index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
shader: Implement ICMP
ameerj
2021-07-22
3
-16
/
+84
*
shader: Implement IMNMX
ameerj
2021-07-22
8
-12
/
+105
*
shader: Implement BFI
ameerj
2021-07-22
3
-16
/
+57
*
shader: Implement BFE
ameerj
2021-07-22
3
-12
/
+67
*
shader: Implement POPC
ameerj
2021-07-22
8
-12
/
+59
*
shader: Implement SHR
ameerj
2021-07-22
8
-18
/
+80
*
shader: Implement SEL
ameerj
2021-07-22
4
-16
/
+53
*
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
2021-07-22
1
-27
/
+27
*
shader: Avoid infinite recursion when tracking global memory
ReinUsesLisp
2021-07-22
1
-5
/
+26
*
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2021-07-22
2
-5
/
+6
*
spirv: Add support for self-referencing phi nodes
ReinUsesLisp
2021-07-22
1
-3
/
+10
*
shader: Fix control flow
ReinUsesLisp
2021-07-22
8
-20
/
+39
*
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
2021-07-22
5
-28
/
+76
*
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-22
18
-119
/
+507
*
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2021-07-22
4
-11
/
+11
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-22
11
-32
/
+44
*
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2021-07-22
18
-127
/
+213
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-22
20
-93
/
+260
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-22
32
-285
/
+479
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
43
-3036
/
+1003
*
shader: Remove old shader management
ReinUsesLisp
2021-07-22
80
-19568
/
+54
*
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
2021-07-22
1
-5
/
+77
*
shader: Simplify ISCADD
ReinUsesLisp
2021-07-22
1
-6
/
+1
*
shader: Add utility to resolve identities on a value
ReinUsesLisp
2021-07-22
2
-0
/
+8
*
spirv: Implement EmitIdentity
ReinUsesLisp
2021-07-22
2
-3
/
+3
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-22
22
-292
/
+671
*
shader: Improve object pool
ReinUsesLisp
2021-07-22
3
-50
/
+66
*
shader: Fix tracking
ReinUsesLisp
2021-07-22
1
-50
/
+72
*
shader: Add support for forward declarations
ReinUsesLisp
2021-07-22
10
-68
/
+79
*
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-22
12
-46
/
+150
*
shader: Misc fixes
ReinUsesLisp
2021-07-22
10
-89
/
+104
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-22
32
-589
/
+1345
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-22
20
-3299
/
+1400
*
shader: Better constant folding
ReinUsesLisp
2021-07-22
2
-13
/
+48
*
shader: Properly store phi on Inst
ReinUsesLisp
2021-07-22
6
-75
/
+132
*
shader: Add pools and rename files
ReinUsesLisp
2021-07-22
30
-108
/
+255
*
shader: Make typed IR
ReinUsesLisp
2021-07-22
19
-269
/
+495
*
shader: Remove illegal character in SSA pass
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
2021-07-22
17
-63
/
+652
*
shader: Initial instruction support
ReinUsesLisp
2021-07-22
28
-334
/
+1450
*
shader: SSA and dominance
ReinUsesLisp
2021-07-22
24
-77
/
+570
*
shader: Initial recompiler work
ReinUsesLisp
2021-07-22
57
-0
/
+7061
*
thread_worker: Fix compile time error
ameerj
2021-07-22
1
-1
/
+1
*
Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy
bunnei
2021-07-22
1
-21
/
+35
|
\
|
*
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
ReinUsesLisp
2021-07-20
1
-21
/
+35
*
|
Merge pull request #6693 from lat9nq/cmd-fullscreen-mode-2
Morph
2021-07-22
3
-15
/
+34
|
\
\
|
*
|
yuzu_cmd: Make use of fullscreen_mode setting
lat9nq
2021-07-21
3
-15
/
+34
*
|
|
Merge pull request #6654 from german77/custom_threshold
bunnei
2021-07-21
3
-3
/
+91
|
\
\
\
|
|
/
/
|
/
|
|
|
*
|
configure/ui: Add sliders for trigger buttons
german77
2021-07-17
2
-0
/
+78
|
*
|
input_common: Make button threshold customizable
german77
2021-07-15
2
-3
/
+13
[next]