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| * | | glsl: Add passthrough geometry shader supportGravatar ameerj2021-07-223-7/+27
| * | | shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp2021-07-221-2/+3
| * | | glasm: Add passthrough geometry shader supportGravatar ReinUsesLisp2021-07-225-8/+33
| * | | shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-2229-331/+345
| * | | vk_graphics_pipeline: Implement conservative renderingGravatar ReinUsesLisp2021-07-226-10/+44
| * | | shader: Only verify shader when graphics debugging is enabledGravatar ReinUsesLisp2021-07-221-2/+7
| * | | shader: Unify shader stage typesGravatar ReinUsesLisp2021-07-2215-55/+37
| * | | lower_int64_to_int32: Add missing includeGravatar lat9nq2021-07-221-0/+1
| * | | shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp2021-07-226-2/+16
| * | | shader: Add int64 to int32 lowering passGravatar ReinUsesLisp2021-07-223-0/+218
| * | | shader: Teach global memory base tracker to follow vectorsGravatar ReinUsesLisp2021-07-221-15/+14
| * | | shader: Add constant propagation to integer vectorsGravatar ReinUsesLisp2021-07-221-0/+9
| * | | glsl: Better IAdd Overflow CC fixGravatar ameerj2021-07-222-11/+13
| * | | shader: Remove IAbs64Gravatar ReinUsesLisp2021-07-229-26/+3
| * | | glsl: Fix IADD CCGravatar ameerj2021-07-222-5/+7
| * | | shader_recompiler: Fix IADD3 input partitioningGravatar ameerj2021-07-221-14/+13
| * | | shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-2216-108/+54
| * | | gl_graphics_pipeline: Fix assembly shaders check for transform feedbacksGravatar ReinUsesLisp2021-07-221-1/+1
| * | | glsl: Remove frag color initializationGravatar ameerj2021-07-221-9/+0
| * | | glasm: Implement SetAttribute ViewportMaskGravatar ameerj2021-07-222-1/+10
| * | | gl_graphics_pipeline: Inline hash and operator== key functionsGravatar ReinUsesLisp2021-07-222-12/+8
| * | | gl_shader_cache: Check previous pipeline before checking hash mapGravatar ReinUsesLisp2021-07-225-29/+41
| * | | gl_graphics_pipeline: Port optimizations from Vulkan pipelinesGravatar ReinUsesLisp2021-07-222-57/+141
| * | | emit_glsl_special: Skip initialization of frag_color0Gravatar ameerj2021-07-221-1/+1
| * | | shader: Calibrate loop safety thresholdGravatar ReinUsesLisp2021-07-221-1/+1
| * | | buffer_cache: Fix debugging leftoverGravatar ReinUsesLisp2021-07-221-1/+1
| * | | glsl: Add missing ; in EmitSetSampleMaskGravatar Morph2021-07-221-1/+1
| * | | buffer_cache: Fix size reductions not having in mind bind sizesGravatar ReinUsesLisp2021-07-221-7/+23
| * | | glsl: Fix output varying initialization when transform feedback is usedGravatar ameerj2021-07-221-3/+37
| * | | shaders: Allow shader notify when async shaders is disabledGravatar ameerj2021-07-222-11/+9
| * | | texture_pass: Fix is_read image qualificationGravatar ameerj2021-07-221-1/+1
| * | | shader: Align constant buffer sizes to 16 bytesGravatar ReinUsesLisp2021-07-221-1/+2
| * | | spirv: Properly handle devices without int8 and int16Gravatar ReinUsesLisp2021-07-222-39/+67
| * | | spirv: Handle small storage buffer loads on devices with no supportGravatar ReinUsesLisp2021-07-222-6/+6
| * | | vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableGravatar ReinUsesLisp2021-07-228-36/+88
| * | | glsl: Fix cbuf component indexing bug falbackGravatar ameerj2021-07-221-7/+6
| * | | shader: Simplify MergeDualVertexProgramsGravatar ReinUsesLisp2021-07-221-6/+4
| * | | shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-2212-41/+62
| * | | glsl: Only declare fragment outputs on fragment shadersGravatar ReinUsesLisp2021-07-221-4/+6
| * | | shader: Split profile and runtime info headersGravatar ReinUsesLisp2021-07-2213-77/+93
| * | | shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-229-14/+50
| * | | shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp2021-07-225-11/+6
| * | | vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on IntelGravatar ReinUsesLisp2021-07-221-0/+4
| * | | glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorGravatar ameerj2021-07-222-1/+10
| * | | glsl: Address rest of feedbackGravatar ameerj2021-07-2211-38/+86
| * | | glsl: Move gl_Position/generic attribute initialization to EmitProlgueGravatar ameerj2021-07-222-14/+12
| * | | glsl: Conditionally use fine/coarse derivatives based on device supportGravatar ameerj2021-07-224-4/+29
| * | | glsl: Cleanup/Address feedbackGravatar ameerj2021-07-2210-28/+24
| * | | gl_shader_cache: Implement async shadersGravatar ameerj2021-07-227-107/+154
| * | | glsl: Add Shader_GLSL loggingGravatar ameerj2021-07-223-28/+32