summaryrefslogtreecommitdiff
path: root/src (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Buffer Cache: Fixes to DMA Copy.Gravatar Fernando Sahmkow2021-07-141-6/+7
|
* DMAEngine: Revert flushing from Pitch to BlpockLinear.Gravatar Fernando Sahmkow2021-07-141-2/+7
|
* BufferCache: fix clearing on forced download.Gravatar Fernando Sahmkow2021-07-141-10/+20
|
* DMAEngine: Accelerate BufferClearGravatar Fernando Sahmkow2021-07-1311-6/+115
|
* Merge pull request #6597 from FernandoS27/accelerate-dmaGravatar Ameer J2021-07-129-62/+199
|\ | | | | DMAEngine: Introduce Accelerate DMA.
| * accelerateDMA: Fixes and feedback.Gravatar Fernando Sahmkow2021-07-123-88/+62
| |
| * accelerateDMA: Accelerate Buffer Copies.Gravatar Fernando Sahmkow2021-07-119-13/+176
| |
* | Merge pull request #6576 from ameerj/unlock-fps-settingGravatar Morph2021-07-116-29/+10
|\ \ | |/ |/| settings: Disable FPS unlimit setting between title launches
| * settings: Disable FPS unlimit setting between title launchesGravatar ameerj2021-07-106-29/+10
| | | | | | | | | | | | Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
* | Buffer Cache: Address Feedback.Gravatar Fernando Sahmkow2021-07-103-5/+10
| |
* | Buffer Cache: Fix GCC copmpile errorGravatar Fernando Sahmkow2021-07-091-1/+0
| |
* | Fence Manager: remove reference fencing.Gravatar Fernando Sahmkow2021-07-093-31/+6
| |
* | BufferCache: Additional download fixes.Gravatar Fernando Sahmkow2021-07-092-23/+107
| |
* | Buffer Cache: Revert unnecessary range reduction.Gravatar Fernando Sahmkow2021-07-091-29/+13
| |
* | Fence Manager: Force ordering on WFI.Gravatar Fernando Sahmkow2021-07-094-38/+71
| |
* | Buffer Cache: Eliminate the AC Hack as the base game is fixed in Hades.Gravatar Fernando Sahmkow2021-07-091-14/+4
| |
* | Fence Manager: Add fences on Reference Count.Gravatar Fernando Sahmkow2021-07-098-6/+57
| |
* | Videocore: Address Feedback & CLANG Format.Gravatar Fernando Sahmkow2021-07-092-78/+75
| |
* | Buffer Cache: Fix High Downloads and don't predownload on Extreme.Gravatar Fernando Sahmkow2021-07-094-92/+123
| |
* | Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2Gravatar Fernando S2021-07-0918-146/+289
|\ \ | | | | | | core,common,yuzu qt: Add CPU accuracy option 'Auto'
| * | settings, arm_dynarmic, yuzu qt: Move CPU debugging optionGravatar lat9nq2021-07-0818-132/+244
| | | | | | | | | | | | | | | | | | Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI.
| * | arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto settingGravatar lat9nq2021-07-081-0/+1
| | |
| * | settings, yuzu qt: Add migration code for CPU accuracyGravatar lat9nq2021-07-082-1/+10
| | | | | | | | | | | | | | | | | | Old CPU Accuracy setting won't translate well into since we're adding one at the beginning of the list. On first boot with the new setting, just use the default setting.
| * | arm_dynarmic{32,64}: Fixes from test buildGravatar lat9nq2021-07-082-18/+5
| | | | | | | | | | | | | | | Now sets optimizations regardless of the Settings. Drops unsafe fastmem optimization.
| * | core,common,yuzu qt: Add CPU accuracy option 'Auto'Gravatar lat9nq2021-07-084-16/+50
| |/ | | | | | | | | | | | | The current CPU accuracy settings in yuzu are fairly polarized and require more than common knowledge to know what the optimal settings for yuzu would be. This adds a curated option called 'Auto' that applies a few at the moment known-good unsafe optimizations to Dynarmic.
* | yuzu qt: config: Only save renderer_debug as a global settingGravatar lat9nq2021-07-091-2/+8
| | | | | | | | | | | | | | | | This is a bug fix. Enabling graphics debug mode, then saving a custom configuration causes graphics debugging to be saved and read from the custom configuration. Isolate it the same way we isolate the CPU settings.
* | common/thread_worker: Stop workers on stop_token when waitingGravatar ReinUsesLisp2021-07-081-18/+20
| |
* | common/thread_worker: Add support for stateful threadsGravatar ReinUsesLisp2021-07-083-78/+86
| |
* | common/thread_worker: Simplify logicGravatar FernandoS272021-07-081-8/+1
| |
* | common/thread_worker: Fix data raceGravatar FernandoS272021-07-082-1/+18
| |
* | common/thread_worker: Use unique functionGravatar ReinUsesLisp2021-07-082-28/+24
| |
* | common: Add unique functionGravatar ReinUsesLisp2021-07-084-0/+172
| |
* | common/thread_worker: Add wait for requests methodGravatar ReinUsesLisp2021-07-082-0/+11
|/
* Merge pull request #6539 from lat9nq/default-settingGravatar Ameer J2021-07-0839-790/+940
|\ | | | | general: Move most settings' defaults and labels into their definition
| * general: Code formatting improvementsGravatar lat9nq2021-07-084-22/+25
| | | | | | | | | | | | | | | | | | | | | | | | Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
| * config: Read UISettings as basic settingsGravatar lat9nq2021-07-021-30/+19
| | | | | | | | | | I must have been asleep or something. These need to be read with the new ReadBasicSetting function.
| * settings: Set resolution_factor default to 1Gravatar lat9nq2021-07-011-1/+1
| | | | | | | | Fixes Disgaea 6 Demo issues.
| * yuzu_cmd: config: Pass a reference inGravatar lat9nq2021-06-302-5/+11
| | | | | | | | | | | | | | | | Also adds documentation for the ReadSetting function. Address review comments. Co-authored-by: Mai M. <mathew1800@gmail.com>
| * core, input_common: Miscellaneous fixesGravatar lat9nq2021-06-283-5/+8
| | | | | | | | | | | | | | | | | | | | bcat: Fix settings access telemetry_session: Fix settings accesses So this is what I get for testing with the web service disabled. touch_from_button: Fix settings access for clang
| * yuzu qt: Make most UISettings a BasicSettingGravatar lat9nq2021-06-2812-91/+107
| | | | | | | | | | | | | | | | | | For simple primitive settings, moves their defaults and labels to definition time. Also fixes typo and clang-format yuzu qt: config: Fix rng_seed
| * general: Make most settings a BasicSettingGravatar lat9nq2021-06-2832-660/+807
| | | | | | | | | | | | | | | | | | | | | | Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
| * configuration: Defer to common/settings for per-game settings defaultsGravatar lat9nq2021-06-262-127/+100
| | | | | | | | | | Avoids double-setting defaults, and avoids potential accidents when inconsistently setting the default on new settings.
| * common: Force defaults for Settings::Setting'sGravatar lat9nq2021-06-261-44/+57
| | | | | | | | Requires a default value when creating each per-game setting.
* | Out of bound blit (#6531)Gravatar Feng Chen2021-07-082-58/+35
| | | | | | | | | | | | | | | | | | * Fix out of bound blit error * Fix code read * Fix ci error Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
* | Merge pull request #6564 from Kelebek1/AudioGravatar Morph2021-07-082-18/+51
|\ \ | | | | | | Support more PCM formats
| * | Support more PCM formats. Fixes Ys IX audio.Gravatar Kelebek12021-07-062-18/+51
| | |
* | | Merge pull request #6569 from Kelebek1/VolGravatar Morph2021-07-085-75/+81
|\ \ \ | | | | | | | | audio_core: Preserve front channel volume after 6 to 2 downmix
| * | | audio_core: Preserve front channel volume after 6 to 2 downmixGravatar Kelebek12021-07-085-75/+81
| | | | | | | | | | | | | | | | | | | | | | | | Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
* | | | Merge pull request #6567 from Kelebek1/Audio2Gravatar bunnei2021-07-071-1/+1
|\ \ \ \ | | | | | | | | | | [audren] Report 2 channels active rather than 1
| * | | | Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.Gravatar Kelebek12021-07-061-1/+1
| | |/ / | |/| |