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* gl_buffer_cache: Use unorm internal formats for snorm texture buffer viewsGravatar ameerj2021-07-221-1/+24
* shader_environment: Fix local memory size calculationsGravatar ReinUsesLisp2021-07-221-3/+3
* buffer_cache: Fix copy based uniform bindings trackingGravatar ReinUsesLisp2021-07-222-9/+22
* shader_environment: Add shader_local_memory_crs_size to local memory sizeGravatar ameerj2021-07-222-3/+3
* gl_texture_cache: Create image storage viewsGravatar ReinUsesLisp2021-07-224-38/+126
* gl_shader_util: Move shader utility code to a separate fileGravatar ReinUsesLisp2021-07-227-245/+106
* gl_shader_cache: Store workers in shader cache objectGravatar ReinUsesLisp2021-07-222-58/+78
* vk_pipeline_cache,shader_notify: Add shader notificationsGravatar ReinUsesLisp2021-07-2210-96/+127
* vk_pipeline_cache: Add asynchronous shadersGravatar ReinUsesLisp2021-07-223-3/+33
* vk_rasterizer: Flush work on clear and dispatchesGravatar ReinUsesLisp2021-07-221-0/+3
* DMA: Restrict optimised path for BlockToLinear further.Gravatar FernandoS272021-07-221-1/+2
* vk_swapchain: Handle outdated swapchainsGravatar ReinUsesLisp2021-07-223-17/+34
* shader: Fix VertexA Shaders.Gravatar FernandoS272021-07-224-19/+51
* shader: Add 2D and 3D variants to SUATOM and SUREDGravatar ReinUsesLisp2021-07-221-0/+4
* vk_buffer_cache: Handle null texture buffersGravatar ReinUsesLisp2021-07-221-0/+4
* nsight_aftermath_tracker: Fix SPIR-V module writesGravatar ReinUsesLisp2021-07-221-1/+1
* vk_pipeline_cache: Set support_derivative_control to trueGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Avoid CPU side undefined behavior on I2FGravatar ReinUsesLisp2021-07-221-0/+2
* glasm: Use ARB_derivative_control conditionallyGravatar ReinUsesLisp2021-07-226-7/+37
* buffer_cache: Reduce uniform buffer size from shader usageGravatar ReinUsesLisp2021-07-2211-38/+78
* transform_feedback: Read buffer stride from index instead of layoutGravatar ReinUsesLisp2021-07-221-1/+2
* fixed_pipeline_state: Use regular for loop instead of ranges for perfGravatar ReinUsesLisp2021-07-221-2/+3
* vk_swapchain: Avoid recreating the swapchain on each frameGravatar ReinUsesLisp2021-07-222-15/+9
* emit_glasm_context_get_set: Remove unused variableGravatar lat9nq2021-07-221-1/+0
* shader,glasm: Implement legacy texcoord loadsGravatar ReinUsesLisp2021-07-223-54/+29
* glasm: Implement legacy varyingsGravatar ReinUsesLisp2021-07-221-17/+56
* shader: Track legacy varyingsGravatar ReinUsesLisp2021-07-222-17/+105
* shader: Add support for "negative" and unaligned offsetsGravatar ReinUsesLisp2021-07-223-8/+13
* shader: Implement ISCADD32IGravatar ReinUsesLisp2021-07-221-17/+31
* spirv: Fix output generics with componentsGravatar ReinUsesLisp2021-07-221-1/+1
* vulkan: Conditionally use shaderInt16Gravatar ReinUsesLisp2021-07-223-2/+9
* vulkan: Enable depth bounds and use it conditionallyGravatar ReinUsesLisp2021-07-224-2/+17
* vk_buffer_cache: Add transform feedback usage to buffersGravatar ReinUsesLisp2021-07-221-15/+22
* opengl: Declare fragment outputs even if they are not usedGravatar ReinUsesLisp2021-07-226-10/+18
* buffer_cache: Mark uniform buffers as dirty if any enable bit changesGravatar ReinUsesLisp2021-07-225-7/+17
* shader: Always initialize up reference in structure control flowGravatar ReinUsesLisp2021-07-221-31/+36
* vulkan_device: Enable float64 and int64 conditionallyGravatar ReinUsesLisp2021-07-222-2/+6
* shader: Fix ImageWrite indexingGravatar ReinUsesLisp2021-07-221-1/+1
* spirv: Fix image and image buffer descriptor index usageGravatar ReinUsesLisp2021-07-221-5/+7
* glasm: Fix immediate texture coordinateGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Clang-format secondary texturesGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Fix secondary texturesGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Adhere to disk shader cache settingGravatar ameerj2021-07-222-9/+12
* shader: Fix TMML queriesGravatar ReinUsesLisp2021-07-221-5/+9
* shader: Fix FSwizzleAdd folding when going through phi nodesGravatar ReinUsesLisp2021-07-221-2/+2
* shader/exception: Fix compilation errors on gccGravatar ReinUsesLisp2021-07-221-6/+6
* glasm: Reduce reg allocation leaks from an exception to a logGravatar ReinUsesLisp2021-07-221-1/+1
* texture_cache: Reduce invalid image/sampler error severityGravatar ReinUsesLisp2021-07-221-7/+7
* shader: Handle host exceptionsGravatar ReinUsesLisp2021-07-228-45/+98
* glasm: Use integer lod for TXQGravatar ReinUsesLisp2021-07-222-2/+2