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* glsl: Implement fswzaddGravatar ameerj2021-07-225-5/+45
* glsl: Implement indexed attribute loadsGravatar ameerj2021-07-225-29/+64
* glsl: Conditionally add GL_ARB_sparse_texture2Gravatar ameerj2021-07-221-2/+3
* glsl: Rebase fixesGravatar ameerj2021-07-222-3/+5
* glsl: Conditionally use GL_EXT_shader_image_load_formattedGravatar ameerj2021-07-221-2/+18
* glsl: Remove output generic indexing for geometry stageGravatar ameerj2021-07-221-5/+3
* glsl: Allow dynamic tracking of variable allocationGravatar ameerj2021-07-223-21/+35
* glsl: Implement barriersGravatar ameerj2021-07-223-13/+21
* glsl: Implement image atomics and set layerGravatar ameerj2021-07-225-153/+202
* glsl: Fix image gather logicGravatar ameerj2021-07-221-0/+4
* glsl: Add cbuf access workaround for devices with component indexing bugGravatar ameerj2021-07-222-51/+112
* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedGravatar ameerj2021-07-224-8/+42
* emit_glsl_image: Use immediate offsets when possibleGravatar ameerj2021-07-221-12/+33
* glsl: Fix <32-bit SSBO writesGravatar ameerj2021-07-224-50/+43
* glsl: Cleanup and address feedbackGravatar ameerj2021-07-2210-86/+69
* glsl: Refactor Global memory functionsGravatar ameerj2021-07-222-71/+73
* glsl: Increase NUM_VARS that can be allocatedGravatar ameerj2021-07-221-1/+1
* glsl: Implement Load/WriteGlobalGravatar ameerj2021-07-229-98/+185
* glsl: Implement ImagesGravatar ameerj2021-07-222-9/+74
* glsl: skip gl_ViewportIndex write if device does not support itGravatar ameerj2021-07-225-8/+18
* glsl: Implement transform feedbackGravatar ameerj2021-07-224-18/+76
* glsl: Yet another gl_ViewportIndex fix attemptGravatar ameerj2021-07-221-3/+19
* glsl: Add gl_ViewportIndex out attributeGravatar ameerj2021-07-221-1/+3
* emit_glsl_context_get_set: Remove unused functionGravatar lat9nq2021-07-221-4/+0
* glsl: Fix precise variable declarationGravatar ameerj2021-07-223-24/+25
* glsl: Implement tessellation shadersGravatar ameerj2021-07-225-27/+146
* glsl: Implement ImageGradient and other texture function variantsGravatar ameerj2021-07-222-32/+73
* glsl: Fix atomic SSBO offsetsGravatar ameerj2021-07-224-67/+74
* glsl: Implement geometry shadersGravatar ameerj2021-07-224-9/+62
* glsl: Use NotImplemented macro with function name outputGravatar ameerj2021-07-2210-104/+103
* glsl: Implement gl_ViewportIndexGravatar ameerj2021-07-223-5/+14
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderGravatar ameerj2021-07-225-63/+64
* glsl: Implement precise fp variable allocationGravatar ameerj2021-07-224-8/+67
* HACK glsl: Write defaults to unused generic attributesGravatar ameerj2021-07-222-2/+11
* glsl: Fix ssbo indexing and name shadowing between shader stagesGravatar ameerj2021-07-223-77/+101
* glsl: implement set clip distanceGravatar ameerj2021-07-222-0/+15
* glsl: Rework var alloc to not assign unused resultsGravatar ameerj2021-07-229-49/+91
* glsl: Rework variable allocator to allow for variable reuseGravatar ameerj2021-07-2214-353/+482
* glsl: Fix ATOM and implement ATOMSGravatar ameerj2021-07-225-114/+136
* glsl: Use gl_SubGroupInvocationARBGravatar ameerj2021-07-222-8/+7
* glsl: Implement VOTE for subgroup size potentially largerGravatar ameerj2021-07-225-20/+43
* glsl: Implement VOTEGravatar ameerj2021-07-224-50/+64
* glsl: Implement ST{LS}Gravatar ameerj2021-07-226-69/+106
* glsl: Implement more instructions used by SMOGravatar ameerj2021-07-221-3/+3
* glsl: Implement more instructions used by SMOGravatar ameerj2021-07-225-10/+16
* glsl: Fix GetAttribute return valuesGravatar ameerj2021-07-222-7/+9
* glsl: minor cleanupGravatar ameerj2021-07-224-20/+19
* glsl: Fix and implement rest of cbuf accessGravatar ameerj2021-07-221-7/+43
* glsl: Implement TXQ and other misc changesGravatar ameerj2021-07-225-6/+36
* glsl: TLD4 implementationGravatar ameerj2021-07-221-2/+89