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* shader: Implement DMUL and DFMAGravatar ameerj2021-07-228-30/+111
* shader: Add FP64 register load/store helpersGravatar ameerj2021-07-223-21/+24
* shader: Add support for fp16 comparisons and misc fixesGravatar ReinUsesLisp2021-07-2211-14/+56
* shader: Fix floating point comparison for FP16Gravatar FernandoS272021-07-225-32/+56
* shader: Implement HSETP2Gravatar FernandoS272021-07-223-12/+117
* shader: Implement HSET2Gravatar FernandoS272021-07-225-14/+119
* shader: Implement HMUL2Gravatar FernandoS272021-07-223-16/+144
* shader: Implement HFMA2Gravatar FernandoS272021-07-225-20/+192
* spirv: Implement VertexId and InstanceId, refactor codeGravatar ReinUsesLisp2021-07-2210-144/+244
* shader: Refactor half floating instructionsGravatar FernandoS272021-07-224-58/+84
* shader: Implement I2FGravatar ReinUsesLisp2021-07-2217-70/+429
* shader: Implement ISCADD (imm)Gravatar ReinUsesLisp2021-07-221-2/+2
* shader: Implement LOP32IGravatar ReinUsesLisp2021-07-222-18/+45
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-2254-566/+1927
* shader: Implement DADDGravatar ameerj2021-07-228-14/+132
* shader: Implement CSET and CSETPGravatar ameerj2021-07-226-15/+114
* shader: Reorder phi nodes when redefined as undefined opcodesGravatar ReinUsesLisp2021-07-221-1/+9
* shader: Fix instruction transitions in and out of PhiGravatar ReinUsesLisp2021-07-221-9/+11
* shader: Implement FSET and FSETPGravatar ameerj2021-07-229-94/+204
* shader: Implement TEXSGravatar ReinUsesLisp2021-07-228-7/+287
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-2224-330/+286
* spirv: Add SignedZeroInfNanPreserve logicGravatar ameerj2021-07-223-0/+12
* shader: Implement FMNMXGravatar ameerj2021-07-228-25/+101
* shader: Fix rebase issueGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Implement FCMPGravatar ameerj2021-07-229-50/+203
* shader: Partial implementation of LDCGravatar ReinUsesLisp2021-07-2216-50/+405
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-2233-342/+1489
* shader: Implement R2PGravatar ameerj2021-07-228-15/+88
* shader: Implement SHFGravatar ameerj2021-07-228-31/+119
* shader: Implement LEAGravatar ameerj2021-07-229-29/+136
* shader: Deduplicate HADD2 codeGravatar ReinUsesLisp2021-07-221-19/+16
* shader: Implement I2IGravatar ameerj2021-07-223-12/+100
* shader: Implement HADD2Gravatar ReinUsesLisp2021-07-2212-42/+400
* shader: Implement LOP and LOP3Gravatar ameerj2021-07-228-31/+227
* shader: Implement IADD3Gravatar ameerj2021-07-223-12/+104
* shader: Implement PSETPGravatar ameerj2021-07-224-5/+40
* Implement PSET, refactor common comparison funcsGravatar ameerj2021-07-229-101/+88
* shader: Implement FLOGravatar ameerj2021-07-228-18/+75
* shader: Implement ISET, add common_funcsGravatar ameerj2021-07-228-50/+150
* shader: Make IMNMX, SHR, SEL stylistically more consistentGravatar ameerj2021-07-223-5/+5
* shader: Implement ICMPGravatar ameerj2021-07-223-16/+84
* shader: Implement IMNMXGravatar ameerj2021-07-228-12/+105
* shader: Implement BFIGravatar ameerj2021-07-223-16/+57
* shader: Implement BFEGravatar ameerj2021-07-223-12/+67
* shader: Implement POPCGravatar ameerj2021-07-228-12/+59
* shader: Implement SHRGravatar ameerj2021-07-228-18/+80
* shader: Implement SELGravatar ameerj2021-07-224-16/+53
* spirv: Move phi arguments emit to a separate functionGravatar ReinUsesLisp2021-07-221-27/+27
* shader: Avoid infinite recursion when tracking global memoryGravatar ReinUsesLisp2021-07-221-5/+26
* shader: Fix conditional execution of exit instructionsGravatar ReinUsesLisp2021-07-222-5/+6