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* gl_rasterizer_cache: Track texture depth.Gravatar bunnei2018-09-083-4/+15
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* gl_rasterizer_cache: Remove impl. of FlushGLBuffer.Gravatar bunnei2018-09-081-34/+1
| | | | - Will not work for non-2d textures, and was not used anyways.
* gl_rasterizer_cache: Keep track of texture type per surface.Gravatar bunnei2018-09-083-32/+84
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* gl_rasterizer_cache: Remove unused DownloadGLTexture.Gravatar bunnei2018-09-082-51/+0
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* gl_state: Keep track of texture target.Gravatar bunnei2018-09-085-26/+28
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* Merge pull request #1257 from lioncash/processGravatar bunnei2018-09-074-5/+34
|\ | | | | core: Migrate current_process pointer to the kernel
| * core: Migrate current_process pointer to the kernelGravatar Lioncash2018-09-064-5/+34
| | | | | | | | | | | | | | | | | | | | Given we now have the kernel as a class, it doesn't make sense to keep the current process pointer within the System class, as processes are related to the kernel. This also gets rid of a subtle case where memory wouldn't be freed on core shutdown, as the current_process pointer would never be reset, causing the pointed to contents to continue to live.
* | For SDL FrontendGravatar CaptV0rt3x2018-09-071-2/+2
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* | Better Title Bar DisplayGravatar CaptV0rt3x2018-09-075-8/+28
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* Merge pull request #1250 from lioncash/file-sysGravatar bunnei2018-09-064-4/+16
|\ | | | | file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
| * file_sys/nca_patch: Amend constructor initializer list orderGravatar Lioncash2018-09-061-2/+2
| | | | | | | | | | | | Orders the elements in the initializer list in the order they're specified in the class. This prevents compiler warnings about initialization order.
| * file_sys/nca_patch: Remove unnecessary includesGravatar Lioncash2018-09-062-2/+9
| | | | | | | | | | romfs.h doesn't need to be included in the header, the only real dependency here is common's swap.h that needs to be included.
| * file_sys/patch_manager: Add missing includesGravatar Lioncash2018-09-062-0/+5
| | | | | | | | These includes were previously being satisfied indirectly.
* | Merge pull request #1249 from FearlessTobi/disable-vsyncGravatar bunnei2018-09-062-0/+2
|\ \ | | | | | | frontend: Set swap interval to 0
| * | frontend: Set swap interval to 0Gravatar fearlessTobi2018-09-062-0/+2
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* | | Merge pull request #1251 from lioncash/core-incGravatar bunnei2018-09-065-2/+5
|\ \ \ | | | | | | | | core/core: Remove unnecessary sm/controller include
| * | | core/core: Remove unnecessary sm/controller includeGravatar Lioncash2018-09-065-2/+5
| | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | The only reason this include was necessary, was because the constructor wasn't defaulted in the cpp file and the compiler would inline it wherever it was used. However, given Controller is forward declared, all those inlined constructors would see an incomplete type, causing a compilation failure. So, we just place the constructor in the cpp file, where it can see the complete type definition, allowing us to remove this include.
* | | Merge pull request #1252 from lioncash/headerGravatar bunnei2018-09-061-0/+1
|\ \ \ | | | | | | | | video_core/CMakeLists: Add missing gl_buffer_cache.h
| * | | video_core/CMakeLists: Add missing gl_buffer_cache.hGravatar Lioncash2018-09-061-0/+1
| |/ / | | | | | | | | | | | | Without this, the header file won't show up by default within IDEs such as Visual Studio.
* | | Merge pull request #1253 from lioncash/explicitGravatar bunnei2018-09-062-8/+10
|\ \ \ | | | | | | | | video_core/gl_buffer_cache: Minor tidying changes
| * | | gl_buffer_cache: Default initialize member variablesGravatar Lioncash2018-09-061-3/+3
| | | | | | | | | | | | | | | | Ensures that the cache always has a deterministic initial state.
| * | | gl_buffer_cache: Make GetHandle() a const member functionGravatar Lioncash2018-09-062-2/+2
| | | | | | | | | | | | | | | | | | | | GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well.
| * | | gl_buffer_cache: Remove unnecessary includesGravatar Lioncash2018-09-062-2/+4
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| * | | gl_buffer_cache: Make constructor explicitGravatar Lioncash2018-09-061-1/+1
| |/ / | | | | | | | | | Implicit conversions during construction isn't desirable here.
* | | Merge pull request #1255 from bunnei/minor-optGravatar bunnei2018-09-061-4/+2
|\ \ \ | | | | | | | | gl_rasterizer: Call state.Apply only once on SetupShaders.
| * | | gl_rasterizer: Call state.Apply only once on SetupShaders.Gravatar bunnei2018-09-061-4/+2
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* / / gl_shader_decompiler: Implement saturate mode for IPA.Gravatar bunnei2018-09-061-1/+5
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* / gl_shader_gen: Initialize position.Gravatar Markus Wick2018-09-061-0/+1
|/ | | | | IMO the old code is fine, but nvidia raises shader compiler warnings. Trivial fix through...
* Merge pull request #1243 from degasus/VAO_cacheGravatar bunnei2018-09-053-53/+60
|\ | | | | gl_rasterizer: Implement a VAO cache.
| * gl_rasterizer: Implement a VAO cache.Gravatar Markus Wick2018-09-053-53/+60
| | | | | | | | | | | | This patch caches VAO objects instead of re-emiting all pointers per draw call. Configuring this pointers is known as a fast task, but it yields too many GL calls. So for better performance, just bind the VAO instead of 16 pointers.
* | Merge pull request #1244 from FernandoS27/ipaGravatar bunnei2018-09-052-47/+98
|\ \ | | | | | | shader_decompiler: Implemented IPA Properly (Stage 1)
| * | Implemented IPA ProperlyGravatar FernandoS272018-09-052-47/+98
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* | | Merge pull request #1242 from lioncash/file-sysGravatar bunnei2018-09-052-8/+17
|\ \ \ | | | | | | | | file_sys/submission_package: Replace includes with forward declarations where applicable
| * | | file_sys/submission_package: Correct constructor initialization list orderGravatar Lioncash2018-09-051-2/+2
| | | | | | | | | | | | | | | | | | | | Orders the elements in the sequence to match the order in which they'll actually be initialized in.
| * | | file_sys/submission_package: Replace includes with forward declarations ↵Gravatar Lioncash2018-09-052-6/+15
| | |/ | |/| | | | | | | where applicable
* | | Merge pull request #1179 from DarkLordZach/bktrGravatar bunnei2018-09-0532-101/+1132
|\ \ \ | | | | | | | | file_sys: Add support for BKTR format (Game Updates)
| * | | bktr: Fix bucket overlap errorGravatar Zach Hilman2018-09-048-9/+11
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| * | | drd: Parse title ID from program metadataGravatar Zach Hilman2018-09-042-4/+29
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| * | | patch_manager: Centralize Control-type NCA parsingGravatar Zach Hilman2018-09-046-80/+89
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| * | | nsp: Fix error masking issue with XCI filesGravatar Zach Hilman2018-09-043-6/+13
| | | | | | | | | | | | | | | | Now display correct error instead of catch-all MissingProgramNCA
| * | | game_list: Fix version display on non-NAND titlesGravatar Zach Hilman2018-09-044-30/+52
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| * | | bktr: Add logging on successful patchGravatar Zach Hilman2018-09-043-7/+24
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| * | | game_list: Use friendly game versionsGravatar Zach Hilman2018-09-041-13/+32
| | | | | | | | | | | | | | | | Mainly, from control.nacp metadata instead of cnmt metadata
| * | | bktr: Implement IVFC offset shiftingGravatar Zach Hilman2018-09-048-8/+36
| | | | | | | | | | | | | | | | Fixes base game read errors
| * | | bktr: Fix missing includes and optimize styleGravatar Zach Hilman2018-09-0412-103/+109
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| * | | main: Make game updates installableGravatar Zach Hilman2018-09-041-1/+5
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| * | | game_list: Display patch names and versions on listGravatar Zach Hilman2018-09-042-0/+27
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| * | | loader: Add BKTR-specific error messages and codesGravatar Zach Hilman2018-09-043-7/+28
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| * | | loader: Ignore patches on NRO and DRDGravatar Zach Hilman2018-09-044-0/+11
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| * | | patch_manager: Add usages of patches to ExeFSGravatar Zach Hilman2018-09-045-9/+41
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