| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | GPU: Stub the shader SYNC and DEPBAR instructions. | 2018-07-04 | 2 | -0/+12 | |
| | | | | | It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us. | ||||
| * | GPU: Only configure the used framebuffers during clear. | 2018-07-03 | 4 | -17/+48 | |
| | | | | | Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point. | ||||
| * | Merge pull request #609 from Subv/clear_buffers | 2018-07-03 | 5 | -16/+105 | |
| |\ | | | | | GPU: Implemented the CLEAR_BUFFERS register. | ||||
| | * | GPU: Factor out the framebuffer configuration code for both Clear and Draw ↵ | 2018-07-03 | 2 | -72/+39 | |
| | | | | | | | | | commands. | ||||
| | * | GPU: Support clears that don't clear the color buffer. | 2018-07-03 | 2 | -6/+17 | |
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| | * | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is ↵ | 2018-07-03 | 4 | -0/+86 | |
| | | | | | | | | | written to. | ||||
| | * | GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. | 2018-07-03 | 1 | -2/+27 | |
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| * | | gl_rasterizer_cache: Implement PixelFormat S8Z24. | 2018-07-03 | 3 | -11/+83 | |
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| * | | Update AudioRenderer Voice Sections (#614) | 2018-07-03 | 1 | -0/+87 | |
| | | | | | | | | | | | | | | | | | * voice section updating * fixed slight offset miscalculation * fixed overflow | ||||
| * | | Merge pull request #607 from jroweboy/logging | 2018-07-03 | 116 | -887/+1261 | |
| |\ \ | | | | | | | Logging - Customizable backends | ||||
| | * | | Fix build and address review feedback | 2018-07-02 | 2 | -4/+5 | |
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| | * | | Add configurable logging backends | 2018-07-02 | 14 | -22/+408 | |
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| | * | | Update clang format | 2018-07-02 | 37 | -154/+141 | |
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| | * | | Rename logging macro back to LOG_* | 2018-07-02 | 105 | -730/+730 | |
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| * | | Merge pull request #612 from bunnei/fix-cull | 2018-07-02 | 1 | -2/+5 | |
| |\ \ | | | | | | | gl_rasterizer: Only set cull mode and front face if enabled. | ||||
| | * | | gl_rasterizer: Only set cull mode and front face if enabled. | 2018-07-02 | 1 | -2/+5 | |
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| * | | Merge pull request #611 from Subv/enabled_depth_test | 2018-07-02 | 2 | -9/+13 | |
| |\ \ | | | | | | | GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func | ||||
| | * | | GPU: Use only the least significant 3 bits when reading the depth test func. | 2018-07-02 | 1 | -9/+9 | |
| | | | | | | | | | | | | | Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits. | ||||
| | * | | GPU: Don't try to parse the depth test function if the depth test is disabled. | 2018-07-02 | 1 | -0/+4 | |
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| * | | Merge pull request #610 from Subv/mufu_8 | 2018-07-02 | 2 | -0/+5 | |
| |\ \ | |/ |/| | GPU: Implemented MUFU suboperation 8, sqrt. | ||||
| | * | GPU: Implemented MUFU suboperation 8, sqrt. | 2018-07-02 | 2 | -0/+5 | |
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| * | | Merge pull request #608 from Subv/depth | 2018-07-02 | 9 | -32/+246 | |
| |\ \ | | | | | | | GPU: Implemented the depth buffer and depth test + culling | ||||
| | * | | GPU: Set up the culling configuration on each draw. | 2018-07-02 | 1 | -6/+8 | |
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| | * | | GPU: Set up the depth test state on every draw. | 2018-07-02 | 2 | -0/+14 | |
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| | * | | MaxwellToGL: Added conversion functions for depth test and cull mode. | 2018-07-02 | 1 | -0/+50 | |
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| | * | | GPU: Added registers for depth test and cull mode. | 2018-07-02 | 1 | -3/+51 | |
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| | * | | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | 2018-07-02 | 7 | -24/+124 | |
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| * | | Merge pull request #606 from Subv/base_vertex | 2018-07-02 | 2 | -8/+15 | |
| |\ \ | | | | | | | GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering. | ||||
| | * | | GPU: Implement offsetted rendering when using non-indexed drawing. | 2018-07-02 | 1 | -1/+1 | |
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| | * | | GPU: Fixed the index offset rendering, and implemented the base vertex ↵ | 2018-07-02 | 1 | -6/+8 | |
| | | | | | | | | | | | | | | | | | | | functionality. This fixes Stardew Valley. | ||||
| | * | | GPU: Added register definitions for the vertex buffer base element. | 2018-07-02 | 1 | -1/+6 | |
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| * | | Merge pull request #603 from Subv/nvmap_free | 2018-07-02 | 3 | -4/+16 | |
| |\ \ | | | | | | | GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior. | ||||
| | * | | GPU: Remove a surface from the cache when its backing memory is being ↵ | 2018-07-01 | 1 | -0/+5 | |
| | | | | | | | | | | | | | unmapped from the GPU's MMU. | ||||
| | * | | nvmap: Return the address of the nvmap object when Freeing it for the last time. | 2018-07-01 | 2 | -4/+11 | |
| | | | | | | | | | | | | | This behavior is confirmed by reverse engineering. | ||||
| * | | | Merge pull request #605 from Subv/dma_copy | 2018-07-02 | 1 | -1/+5 | |
| |\ \ \ | | | | | | | | | GPU: Directly copy the pixels when performing a same-layout DMA. | ||||
| | * | | | GPU: Directly copy the pixels when performing a same-layout DMA. | 2018-07-02 | 1 | -1/+5 | |
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| * | | | Merge pull request #604 from Subv/invalid_textures | 2018-07-02 | 3 | -3/+12 | |
| |\ \ \ | |_|/ |/| | | GPU: Ignore invalid and disabled textures when drawing. | ||||
| | * | | GPU: Ignore disabled textures and textures with an invalid address. | 2018-07-02 | 2 | -1/+10 | |
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| | * | | GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. | 2018-07-02 | 1 | -2/+2 | |
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| * | | Merge pull request #602 from Subv/mufu_subop | 2018-07-01 | 2 | -6/+1 | |
| |\ \ | | | | | | | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. | ||||
| | * | | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" ↵ | 2018-06-30 | 2 | -6/+1 | |
| | |/ | | | | | | | operation. | ||||
| * | | Merge pull request #601 from Subv/rgba32_ui | 2018-07-01 | 4 | -25/+48 | |
| |\ \ | | | | | | | GPU: Implement the RGBA32_UINT rendertarget format. | ||||
| | * | | GPU: Implemented the RGBA32_UINT rendertarget format. | 2018-06-30 | 4 | -9/+28 | |
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| | * | | GLCache: Specify the component type along the texture type in the format tuple. | 2018-06-30 | 1 | -17/+21 | |
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| * / | gl_shader_decompiler: Implement predicate NotEqualWithNan. | 2018-06-30 | 2 | -17/+24 | |
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| * | Merge pull request #595 from bunnei/raster-cache | 2018-06-29 | 15 | -1454/+425 | |
| |\ | | | | | Rewrite the OpenGL rasterizer cache | ||||
| | * | gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. | 2018-06-29 | 1 | -2/+6 | |
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| | * | gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. | 2018-06-27 | 3 | -16/+168 | |
| | | | | | | | | | | | | | gl_rasterizer_cache: Improved cache management based on Citra's implementation. gl_surface_cache: Add some docstrings. | ||||
| | * | gl_rasterizer_cache: Various fixes for ASTC handling. | 2018-06-27 | 2 | -35/+39 | |
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| | * | gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. | 2018-06-27 | 2 | -43/+72 | |
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