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Commit message (
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Author
Age
Files
Lines
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*
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glsl: Fix cbuf component indexing bug falback
ameerj
2021-07-22
1
-7
/
+6
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*
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shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
2021-07-22
1
-6
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+4
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*
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shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
12
-41
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+62
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*
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glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-22
1
-4
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+6
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*
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shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
13
-77
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+93
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*
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shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
9
-14
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+50
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*
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shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-22
5
-11
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+6
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*
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vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
ReinUsesLisp
2021-07-22
1
-0
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+4
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*
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glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-22
2
-1
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+10
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*
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glsl: Address rest of feedback
ameerj
2021-07-22
11
-38
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+86
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*
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-22
2
-14
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+12
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*
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glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
4
-4
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+29
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*
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glsl: Cleanup/Address feedback
ameerj
2021-07-22
10
-28
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+24
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*
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gl_shader_cache: Implement async shaders
ameerj
2021-07-22
7
-107
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+154
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*
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glsl: Add Shader_GLSL logging
ameerj
2021-07-22
3
-28
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+32
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*
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glsl: Add LoopSafety instructions
ameerj
2021-07-22
2
-0
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+10
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*
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glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
3
-4
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+15
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*
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glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
7
-13
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+47
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*
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glsl: Implement legacy varyings
ameerj
2021-07-22
6
-8
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+81
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*
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gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-22
4
-6
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+6
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*
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gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...
ameerj
2021-07-22
5
-76
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+79
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*
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glsl: Minor cleanup
ameerj
2021-07-22
2
-19
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+15
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*
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glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-22
1
-12
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+15
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*
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glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-22
1
-0
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+16
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*
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glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-22
1
-104
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+66
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*
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glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
6
-114
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+112
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*
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glsl: Remove Signed Integer variables
ameerj
2021-07-22
8
-43
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+13
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*
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glsl: Address Rodrigo's feedback
ameerj
2021-07-22
13
-75
/
+87
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*
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glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-22
12
-315
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+251
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*
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glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-22
3
-30
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+35
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*
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glsl: Add gl_PerVertex in for GS
ameerj
2021-07-22
1
-1
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+2
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*
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glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-22
1
-15
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+1
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*
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glsl: Enable early fragment tests
ameerj
2021-07-22
2
-4
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+7
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*
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gl_rasterizer: Add texture fetch barrier for fragments
ameerj
2021-07-22
1
-1
/
+1
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*
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glsl: Implement more attribute getters and setters
ameerj
2021-07-22
2
-12
/
+60
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*
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glsl: Implement fswzadd
ameerj
2021-07-22
5
-5
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+45
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*
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glsl: Implement indexed attribute loads
ameerj
2021-07-22
5
-29
/
+64
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*
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glsl: Conditionally add GL_ARB_sparse_texture2
ameerj
2021-07-22
1
-2
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+3
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*
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glsl: Rebase fixes
ameerj
2021-07-22
2
-3
/
+5
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*
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glsl: Conditionally use GL_EXT_shader_image_load_formatted
ameerj
2021-07-22
1
-2
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+18
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*
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glsl: Remove output generic indexing for geometry stage
ameerj
2021-07-22
1
-5
/
+3
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*
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glsl: Allow dynamic tracking of variable allocation
ameerj
2021-07-22
3
-21
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+35
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*
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glsl: Implement barriers
ameerj
2021-07-22
3
-13
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+21
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*
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glsl: Implement image atomics and set layer
ameerj
2021-07-22
5
-153
/
+202
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*
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glsl: Fix image gather logic
ameerj
2021-07-22
1
-0
/
+4
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*
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glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
2021-07-22
2
-51
/
+112
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*
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glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-22
4
-8
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+42
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*
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emit_glsl_image: Use immediate offsets when possible
ameerj
2021-07-22
1
-12
/
+33
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*
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glsl: Fix <32-bit SSBO writes
ameerj
2021-07-22
4
-50
/
+43
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*
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glsl: Cleanup and address feedback
ameerj
2021-07-22
10
-86
/
+69
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