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Commit message (
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Author
Age
Files
Lines
*
shader: Implement DMUL and DFMA
ameerj
2021-07-22
8
-30
/
+111
*
shader: Add FP64 register load/store helpers
ameerj
2021-07-22
3
-21
/
+24
*
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-22
11
-14
/
+56
*
shader: Fix floating point comparison for FP16
FernandoS27
2021-07-22
5
-32
/
+56
*
shader: Implement HSETP2
FernandoS27
2021-07-22
3
-12
/
+117
*
shader: Implement HSET2
FernandoS27
2021-07-22
5
-14
/
+119
*
shader: Implement HMUL2
FernandoS27
2021-07-22
3
-16
/
+144
*
shader: Implement HFMA2
FernandoS27
2021-07-22
5
-20
/
+192
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-22
10
-144
/
+244
*
shader: Refactor half floating instructions
FernandoS27
2021-07-22
4
-58
/
+84
*
shader: Implement I2F
ReinUsesLisp
2021-07-22
17
-70
/
+429
*
shader: Implement ISCADD (imm)
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
shader: Implement LOP32I
ReinUsesLisp
2021-07-22
2
-18
/
+45
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
54
-566
/
+1927
*
shader: Implement DADD
ameerj
2021-07-22
8
-14
/
+132
*
shader: Implement CSET and CSETP
ameerj
2021-07-22
6
-15
/
+114
*
shader: Reorder phi nodes when redefined as undefined opcodes
ReinUsesLisp
2021-07-22
1
-1
/
+9
*
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
2021-07-22
1
-9
/
+11
*
shader: Implement FSET and FSETP
ameerj
2021-07-22
9
-94
/
+204
*
shader: Implement TEXS
ReinUsesLisp
2021-07-22
8
-7
/
+287
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
24
-330
/
+286
*
spirv: Add SignedZeroInfNanPreserve logic
ameerj
2021-07-22
3
-0
/
+12
*
shader: Implement FMNMX
ameerj
2021-07-22
8
-25
/
+101
*
shader: Fix rebase issue
ReinUsesLisp
2021-07-22
1
-1
/
+0
*
shader: Implement FCMP
ameerj
2021-07-22
9
-50
/
+203
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
16
-50
/
+405
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
33
-342
/
+1489
*
shader: Implement R2P
ameerj
2021-07-22
8
-15
/
+88
*
shader: Implement SHF
ameerj
2021-07-22
8
-31
/
+119
*
shader: Implement LEA
ameerj
2021-07-22
9
-29
/
+136
*
shader: Deduplicate HADD2 code
ReinUsesLisp
2021-07-22
1
-19
/
+16
*
shader: Implement I2I
ameerj
2021-07-22
3
-12
/
+100
*
shader: Implement HADD2
ReinUsesLisp
2021-07-22
12
-42
/
+400
*
shader: Implement LOP and LOP3
ameerj
2021-07-22
8
-31
/
+227
*
shader: Implement IADD3
ameerj
2021-07-22
3
-12
/
+104
*
shader: Implement PSETP
ameerj
2021-07-22
4
-5
/
+40
*
Implement PSET, refactor common comparison funcs
ameerj
2021-07-22
9
-101
/
+88
*
shader: Implement FLO
ameerj
2021-07-22
8
-18
/
+75
*
shader: Implement ISET, add common_funcs
ameerj
2021-07-22
8
-50
/
+150
*
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
2021-07-22
3
-5
/
+5
*
shader: Implement ICMP
ameerj
2021-07-22
3
-16
/
+84
*
shader: Implement IMNMX
ameerj
2021-07-22
8
-12
/
+105
*
shader: Implement BFI
ameerj
2021-07-22
3
-16
/
+57
*
shader: Implement BFE
ameerj
2021-07-22
3
-12
/
+67
*
shader: Implement POPC
ameerj
2021-07-22
8
-12
/
+59
*
shader: Implement SHR
ameerj
2021-07-22
8
-18
/
+80
*
shader: Implement SEL
ameerj
2021-07-22
4
-16
/
+53
*
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
2021-07-22
1
-27
/
+27
*
shader: Avoid infinite recursion when tracking global memory
ReinUsesLisp
2021-07-22
1
-5
/
+26
*
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2021-07-22
2
-5
/
+6
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