReinUsesLisp | 2021-07-22 | 3 | -7/+6 |
| | * | | | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-22 | 15 | -21/+264 |
| | * | | | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-22 | 14 | -123/+67 |
| | * | | | shader: Add IR opcode for ImageFetch | FernandoS27 | 2021-07-22 | 7 | -5/+55 |
| | * | | | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-22 | 15 | -28/+111 |
| | * | | | shader: Fix Array Indices in TEX/TLD4 | FernandoS27 | 2021-07-22 | 2 | -6/+6 |
| | * | | | shader: Implement FragDepth | FernandoS27 | 2021-07-22 | 2 | -1/+7 |
| | * | | | shader: Implement TLD4S. | FernandoS27 | 2021-07-22 | 3 | -4/+134 |
| | * | | | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-22 | 13 | -11/+315 |
| | * | | | shader: Implement SHFL | ameerj | 2021-07-22 | 16 | -69/+284 |
| | * | | | shader: Track first bindless argument instead of the instruction itself | ReinUsesLisp | 2021-07-22 | 1 | -1/+1 |
| | * | | | shader: Properly insert Prologue instruction | ReinUsesLisp | 2021-07-22 | 1 | -1/+2 |
| | * | | | shader: Minor style nits | ReinUsesLisp | 2021-07-22 | 1 | -2/+4 |
| | * | | | shader: Fix F2I | FernandoS27 | 2021-07-22 | 10 | -9/+147 |
| | * | | | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | ReinUsesLisp | 2021-07-22 | 15 | -43/+186 |
| | * | | | shader: Fix use-after-free bug in object_pool | ReinUsesLisp | 2021-07-22 | 1 | -3/+3 |
| | * | | | shader: Implement VOTE | ameerj | 2021-07-22 | 18 | -6/+182 |
| | * | | | vk_pipeline_cache: Fix ReleaseContents order | ReinUsesLisp | 2021-07-22 | 1 | -2/+2 |
| | * | | | shader: Fix TEX mask | ReinUsesLisp | 2021-07-22 | 1 | -1/+3 |
| | * | | | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 2021-07-22 | 2 | -0/+7 |
| | * | | | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 2021-07-22 | 8 | -106/+347 |
| | * | | | shader: Fold interpolation multiplications | ReinUsesLisp | 2021-07-22 | 1 | -0/+34 |
| | * | | | shader: Better but still partial interpolation support | ReinUsesLisp | 2021-07-22 | 1 | -5/+7 |
| | * | | | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-22 | 16 | -59/+210 |
| | * | | | shader: Implement FADD32I | FernandoS27 | 2021-07-22 | 1 | -2/+15 |
| | * | | | shader: Implement F2F | FernandoS27 | 2021-07-22 | 6 | -20/+192 |
| | * | | | shader: Add missing fp64 usage flags | ReinUsesLisp | 2021-07-22 | 1 | -0/+34 |
| | * | | | shader: Implement DMUL and DFMA | ameerj | 2021-07-22 | 8 | -30/+111 |
| | * | | | shader: Add FP64 register load/store helpers | ameerj | 2021-07-22 | 3 | -21/+24 |
| | * | | | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2021-07-22 | 11 | -14/+56 |
| | * | | | shader: Fix floating point comparison for FP16 | FernandoS27 | 2021-07-22 | 5 | -32/+56 |
| | * | | | shader: Implement HSETP2 | FernandoS27 | 2021-07-22 | 3 | -12/+117 |
| | * | | | shader: Implement HSET2 | FernandoS27 | 2021-07-22 | 5 | -14/+119 |
| | * | | | shader: Implement HMUL2 | FernandoS27 | 2021-07-22 | 3 | -16/+144 |
| | * | | | shader: Implement HFMA2 | FernandoS27 | 2021-07-22 | 5 | -20/+192 |
| | * | | | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-22 | 10 | -144/+244 |
| | * | | | shader: Refactor half floating instructions | FernandoS27 | 2021-07-22 | 4 | -58/+84 |