| Commit message (Expand) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| | * | | | shader: Implement TMML partially | 2021-07-22 | 6 | -13/+137 | ||
| | * | | | shader,spirv: Implement ImageQueryLod. | 2021-07-22 | 9 | -1/+38 | ||
| | * | | | shader: Implement TLDS | 2021-07-22 | 3 | -4/+253 | ||
| | * | | | shader: Implement TLD | 2021-07-22 | 8 | -16/+174 | ||
| | * | | | spirv: Add fixed pipeline point size | 2021-07-22 | 4 | -1/+11 | ||
| | * | | | shader: Add PointCoord attribute | 2021-07-22 | 5 | -0/+16 | ||
| | * | | | shader: Add PointSize attribute | 2021-07-22 | 5 | -0/+13 | ||
| | * | | | shader: Store type of phi nodes in flags | 2021-07-22 | 3 | -2/+11 | ||
| | * | | | shader: Fix indirect branches to scheduler instructions | 2021-07-22 | 3 | -7/+17 | ||
| | * | | | spirv: Fix default output attribute initialization | 2021-07-22 | 1 | -3/+3 | ||
| | * | | | shader: Add missing new lines | 2021-07-22 | 1 | -0/+2 | ||
| | * | | | shader: Implement FSWZADD | 2021-07-22 | 14 | -4/+87 | ||
| | * | | | shader: Implement BRX | 2021-07-22 | 21 | -48/+437 | ||
| | * | | | shader: Fix alignment checks on RZ | 2021-07-22 | 1 | -1/+1 | ||
| | * | | | shader: Implement I2I CC | 2021-07-22 | 3 | -24/+45 | ||
| | * | | | shader: Implement I2I SAT | 2021-07-22 | 6 | -10/+52 | ||
| | * | | | vk_pipeline_cache: Fix size hashing of shaders | 2021-07-22 | 1 | -8/+7 | ||
| | * | | | shader: Fix ISCADD logic for PO/CC | 2021-07-22 | 1 | -7/+8 | ||
| | * | | | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | 2021-07-22 | 20 | -36/+730 | ||
| | * | | | shader: Implement ISCADD CC | 2021-07-22 | 1 | -1/+4 | ||
| | * | | | shader: Implement VMAD, VMNMX, VSETP | 2021-07-22 | 9 | -23/+319 | ||
| | * | | | shader: Add missing I2I exception when CC is used | 2021-07-22 | 1 | -0/+4 | ||
| | * | | | shader: Better interpolation and disabled attributes support | 2021-07-22 | 9 | -25/+101 | ||
| | * | | | spirv: Remove dependencies on Environment when generating SPIR-V | 2021-07-22 | 5 | -16/+15 | ||
| | * | | | vk_pipeline_cache: Fix pipeline and shader caches | 2021-07-22 | 2 | -6/+21 | ||
| | * | | | shader: Implement front face | 2021-07-22 | 5 | -0/+12 | ||
| | * | | | shader: Fix structured control flow on KIL instructions | 2021-07-22 | 2 | -3/+7 | ||
| | * | | | shader: Fix TXQ | 2021-07-22 | 1 | -1/+1 | ||
| | * | | | shader: Fix rasterizer integration order issues | 2021-07-22 | 3 | -7/+6 | ||
| | * | | | shader: Implement TXQ and fix FragDepth | 2021-07-22 | 15 | -21/+264 | ||
| | * | | | shader: Refactor PTP and other minor changes | 2021-07-22 | 14 | -123/+67 | ||
| | * | | | shader: Add IR opcode for ImageFetch | 2021-07-22 | 7 | -5/+55 | ||
| | * | | | shader: Implement TLD4.PTP | 2021-07-22 | 15 | -28/+111 | ||
| | * | | | shader: Fix Array Indices in TEX/TLD4 | 2021-07-22 | 2 | -6/+6 | ||
| | * | | | shader: Implement FragDepth | 2021-07-22 | 2 | -1/+7 | ||
| | * | | | shader: Implement TLD4S. | 2021-07-22 | 3 | -4/+134 | ||
| | * | | | shader: Implement TLD4 and TLD4_B | 2021-07-22 | 13 | -11/+315 | ||
| | * | | | shader: Implement SHFL | 2021-07-22 | 16 | -69/+284 | ||
| | * | | | shader: Track first bindless argument instead of the instruction itself | 2021-07-22 | 1 | -1/+1 | ||
| | * | | | shader: Properly insert Prologue instruction | 2021-07-22 | 1 | -1/+2 | ||
| | * | | | shader: Minor style nits | 2021-07-22 | 1 | -2/+4 | ||
| | * | | | shader: Fix F2I | 2021-07-22 | 10 | -9/+147 | ||
| | * | | | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | 2021-07-22 | 15 | -43/+186 | ||
| | * | | | shader: Fix use-after-free bug in object_pool | 2021-07-22 | 1 | -3/+3 | ||
| | * | | | shader: Implement VOTE | 2021-07-22 | 18 | -6/+182 | ||
| | * | | | vk_pipeline_cache: Fix ReleaseContents order | 2021-07-22 | 1 | -2/+2 | ||
| | * | | | shader: Fix TEX mask | 2021-07-22 | 1 | -1/+3 | ||
| | * | | | vk_pipeline_cache: Add pipeline cache | 2021-07-22 | 2 | -0/+7 | ||
| | * | | | vk_pipeline_cache: Add pipeline cache | 2021-07-22 | 8 | -106/+347 | ||
| | * | | | shader: Fold interpolation multiplications | 2021-07-22 | 1 | -0/+34 | ||