| Commit message (Expand) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| | * | | | shader: Better but still partial interpolation support | 2021-07-22 | 1 | -5/+7 | ||
| | * | | | shader: Implement DMNMX, DSET, DSETP | 2021-07-22 | 16 | -59/+210 | ||
| | * | | | shader: Implement FADD32I | 2021-07-22 | 1 | -2/+15 | ||
| | * | | | shader: Implement F2F | 2021-07-22 | 6 | -20/+192 | ||
| | * | | | shader: Add missing fp64 usage flags | 2021-07-22 | 1 | -0/+34 | ||
| | * | | | shader: Implement DMUL and DFMA | 2021-07-22 | 8 | -30/+111 | ||
| | * | | | shader: Add FP64 register load/store helpers | 2021-07-22 | 3 | -21/+24 | ||
| | * | | | shader: Add support for fp16 comparisons and misc fixes | 2021-07-22 | 11 | -14/+56 | ||
| | * | | | shader: Fix floating point comparison for FP16 | 2021-07-22 | 5 | -32/+56 | ||
| | * | | | shader: Implement HSETP2 | 2021-07-22 | 3 | -12/+117 | ||
| | * | | | shader: Implement HSET2 | 2021-07-22 | 5 | -14/+119 | ||
| | * | | | shader: Implement HMUL2 | 2021-07-22 | 3 | -16/+144 | ||
| | * | | | shader: Implement HFMA2 | 2021-07-22 | 5 | -20/+192 | ||
| | * | | | spirv: Implement VertexId and InstanceId, refactor code | 2021-07-22 | 10 | -144/+244 | ||
| | * | | | shader: Refactor half floating instructions | 2021-07-22 | 4 | -58/+84 | ||
| | * | | | shader: Implement I2F | 2021-07-22 | 17 | -70/+429 | ||
| | * | | | shader: Implement ISCADD (imm) | 2021-07-22 | 1 | -2/+2 | ||
| | * | | | shader: Implement LOP32I | 2021-07-22 | 2 | -18/+45 | ||
| | * | | | shader: Add partial rasterizer integration | 2021-07-22 | 54 | -566/+1927 | ||
| | * | | | shader: Implement DADD | 2021-07-22 | 8 | -14/+132 | ||
| | * | | | shader: Implement CSET and CSETP | 2021-07-22 | 6 | -15/+114 | ||
| | * | | | shader: Reorder phi nodes when redefined as undefined opcodes | 2021-07-22 | 1 | -1/+9 | ||
| | * | | | shader: Fix instruction transitions in and out of Phi | 2021-07-22 | 1 | -9/+11 | ||
| | * | | | shader: Implement FSET and FSETP | 2021-07-22 | 9 | -94/+204 | ||
| | * | | | shader: Implement TEXS | 2021-07-22 | 8 | -7/+287 | ||
| | * | | | shader: Implement CAL inlining function calls | 2021-07-22 | 24 | -330/+286 | ||
| | * | | | spirv: Add SignedZeroInfNanPreserve logic | 2021-07-22 | 3 | -0/+12 | ||
| | * | | | shader: Implement FMNMX | 2021-07-22 | 8 | -25/+101 | ||
| | * | | | shader: Fix rebase issue | 2021-07-22 | 1 | -1/+0 | ||
| | * | | | shader: Implement FCMP | 2021-07-22 | 9 | -50/+203 | ||
| | * | | | shader: Partial implementation of LDC | 2021-07-22 | 16 | -50/+405 | ||
| | * | | | shader: Initial support for textures and TEX | 2021-07-22 | 33 | -342/+1489 | ||
| | * | | | shader: Implement R2P | 2021-07-22 | 8 | -15/+88 | ||
| | * | | | shader: Implement SHF | 2021-07-22 | 8 | -31/+119 | ||
| | * | | | shader: Implement LEA | 2021-07-22 | 9 | -29/+136 | ||
| | * | | | shader: Deduplicate HADD2 code | 2021-07-22 | 1 | -19/+16 | ||
| | * | | | shader: Implement I2I | 2021-07-22 | 3 | -12/+100 | ||
| | * | | | shader: Implement HADD2 | 2021-07-22 | 12 | -42/+400 | ||
| | * | | | shader: Implement LOP and LOP3 | 2021-07-22 | 8 | -31/+227 | ||
| | * | | | shader: Implement IADD3 | 2021-07-22 | 3 | -12/+104 | ||
| | * | | | shader: Implement PSETP | 2021-07-22 | 4 | -5/+40 | ||
| | * | | | Implement PSET, refactor common comparison funcs | 2021-07-22 | 9 | -101/+88 | ||
| | * | | | shader: Implement FLO | 2021-07-22 | 8 | -18/+75 | ||
| | * | | | shader: Implement ISET, add common_funcs | 2021-07-22 | 8 | -50/+150 | ||
| | * | | | shader: Make IMNMX, SHR, SEL stylistically more consistent | 2021-07-22 | 3 | -5/+5 | ||
| | * | | | shader: Implement ICMP | 2021-07-22 | 3 | -16/+84 | ||
| | * | | | shader: Implement IMNMX | 2021-07-22 | 8 | -12/+105 | ||
| | * | | | shader: Implement BFI | 2021-07-22 | 3 | -16/+57 | ||
| | * | | | shader: Implement BFE | 2021-07-22 | 3 | -12/+67 | ||
| | * | | | shader: Implement POPC | 2021-07-22 | 8 | -12/+59 | ||