| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #9034 from liamwhite/result-macros | 2022-10-12 | 1 | -6/+114 | |
| |\ | | | | | kernel: add expanded result macros | ||||
| | * | kernel: add expanded result macros | 2022-10-08 | 1 | -6/+114 | |
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| * | | Merge pull request #9027 from ↵ | 2022-10-12 | 2 | -60/+27 | |
| |\ \ | | | | | | | | | | | | | yuzu-emu/revert-8987-another-name-for-reinforcement-steel Revert "vulkan: automatically use larger staging buffer sizes when possible" | ||||
| | * | | Revert "vulkan: automatically use larger staging buffer sizes when possible" | 2022-10-07 | 2 | -60/+27 | |
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| * | | | Merge pull request #9040 from liamwhite/woe-thirty-two | 2022-10-12 | 1 | -0/+4 | |
| |\ \ \ | | | | | | | | | core_timing: use high-precision sleeps on non-Windows targets | ||||
| | * | | | core_timing: use high-precision sleeps on non-Windows targets | 2022-10-08 | 1 | -0/+4 | |
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| * | | | Merge pull request #9024 from liamwhite/async-screenshot | 2022-10-12 | 1 | -1/+7 | |
| |\ \ \ | | | | | | | | | video_core: don't block rendering on screenshots | ||||
| | * | | | video_core: don't block rendering on screenshots | 2022-10-07 | 1 | -1/+7 | |
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| * | | | Merge pull request #9047 from german77/steam-aspect | 2022-10-12 | 3 | -0/+8 | |
| |\ \ \ | | | | | | | | | yuzu: Add 16:10 aspect ratio | ||||
| | * | | | yuzu: Add 16:10 aspect ratio | 2022-10-10 | 3 | -0/+8 | |
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| * | | | | Merge pull request #9049 from liamwhite/monkeyhawk | 2022-10-12 | 1 | -1/+11 | |
| |\ \ \ \ | | | | | | | | | | | syncpoint_manager: ensure handle is removable before removing | ||||
| | * | | | | syncpoint_manager: ensure handle is removable before removing | 2022-10-10 | 1 | -1/+11 | |
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| * | | | | | Fix stencil func registers, make clip control equivalent to how it was ↵ | 2022-10-10 | 8 | -44/+51 | |
| |/ / / / | | | | | | | | | | | | | before, but surely wrong. | ||||
| * | | | | Merge pull request #9043 from german77/vector_data | 2022-10-09 | 3 | -6/+19 | |
| |\ \ \ \ | | | | | | | | | | | input_common: have an unique vector in callback status | ||||
| | * | | | | input_common: have an unique vector in callback status | 2022-10-09 | 3 | -6/+19 | |
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| * | | | | Merge pull request #8766 from Kelebek1/regs | 2022-10-09 | 29 | -2043/+3974 | |
| |\ \ \ \ | | | | | | | | | | | [video_core] Update 3D registers | ||||
| | * | | | | Update 3D regs | 2022-10-07 | 29 | -2043/+3974 | |
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| * | | | | fsp_srv: stub GetCacheStorageSize | 2022-10-08 | 2 | -1/+14 | |
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| * | | | Merge pull request #9016 from liamwhite/drunken-schedule | 2022-10-07 | 1 | -2/+4 | |
| |\ \ \ | | | | | | | | | vk_scheduler: wait for command processing to complete | ||||
| | * | | | vk_scheduler: wait for command processing to complete | 2022-10-03 | 1 | -2/+4 | |
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| * | | | | Merge pull request #9030 from Morph1984/api-disable | 2022-10-07 | 1 | -3/+4 | |
| |\ \ \ \ | | | | | | | | | | | configure_graphics: Fix graphics API selection when a game is running | ||||
| | * | | | | configure_graphics: Fix graphics API selection when a game is running | 2022-10-07 | 1 | -3/+4 | |
| | | | | | | | | | | | | | | | | | | | | | The graphics API setting should not be changed when a game is running. | ||||
| * | | | | | Merge pull request #8807 from Docteh/default_fonts | 2022-10-07 | 1 | -0/+16 | |
| |\ \ \ \ \ | |/ / / / |/| | | | | Qt: work around Qt5's font choice for Chinese (in Windows) | ||||
| | * | | | | Qt: work around Qt5's font choice for Chinese | 2022-10-01 | 1 | -0/+16 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On Windows there are currently two fonts used. The first, does the Menu, QTreeView and Tooltips Second is Everything else which is a default font. From inspecting QApplication::font() at runtime Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0) Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0 Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0 Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0 Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0 I initially investigated dynamically changing the font when the UI language is English, but this was getting quite messy Qt6 makes changes to default font in some situations, so this PR is being narrowed in scope to only effect Chinese font choices. This change only effects rendering of Latin/Cyrillic characters. | ||||
| * | | | | | nfp_types: silence -Wtype-limits | 2022-10-07 | 1 | -1/+1 | |
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| * | | | | Merge pull request #6142 from lat9nq/prog_meta_ref_bind_address | 2022-10-06 | 2 | -15/+51 | |
| |\ \ \ \ | | | | | | | | | | | program_metadata: Avoid reference binding to misaligned address | ||||
| | * | | | | program_metadata: Unpack FileAccessHeader and FileAccessControl | 2022-02-13 | 2 | -15/+51 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids a reference binding to a misaligned addresses. Unpacking one requires unpacking the other, otherwise there'll be a misaligned address on the leftover one. | ||||
| * | | | | | Merge pull request #8944 from Tachi107/patch-2 | 2022-10-06 | 1 | -1/+1 | |
| |\ \ \ \ \ | | | | | | | | | | | | | build(room): simplify yuzu-room installation | ||||
| | * | | | | | build(room): simplify yuzu-room installation | 2022-09-22 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CMake is able to automatically install binaries in the correct location. Also see my older patch, https://github.com/yuzu-emu/yuzu/commit/af94bf4a594b6a3599fae1d78e5d283b9f602032 Cc: @FearlessTobi | ||||
| * | | | | | | vulkan_blitter: Fix pool allocation double free. | 2022-10-06 | 3 | -25/+10 | |
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| * | | | | | | maxwell_dma: remove warnings from implemented functionality | 2022-10-06 | 1 | -2/+0 | |
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| * | | | | | | General: address feedback | 2022-10-06 | 30 | -165/+167 | |
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| * | | | | | | state_tracker: workaround channel setup for homebrew | 2022-10-06 | 5 | -4/+9 | |
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| * | | | | | | general: rework usages of UNREACHABLE macro | 2022-10-06 | 3 | -27/+28 | |
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| * | | | | | | nvdisp: End system frame after requesting to swap buffers | 2022-10-06 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | Fixes frametime reporting | ||||
| * | | | | | | address_space: Rename va_start to virt_start | 2022-10-06 | 2 | -5/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | Avoids conflicting with the va_start macro | ||||
| * | | | | | | address_space: Address feedback | 2022-10-06 | 3 | -195/+237 | |
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| * | | | | | | general: Format licenses as per SPDX guidelines | 2022-10-06 | 38 | -121/+93 | |
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| * | | | | | | NvHostChannels: improve hack for supporting multiple channels. | 2022-10-06 | 2 | -2/+11 | |
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| * | | | | | | Address Feedback from bylaws. | 2022-10-06 | 3 | -7/+3 | |
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| * | | | | | | Nvflinger: correct duplication. | 2022-10-06 | 4 | -5/+5 | |
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| * | | | | | | Core: Fix get nvmap object random crash | 2022-10-06 | 12 | -35/+66 | |
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| * | | | | | | General: Fix clang format. | 2022-10-06 | 7 | -18/+14 | |
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| * | | | | | | Common: Fix variable shadowing. | 2022-10-06 | 1 | -5/+5 | |
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| * | | | | | | Vulkan Swapchain: Overall improvements. | 2022-10-06 | 3 | -6/+17 | |
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| * | | | | | | NvDec: Fix regressions. | 2022-10-06 | 6 | -5/+31 | |
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| * | | | | | | Vulkan Texture Cache: Limit render area to the max width/height of the targets. | 2022-10-06 | 4 | -9/+29 | |
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| * | | | | | | ImageBase: Basic fixes. | 2022-10-06 | 1 | -8/+5 | |
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| * | | | | | | General: Fix compilation for GCC | 2022-10-06 | 16 | -42/+56 | |
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| * | | | | | | VideoCore: Implement formats needed for N64 emulation. | 2022-10-06 | 6 | -10/+10 | |
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