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Files
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*
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shader: Increase the maximum number of storage buffers
ReinUsesLisp
2021-07-22
1
-1
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+1
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*
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shader: Remove identity removal pass for better build times
ReinUsesLisp
2021-07-22
1
-1
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+0
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*
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shader: Add more strict validation the pass
ReinUsesLisp
2021-07-22
1
-0
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+42
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*
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shader: Fix forward referencing identity instructions when inserting phi
ReinUsesLisp
2021-07-22
1
-11
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+13
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*
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shader: Remove invalidated blocks in dead code elimination pass
ReinUsesLisp
2021-07-22
1
-3
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+6
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*
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shader: Add missing UndoUse case for GetSparseFromOp
ReinUsesLisp
2021-07-22
1
-0
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+4
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*
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shader: Require dual source blending
ReinUsesLisp
2021-07-22
1
-1
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+2
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*
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shader: Simplify code in opcodes.h to fix Intellisense
ReinUsesLisp
2021-07-22
1
-8
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+6
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*
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shader: Implement indexed textures
ReinUsesLisp
2021-07-22
10
-157
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+284
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*
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shader: Refactor atomic_operations_global_memory
ameerj
2021-07-22
1
-44
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+36
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*
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shader: add missing include guard in half_floating_point_helper.h
ameerj
2021-07-22
1
-0
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+2
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*
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shader: Fix gcc warnings
ReinUsesLisp
2021-07-22
2
-2
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+2
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*
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shader: Inline common Value getters
ReinUsesLisp
2021-07-22
2
-109
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+102
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*
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shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
2
-3
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+11
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*
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cmake: Link to common in shader_recompiler
ReinUsesLisp
2021-07-22
1
-1
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+1
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*
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shader: Improve goto removal algorithm complexity
ReinUsesLisp
2021-07-22
1
-49
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+28
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*
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shader: Use memset to reset instruction arguments
ReinUsesLisp
2021-07-22
2
-4
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+7
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*
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shader: Inline common Value functions into the header
ReinUsesLisp
2021-07-22
2
-19
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+23
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*
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shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
20
-181
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+162
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*
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shader: Move siblings check to a separate function and comment them out
ReinUsesLisp
2021-07-22
1
-16
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+21
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*
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shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
2
-21
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+53
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*
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shader: Inline common Opcode and Inst functions
ReinUsesLisp
2021-07-22
4
-112
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+83
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*
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shader: Inline common IR::Block methods
ReinUsesLisp
2021-07-22
2
-17
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+12
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*
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shader: Use a small_vector for phi blocks
ReinUsesLisp
2021-07-22
1
-1
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+2
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*
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shader: Calculate number of arguments in an opcode at compile time
ReinUsesLisp
2021-07-22
1
-3
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+12
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*
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shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
6
-49
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+127
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*
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shader: Add constant propagation for arithmetic right shifts
ReinUsesLisp
2021-07-22
1
-0
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+3
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*
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shader: Simplify code for local memory
ReinUsesLisp
2021-07-22
1
-6
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+11
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*
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shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
9
-62
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+214
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*
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spirv: Fix ViewportMask
ReinUsesLisp
2021-07-22
1
-1
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+2
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*
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spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
12
-112
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+101
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*
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shader: Address feedback
FernandoS27
2021-07-22
2
-7
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+10
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*
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shader: Implement F2F (Imm)
FernandoS27
2021-07-22
1
-2
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+28
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*
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shader: Implement IADD3.CC/.X
FernandoS27
2021-07-22
1
-7
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+22
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*
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shader: Address feedback
FernandoS27
2021-07-22
4
-7
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+4
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*
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shader: Add coarse derivatives
FernandoS27
2021-07-22
7
-8
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+28
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*
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shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
9
-0
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+101
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*
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shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
10
-0
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+22
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*
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shader: Fix Phi node types
ReinUsesLisp
2021-07-22
2
-4
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+4
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*
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shader: Fix memory barriers
ReinUsesLisp
2021-07-22
8
-62
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+30
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*
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spirv: Fix implicit lod type
ReinUsesLisp
2021-07-22
2
-1
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+5
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*
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spirv: Use explicit lods outside of fragment shaders
ReinUsesLisp
2021-07-22
1
-5
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+16
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*
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spirv: Use ConstOffset instead of Offset when possible
ReinUsesLisp
2021-07-22
3
-21
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+67
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*
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shader: Implement BFE and BFI CC
ameerj
2021-07-22
3
-14
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+17
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*
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shader: Implement SampleMask
ReinUsesLisp
2021-07-22
11
-2
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+22
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*
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shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
14
-5
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+71
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*
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spirv: Bitcast non-F32 output attributes to their type before store
ReinUsesLisp
2021-07-22
1
-13
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+28
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*
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spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
10
-0
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+32
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*
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spirv: Bitcast non-F32 attributes to F32
ReinUsesLisp
2021-07-22
1
-7
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+9
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*
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shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
5
-0
/
+10
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