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* Merge pull request #9034 from liamwhite/result-macrosGravatar bunnei2022-10-121-6/+114
|\ | | | | kernel: add expanded result macros
| * kernel: add expanded result macrosGravatar Liam2022-10-081-6/+114
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* | Merge pull request #9027 from ↵Gravatar bunnei2022-10-122-60/+27
|\ \ | | | | | | | | | | | | yuzu-emu/revert-8987-another-name-for-reinforcement-steel Revert "vulkan: automatically use larger staging buffer sizes when possible"
| * | Revert "vulkan: automatically use larger staging buffer sizes when possible"Gravatar liamwhite2022-10-072-60/+27
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* | | Merge pull request #9040 from liamwhite/woe-thirty-twoGravatar bunnei2022-10-121-0/+4
|\ \ \ | | | | | | | | core_timing: use high-precision sleeps on non-Windows targets
| * | | core_timing: use high-precision sleeps on non-Windows targetsGravatar Liam2022-10-081-0/+4
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* | | Merge pull request #9024 from liamwhite/async-screenshotGravatar bunnei2022-10-121-1/+7
|\ \ \ | | | | | | | | video_core: don't block rendering on screenshots
| * | | video_core: don't block rendering on screenshotsGravatar Liam2022-10-071-1/+7
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* | | Merge pull request #9047 from german77/steam-aspectGravatar bunnei2022-10-123-0/+8
|\ \ \ | | | | | | | | yuzu: Add 16:10 aspect ratio
| * | | yuzu: Add 16:10 aspect ratioGravatar Narr the Reg2022-10-103-0/+8
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* | | | Merge pull request #9049 from liamwhite/monkeyhawkGravatar bunnei2022-10-121-1/+11
|\ \ \ \ | | | | | | | | | | syncpoint_manager: ensure handle is removable before removing
| * | | | syncpoint_manager: ensure handle is removable before removingGravatar Liam2022-10-101-1/+11
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* | | | | Fix stencil func registers, make clip control equivalent to how it was ↵Gravatar Kelebek12022-10-108-44/+51
|/ / / / | | | | | | | | | | | | before, but surely wrong.
* | | | Merge pull request #9043 from german77/vector_dataGravatar liamwhite2022-10-093-6/+19
|\ \ \ \ | | | | | | | | | | input_common: have an unique vector in callback status
| * | | | input_common: have an unique vector in callback statusGravatar german772022-10-093-6/+19
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* | | | Merge pull request #8766 from Kelebek1/regsGravatar Fernando S2022-10-0929-2043/+3974
|\ \ \ \ | | | | | | | | | | [video_core] Update 3D registers
| * | | | Update 3D regsGravatar Kelebek12022-10-0729-2043/+3974
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* | | | fsp_srv: stub GetCacheStorageSizeGravatar Liam2022-10-082-1/+14
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* | | Merge pull request #9016 from liamwhite/drunken-scheduleGravatar Mai2022-10-071-2/+4
|\ \ \ | | | | | | | | vk_scheduler: wait for command processing to complete
| * | | vk_scheduler: wait for command processing to completeGravatar Liam2022-10-031-2/+4
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* | | | Merge pull request #9030 from Morph1984/api-disableGravatar Mai2022-10-071-3/+4
|\ \ \ \ | | | | | | | | | | configure_graphics: Fix graphics API selection when a game is running
| * | | | configure_graphics: Fix graphics API selection when a game is runningGravatar Morph2022-10-071-3/+4
| | | | | | | | | | | | | | | | | | | | The graphics API setting should not be changed when a game is running.
* | | | | Merge pull request #8807 from Docteh/default_fontsGravatar liamwhite2022-10-071-0/+16
|\ \ \ \ \ | |/ / / / |/| | | | Qt: work around Qt5's font choice for Chinese (in Windows)
| * | | | Qt: work around Qt5's font choice for ChineseGravatar Kyle Kienapfel2022-10-011-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On Windows there are currently two fonts used. The first, does the Menu, QTreeView and Tooltips Second is Everything else which is a default font. From inspecting QApplication::font() at runtime Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0) Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0 Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0 Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0 Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0 I initially investigated dynamically changing the font when the UI language is English, but this was getting quite messy Qt6 makes changes to default font in some situations, so this PR is being narrowed in scope to only effect Chinese font choices. This change only effects rendering of Latin/Cyrillic characters.
* | | | | nfp_types: silence -Wtype-limitsGravatar Liam2022-10-071-1/+1
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* | | | Merge pull request #6142 from lat9nq/prog_meta_ref_bind_addressGravatar bunnei2022-10-062-15/+51
|\ \ \ \ | | | | | | | | | | program_metadata: Avoid reference binding to misaligned address
| * | | | program_metadata: Unpack FileAccessHeader and FileAccessControlGravatar lat9nq2022-02-132-15/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids a reference binding to a misaligned addresses. Unpacking one requires unpacking the other, otherwise there'll be a misaligned address on the leftover one.
* | | | | Merge pull request #8944 from Tachi107/patch-2Gravatar bunnei2022-10-061-1/+1
|\ \ \ \ \ | | | | | | | | | | | | build(room): simplify yuzu-room installation
| * | | | | build(room): simplify yuzu-room installationGravatar Andrea Pappacoda2022-09-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CMake is able to automatically install binaries in the correct location. Also see my older patch, https://github.com/yuzu-emu/yuzu/commit/af94bf4a594b6a3599fae1d78e5d283b9f602032 Cc: @FearlessTobi
* | | | | | vulkan_blitter: Fix pool allocation double free.Gravatar Byte2022-10-063-25/+10
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* | | | | | maxwell_dma: remove warnings from implemented functionalityGravatar Liam2022-10-061-2/+0
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* | | | | | General: address feedbackGravatar Fernando Sahmkow2022-10-0630-165/+167
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* | | | | | state_tracker: workaround channel setup for homebrewGravatar Liam2022-10-065-4/+9
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* | | | | | general: rework usages of UNREACHABLE macroGravatar Liam2022-10-063-27/+28
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* | | | | | nvdisp: End system frame after requesting to swap buffersGravatar Morph2022-10-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Fixes frametime reporting
* | | | | | address_space: Rename va_start to virt_startGravatar Morph2022-10-062-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | Avoids conflicting with the va_start macro
* | | | | | address_space: Address feedbackGravatar Morph2022-10-063-195/+237
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* | | | | | general: Format licenses as per SPDX guidelinesGravatar Morph2022-10-0638-121/+93
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* | | | | | NvHostChannels: improve hack for supporting multiple channels.Gravatar Fernando Sahmkow2022-10-062-2/+11
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* | | | | | Address Feedback from bylaws.Gravatar Fernando Sahmkow2022-10-063-7/+3
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* | | | | | Nvflinger: correct duplication.Gravatar Fernando Sahmkow2022-10-064-5/+5
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* | | | | | Core: Fix get nvmap object random crashGravatar VonChenPlus2022-10-0612-35/+66
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* | | | | | General: Fix clang format.Gravatar Fernando Sahmkow2022-10-067-18/+14
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* | | | | | Common: Fix variable shadowing.Gravatar Fernando Sahmkow2022-10-061-5/+5
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* | | | | | Vulkan Swapchain: Overall improvements.Gravatar Fernando Sahmkow2022-10-063-6/+17
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* | | | | | NvDec: Fix regressions.Gravatar Fernando Sahmkow2022-10-066-5/+31
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* | | | | | Vulkan Texture Cache: Limit render area to the max width/height of the targets.Gravatar Fernando Sahmkow2022-10-064-9/+29
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* | | | | | ImageBase: Basic fixes.Gravatar Fernando Sahmkow2022-10-061-8/+5
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* | | | | | General: Fix compilation for GCCGravatar Liam White2022-10-0616-42/+56
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* | | | | | VideoCore: Implement formats needed for N64 emulation.Gravatar Fernando Sahmkow2022-10-066-10/+10
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