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* shader: Fix VMNMX selector BGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Fix bugs and build issues on GCCGravatar Rodrigo Locatti2021-07-223-4/+4
* shader: Fix render targets with null attachmentsGravatar ReinUsesLisp2021-07-222-26/+34
* shader: Increase the maximum number of storage buffersGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Remove identity removal pass for better build timesGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Add more strict validation the passGravatar ReinUsesLisp2021-07-221-0/+42
* shader: Fix forward referencing identity instructions when inserting phiGravatar ReinUsesLisp2021-07-221-11/+13
* shader: Remove invalidated blocks in dead code elimination passGravatar ReinUsesLisp2021-07-221-3/+6
* shader: Add missing UndoUse case for GetSparseFromOpGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Require dual source blendingGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Simplify code in opcodes.h to fix IntellisenseGravatar ReinUsesLisp2021-07-221-8/+6
* shader: Implement indexed texturesGravatar ReinUsesLisp2021-07-2210-157/+284
* shader: Refactor atomic_operations_global_memoryGravatar ameerj2021-07-221-44/+36
* shader: add missing include guard in half_floating_point_helper.hGravatar ameerj2021-07-221-0/+2
* shader: Fix gcc warningsGravatar ReinUsesLisp2021-07-222-2/+2
* shader: Inline common Value gettersGravatar ReinUsesLisp2021-07-222-109/+102
* shader: Intrusively store in a block if it's sealed or notGravatar ReinUsesLisp2021-07-222-3/+11
* cmake: Link to common in shader_recompilerGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Improve goto removal algorithm complexityGravatar ReinUsesLisp2021-07-221-49/+28
* shader: Use memset to reset instruction argumentsGravatar ReinUsesLisp2021-07-222-4/+7
* shader: Inline common Value functions into the headerGravatar ReinUsesLisp2021-07-222-19/+23
* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-2220-181/+162
* shader: Move siblings check to a separate function and comment them outGravatar ReinUsesLisp2021-07-221-16/+21
* shader: Intrusively store register values in block for SSA passGravatar ReinUsesLisp2021-07-222-21/+53
* shader: Inline common Opcode and Inst functionsGravatar ReinUsesLisp2021-07-224-112/+83
* shader: Inline common IR::Block methodsGravatar ReinUsesLisp2021-07-222-17/+12
* shader: Use a small_vector for phi blocksGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Calculate number of arguments in an opcode at compile timeGravatar ReinUsesLisp2021-07-221-3/+12
* shader: Implement D3D samplersGravatar ReinUsesLisp2021-07-226-49/+127
* shader: Add constant propagation for arithmetic right shiftsGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Simplify code for local memoryGravatar ReinUsesLisp2021-07-221-6/+11
* shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp2021-07-229-62/+214
* spirv: Fix ViewportMaskGravatar ReinUsesLisp2021-07-221-1/+2
* spirv: Replace Constant/ConstantComposite with Const helperGravatar ameerj2021-07-2212-112/+101
* shader: Address feedbackGravatar FernandoS272021-07-222-7/+10
* shader: Implement F2F (Imm)Gravatar FernandoS272021-07-221-2/+28
* shader: Implement IADD3.CC/.XGravatar FernandoS272021-07-221-7/+22
* shader: Address feedbackGravatar FernandoS272021-07-224-7/+4
* shader: Add coarse derivativesGravatar FernandoS272021-07-227-8/+28
* shader: Implement fine derivates constant propagationGravatar FernandoS272021-07-229-0/+101
* shader: Implement SR_Y_DIRECTIONGravatar FernandoS272021-07-2210-0/+22
* shader: Fix Phi node typesGravatar ReinUsesLisp2021-07-222-4/+4
* shader: Fix memory barriersGravatar ReinUsesLisp2021-07-228-62/+30
* spirv: Fix implicit lod typeGravatar ReinUsesLisp2021-07-222-1/+5
* spirv: Use explicit lods outside of fragment shadersGravatar ReinUsesLisp2021-07-221-5/+16
* spirv: Use ConstOffset instead of Offset when possibleGravatar ReinUsesLisp2021-07-223-21/+67
* shader: Implement BFE and BFI CCGravatar ameerj2021-07-223-14/+17
* shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-2211-2/+22
* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-2214-5/+71
* spirv: Bitcast non-F32 output attributes to their type before storeGravatar ReinUsesLisp2021-07-221-13/+28