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| * | | shader: Increase the maximum number of storage buffersGravatar ReinUsesLisp2021-07-221-1/+1
| * | | shader: Remove identity removal pass for better build timesGravatar ReinUsesLisp2021-07-221-1/+0
| * | | shader: Add more strict validation the passGravatar ReinUsesLisp2021-07-221-0/+42
| * | | shader: Fix forward referencing identity instructions when inserting phiGravatar ReinUsesLisp2021-07-221-11/+13
| * | | shader: Remove invalidated blocks in dead code elimination passGravatar ReinUsesLisp2021-07-221-3/+6
| * | | shader: Add missing UndoUse case for GetSparseFromOpGravatar ReinUsesLisp2021-07-221-0/+4
| * | | shader: Require dual source blendingGravatar ReinUsesLisp2021-07-221-1/+2
| * | | shader: Simplify code in opcodes.h to fix IntellisenseGravatar ReinUsesLisp2021-07-221-8/+6
| * | | shader: Implement indexed texturesGravatar ReinUsesLisp2021-07-2210-157/+284
| * | | shader: Refactor atomic_operations_global_memoryGravatar ameerj2021-07-221-44/+36
| * | | shader: add missing include guard in half_floating_point_helper.hGravatar ameerj2021-07-221-0/+2
| * | | shader: Fix gcc warningsGravatar ReinUsesLisp2021-07-222-2/+2
| * | | shader: Inline common Value gettersGravatar ReinUsesLisp2021-07-222-109/+102
| * | | shader: Intrusively store in a block if it's sealed or notGravatar ReinUsesLisp2021-07-222-3/+11
| * | | cmake: Link to common in shader_recompilerGravatar ReinUsesLisp2021-07-221-1/+1
| * | | shader: Improve goto removal algorithm complexityGravatar ReinUsesLisp2021-07-221-49/+28
| * | | shader: Use memset to reset instruction argumentsGravatar ReinUsesLisp2021-07-222-4/+7
| * | | shader: Inline common Value functions into the headerGravatar ReinUsesLisp2021-07-222-19/+23
| * | | shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-2220-181/+162
| * | | shader: Move siblings check to a separate function and comment them outGravatar ReinUsesLisp2021-07-221-16/+21
| * | | shader: Intrusively store register values in block for SSA passGravatar ReinUsesLisp2021-07-222-21/+53
| * | | shader: Inline common Opcode and Inst functionsGravatar ReinUsesLisp2021-07-224-112/+83
| * | | shader: Inline common IR::Block methodsGravatar ReinUsesLisp2021-07-222-17/+12
| * | | shader: Use a small_vector for phi blocksGravatar ReinUsesLisp2021-07-221-1/+2
| * | | shader: Calculate number of arguments in an opcode at compile timeGravatar ReinUsesLisp2021-07-221-3/+12
| * | | shader: Implement D3D samplersGravatar ReinUsesLisp2021-07-226-49/+127
| * | | shader: Add constant propagation for arithmetic right shiftsGravatar ReinUsesLisp2021-07-221-0/+3
| * | | shader: Simplify code for local memoryGravatar ReinUsesLisp2021-07-221-6/+11
| * | | shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp2021-07-229-62/+214
| * | | spirv: Fix ViewportMaskGravatar ReinUsesLisp2021-07-221-1/+2
| * | | spirv: Replace Constant/ConstantComposite with Const helperGravatar ameerj2021-07-2212-112/+101
| * | | shader: Address feedbackGravatar FernandoS272021-07-222-7/+10
| * | | shader: Implement F2F (Imm)Gravatar FernandoS272021-07-221-2/+28
| * | | shader: Implement IADD3.CC/.XGravatar FernandoS272021-07-221-7/+22
| * | | shader: Address feedbackGravatar FernandoS272021-07-224-7/+4
| * | | shader: Add coarse derivativesGravatar FernandoS272021-07-227-8/+28
| * | | shader: Implement fine derivates constant propagationGravatar FernandoS272021-07-229-0/+101
| * | | shader: Implement SR_Y_DIRECTIONGravatar FernandoS272021-07-2210-0/+22
| * | | shader: Fix Phi node typesGravatar ReinUsesLisp2021-07-222-4/+4
| * | | shader: Fix memory barriersGravatar ReinUsesLisp2021-07-228-62/+30
| * | | spirv: Fix implicit lod typeGravatar ReinUsesLisp2021-07-222-1/+5
| * | | spirv: Use explicit lods outside of fragment shadersGravatar ReinUsesLisp2021-07-221-5/+16
| * | | spirv: Use ConstOffset instead of Offset when possibleGravatar ReinUsesLisp2021-07-223-21/+67
| * | | shader: Implement BFE and BFI CCGravatar ameerj2021-07-223-14/+17
| * | | shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-2211-2/+22
| * | | shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-2214-5/+71
| * | | spirv: Bitcast non-F32 output attributes to their type before storeGravatar ReinUsesLisp2021-07-221-13/+28
| * | | spirv: Implement ViewportMask with NV_viewport_array2Gravatar ReinUsesLisp2021-07-2210-0/+32
| * | | spirv: Bitcast non-F32 attributes to F32Gravatar ReinUsesLisp2021-07-221-7/+9
| * | | shader: Implement PrimitiveIdGravatar ReinUsesLisp2021-07-225-0/+10