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* GPU: Stub the shader SYNC and DEPBAR instructions.Gravatar Subv2018-07-042-0/+12
| | | | It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
* GPU: Only configure the used framebuffers during clear.Gravatar Subv2018-07-034-17/+48
| | | | Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
* Merge pull request #609 from Subv/clear_buffersGravatar bunnei2018-07-035-16/+105
|\ | | | | GPU: Implemented the CLEAR_BUFFERS register.
| * GPU: Factor out the framebuffer configuration code for both Clear and Draw ↵Gravatar Subv2018-07-032-72/+39
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| * GPU: Support clears that don't clear the color buffer.Gravatar Subv2018-07-032-6/+17
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| * GPU: Bind and clear the render target when the CLEAR_BUFFERS register is ↵Gravatar Subv2018-07-034-0/+86
| | | | | | | | written to.
| * GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Gravatar Subv2018-07-031-2/+27
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* | gl_rasterizer_cache: Implement PixelFormat S8Z24.Gravatar bunnei2018-07-033-11/+83
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* | Update AudioRenderer Voice Sections (#614)Gravatar David2018-07-031-0/+87
| | | | | | | | | | | | | | | | * voice section updating * fixed slight offset miscalculation * fixed overflow
* | Merge pull request #607 from jroweboy/loggingGravatar bunnei2018-07-03116-887/+1261
|\ \ | | | | | | Logging - Customizable backends
| * | Fix build and address review feedbackGravatar bunnei2018-07-022-4/+5
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| * | Add configurable logging backendsGravatar James Rowe2018-07-0214-22/+408
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| * | Update clang formatGravatar James Rowe2018-07-0237-154/+141
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| * | Rename logging macro back to LOG_*Gravatar James Rowe2018-07-02105-730/+730
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* | Merge pull request #612 from bunnei/fix-cullGravatar bunnei2018-07-021-2/+5
|\ \ | | | | | | gl_rasterizer: Only set cull mode and front face if enabled.
| * | gl_rasterizer: Only set cull mode and front face if enabled.Gravatar bunnei2018-07-021-2/+5
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* | Merge pull request #611 from Subv/enabled_depth_testGravatar bunnei2018-07-022-9/+13
|\ \ | | | | | | GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
| * | GPU: Use only the least significant 3 bits when reading the depth test func.Gravatar Subv2018-07-021-9/+9
| | | | | | | | | | | | Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
| * | GPU: Don't try to parse the depth test function if the depth test is disabled.Gravatar Subv2018-07-021-0/+4
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* | Merge pull request #610 from Subv/mufu_8Gravatar bunnei2018-07-022-0/+5
|\ \ | |/ |/| GPU: Implemented MUFU suboperation 8, sqrt.
| * GPU: Implemented MUFU suboperation 8, sqrt.Gravatar Subv2018-07-022-0/+5
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* | Merge pull request #608 from Subv/depthGravatar bunnei2018-07-029-32/+246
|\ \ | | | | | | GPU: Implemented the depth buffer and depth test + culling
| * | GPU: Set up the culling configuration on each draw.Gravatar Subv2018-07-021-6/+8
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| * | GPU: Set up the depth test state on every draw.Gravatar Subv2018-07-022-0/+14
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| * | MaxwellToGL: Added conversion functions for depth test and cull mode.Gravatar Subv2018-07-021-0/+50
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| * | GPU: Added registers for depth test and cull mode.Gravatar Subv2018-07-021-3/+51
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| * | GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Gravatar Subv2018-07-027-24/+124
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* | Merge pull request #606 from Subv/base_vertexGravatar Sebastian Valle2018-07-022-8/+15
|\ \ | | | | | | GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
| * | GPU: Implement offsetted rendering when using non-indexed drawing.Gravatar Subv2018-07-021-1/+1
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| * | GPU: Fixed the index offset rendering, and implemented the base vertex ↵Gravatar Subv2018-07-021-6/+8
| | | | | | | | | | | | | | | | | | functionality. This fixes Stardew Valley.
| * | GPU: Added register definitions for the vertex buffer base element.Gravatar Subv2018-07-021-1/+6
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* | Merge pull request #603 from Subv/nvmap_freeGravatar Sebastian Valle2018-07-023-4/+16
|\ \ | | | | | | GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
| * | GPU: Remove a surface from the cache when its backing memory is being ↵Gravatar Subv2018-07-011-0/+5
| | | | | | | | | | | | unmapped from the GPU's MMU.
| * | nvmap: Return the address of the nvmap object when Freeing it for the last time.Gravatar Subv2018-07-012-4/+11
| | | | | | | | | | | | This behavior is confirmed by reverse engineering.
* | | Merge pull request #605 from Subv/dma_copyGravatar Sebastian Valle2018-07-021-1/+5
|\ \ \ | | | | | | | | GPU: Directly copy the pixels when performing a same-layout DMA.
| * | | GPU: Directly copy the pixels when performing a same-layout DMA.Gravatar Subv2018-07-021-1/+5
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* | | Merge pull request #604 from Subv/invalid_texturesGravatar bunnei2018-07-023-3/+12
|\ \ \ | |_|/ |/| | GPU: Ignore invalid and disabled textures when drawing.
| * | GPU: Ignore disabled textures and textures with an invalid address.Gravatar Subv2018-07-022-1/+10
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| * | GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.Gravatar Subv2018-07-021-2/+2
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* | Merge pull request #602 from Subv/mufu_subopGravatar bunnei2018-07-012-6/+1
|\ \ | | | | | | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
| * | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" ↵Gravatar Subv2018-06-302-6/+1
| |/ | | | | | | operation.
* | Merge pull request #601 from Subv/rgba32_uiGravatar bunnei2018-07-014-25/+48
|\ \ | | | | | | GPU: Implement the RGBA32_UINT rendertarget format.
| * | GPU: Implemented the RGBA32_UINT rendertarget format.Gravatar Subv2018-06-304-9/+28
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| * | GLCache: Specify the component type along the texture type in the format tuple.Gravatar Subv2018-06-301-17/+21
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* / gl_shader_decompiler: Implement predicate NotEqualWithNan.Gravatar bunnei2018-06-302-17/+24
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* Merge pull request #595 from bunnei/raster-cacheGravatar bunnei2018-06-2915-1454/+425
|\ | | | | Rewrite the OpenGL rasterizer cache
| * gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.Gravatar bunnei2018-06-291-2/+6
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| * gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.Gravatar bunnei2018-06-273-16/+168
| | | | | | | | | | | | gl_rasterizer_cache: Improved cache management based on Citra's implementation. gl_surface_cache: Add some docstrings.
| * gl_rasterizer_cache: Various fixes for ASTC handling.Gravatar bunnei2018-06-272-35/+39
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| * gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.Gravatar bunnei2018-06-272-43/+72
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