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* spirv: Do not enable ShaderLayerGravatar ReinUsesLisp2021-07-221-3/+0
* spirv: Enable DemoteToHelperInvocationEXT only when supportedGravatar ReinUsesLisp2021-07-221-1/+1
* spirv: Use OriginLowerLeft when requestedGravatar ReinUsesLisp2021-07-221-1/+5
* spirv: Only add image operands mask when neededGravatar ReinUsesLisp2021-07-221-5/+9
* spirv: Workaround image unsigned offset bugGravatar ReinUsesLisp2021-07-222-9/+26
* spirv: Add int8 and int16 capabilities only when supportedGravatar ReinUsesLisp2021-07-221-2/+2
* spirv: Add integer clamping workaroundsGravatar ReinUsesLisp2021-07-221-4/+34
* spirv: Implement int8 and int16 conversion fallbacksGravatar ReinUsesLisp2021-07-221-19/+80
* spirv: Support OpenGL uniform buffers and change bindingsGravatar ReinUsesLisp2021-07-226-58/+168
* spirv: Desambiguate descriptor namesGravatar ReinUsesLisp2021-07-221-9/+37
* shader: Add OpenGL shader profile optionsGravatar ReinUsesLisp2021-07-221-0/+11
* shader: Remove shader utilGravatar ReinUsesLisp2021-07-224-176/+0
* shader: Address feedbackGravatar FernandoS272021-07-225-44/+42
* shader: Implement VertexA stageGravatar FernandoS272021-07-2212-3/+180
* shader: Implement delegation of Exit to dispatcher on CFGGravatar FernandoS272021-07-222-3/+47
* vk_graphics_pipeline: Fix texture buffer descriptorsGravatar ReinUsesLisp2021-07-221-7/+8
* shader: Fix IADD3.CCGravatar ameerj2021-07-221-12/+5
* vk_scheduler: Allow command submission on worker threadGravatar ReinUsesLisp2021-07-228-182/+200
* vk_compute_pass: Fix -Wshadow warningGravatar ReinUsesLisp2021-07-221-3/+3
* shader: Move pipeline cache logic to separate filesGravatar ReinUsesLisp2021-07-2212-824/+1095
* vulkan: Defer descriptor set work to the Vulkan threadGravatar ReinUsesLisp2021-07-228-79/+69
* vulkan: Rework descriptor allocation algorithmGravatar ReinUsesLisp2021-07-2215-197/+314
* vk_graphics_pipeline: Generate specialized pipeline config functions and impr...Gravatar ReinUsesLisp2021-07-222-31/+230
* shader: Accelerate pipeline transitions and use dirty flags for shadersGravatar ReinUsesLisp2021-07-229-64/+114
* shader: Fix BFE s32 undefined checkGravatar ameerj2021-07-221-1/+1
* vk_compute_pipeline: Fix index comparison oversight on compute texture buffersGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...Gravatar ReinUsesLisp2021-07-221-5/+14
* vulkan_device: Require shaderClipDistance and shaderCullDistance featuresGravatar ReinUsesLisp2021-07-221-2/+4
* vk_graphics_pipeline: Guard against non-tessellation pipelines using patchesGravatar ReinUsesLisp2021-07-221-2/+8
* shader: Fix storage type when reading patches on tess controlGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Fix VMNMX selector BGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Fix bugs and build issues on GCCGravatar Rodrigo Locatti2021-07-223-4/+4
* shader: Fix render targets with null attachmentsGravatar ReinUsesLisp2021-07-222-26/+34
* shader: Increase the maximum number of storage buffersGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Remove identity removal pass for better build timesGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Add more strict validation the passGravatar ReinUsesLisp2021-07-221-0/+42
* shader: Fix forward referencing identity instructions when inserting phiGravatar ReinUsesLisp2021-07-221-11/+13
* shader: Remove invalidated blocks in dead code elimination passGravatar ReinUsesLisp2021-07-221-3/+6
* shader: Add missing UndoUse case for GetSparseFromOpGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Require dual source blendingGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Simplify code in opcodes.h to fix IntellisenseGravatar ReinUsesLisp2021-07-221-8/+6
* shader: Implement indexed texturesGravatar ReinUsesLisp2021-07-2210-157/+284
* shader: Refactor atomic_operations_global_memoryGravatar ameerj2021-07-221-44/+36
* shader: add missing include guard in half_floating_point_helper.hGravatar ameerj2021-07-221-0/+2
* shader: Fix gcc warningsGravatar ReinUsesLisp2021-07-222-2/+2
* shader: Inline common Value gettersGravatar ReinUsesLisp2021-07-222-109/+102
* shader: Intrusively store in a block if it's sealed or notGravatar ReinUsesLisp2021-07-222-3/+11
* cmake: Link to common in shader_recompilerGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Improve goto removal algorithm complexityGravatar ReinUsesLisp2021-07-221-49/+28
* shader: Use memset to reset instruction argumentsGravatar ReinUsesLisp2021-07-222-4/+7