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* Fix KShareMemory object leakGravatar Feng Chen2021-09-295-3/+106
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* Fix KScopedAutoObject object leak when SendSyncRequestGravatar Feng Chen2021-09-251-6/+8
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* Merge pull request #7068 from behunin/patch-3Gravatar bunnei2021-09-231-121/+60
|\ | | | | Debug Config Ui: Clean-up and nits
| * Clean-up and nitsGravatar Levi Behunin2021-09-221-121/+60
| | | | | | | | Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
* | Merge pull request #7045 from behunin/patch-1Gravatar bunnei2021-09-231-46/+16
|\ \ | |/ |/| Tas configure ui nits
| * Clean-upGravatar Levi Behunin2021-09-201-44/+14
| | | | | | | | Numerize names, remove unneeded properties and spacer.
| * Tas configure ui nitsGravatar Levi Behunin2021-09-181-4/+4
| | | | | | Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
* | Merge pull request #7003 from ameerj/unlocked-present-modeGravatar bunnei2021-09-203-4/+38
|\ \ | | | | | | vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
| * | vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS ↵Gravatar ameerj2021-09-123-4/+38
| | | | | | | | | | | | | | | | | | is unlocked Allows drivers that do not support VK_PRESENT_MODE_MAILBOX_KHR the ability to present at a framerate higher than the monitor's refresh rate when the FPS is unlocked.
* | | Merge pull request #7017 from FernandoS27/i-am-barbie-girlGravatar Ameer J2021-09-191-1/+7
|\ \ \ | | | | | | | | Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
| * | | Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.Gravatar Fernando Sahmkow2021-09-151-1/+7
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* | | | Merge pull request #7019 from ameerj/videocore-jthreadGravatar bunnei2021-09-188-91/+49
|\ \ \ \ | |_|_|/ |/| | | videocore: Use std::jthread for worker threads
| * | | vk_scheduler: Use std::jthreadGravatar ameerj2021-09-152-17/+9
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| * | | gpu: Use std::jthread for async gpu threadGravatar ameerj2021-09-155-69/+18
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| * | | threadsafe_queue: Add std::stop_token overload to PopWaitGravatar ameerj2021-09-151-5/+22
| | | | | | | | | | | | | | | | Useful for jthreads which make use of the threadsafe queues.
* | | | UI: Relocate tas menu and add brief descriptionGravatar german772021-09-1810-68/+148
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* | | | input_common/tas: new update methodGravatar german772021-09-185-17/+4
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* | | | input_common/tas: Document the main classGravatar german772021-09-188-51/+153
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* | | | input_common/tas: Add swap controllerGravatar german772021-09-188-39/+99
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* | | | input_common/tas: overwrite file dialogGravatar german772021-09-183-20/+16
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* | | | input_common/tas: Fallback to simple updateGravatar MonsterDruide12021-09-1810-102/+60
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* | | | config: Move TAS options to it's own menuGravatar german772021-09-1819-184/+452
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* | | | core: Hacky TAS syncing & load pausingGravatar MonsterDruide12021-09-189-107/+140
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
* | | | main: TAS Playback state labelGravatar MonsterDruide12021-09-182-0/+10
| | | | | | | | | | | | | | | | During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
* | | | settings: File selector & other settingsGravatar MonsterDruide12021-09-189-2/+104
| | | | | | | | | | | | | | | | | | | | | | | | First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
* | | | input_common/tas: Base playback & recording systemGravatar MonsterDruide12021-09-1814-9/+818
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
* | | | Merge pull request #7020 from Moonlacer/remove_audio_stretchingGravatar bunnei2021-09-188-29/+0
|\ \ \ \ | | | | | | | | | | Remove audio stretching
| * | | | fix_clang_errorGravatar Moonlacer2021-09-151-1/+0
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| * | | | fix_accidental_deletionGravatar Moonlacer2021-09-151-1/+2
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| * | | | remove-audio-stretching-settingGravatar Moonlacer2021-09-158-30/+1
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* | | | Merge pull request #6950 from german77/multiplayGravatar bunnei2021-09-178-11/+35
|\ \ \ \ | | | | | | | | | | input_common: Add advanced setting for 8 player support
| * | | | input_common: Enable steam controllers and 8 player supportGravatar german772021-09-108-11/+35
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* | | | | Merge pull request #7015 from german77/NotGoodForTerraGravatar bunnei2021-09-171-1/+14
|\ \ \ \ \ | | | | | | | | | | | | ngct: Stub Match
| * | | | | ngct: Stub MatchGravatar Narr the Reg2021-09-151-1/+14
| | |_|/ / | |/| | | | | | | | Needed for Cruis'n Blast
* | | | | Merge pull request #7011 from ameerj/vk-validation-0x0Gravatar bunnei2021-09-161-0/+1
|\ \ \ \ \ | | | | | | | | | | | | vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
| * | | | | vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errorsGravatar ameerj2021-09-131-0/+1
| | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | This validation error is spammed on some titles, asserting that VkDescriptorSet 0x0[] was destroyed. This is likely a validation layer bug when using VK_KHR_push_descriptor, which can avoid using traditional VkDescriptorSet. It should be safe to ignore for now.
* | | | | Merge pull request #7027 from ameerj/sorry-amdGravatar Fernando S2021-09-161-14/+3
|\ \ \ \ \ | | | | | | | | | | | | vulkan_device: Reorder Float16Int8 declaration
| * | | | | vulkan_device: Reorder Float16Int8 declarationGravatar ameerj2021-09-161-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
| * | | | | Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"Gravatar ameerj2021-09-161-13/+1
| | |/ / / | |/| | | | | | | | | | | | | | | | | | This reverts commit 62e88d0e7455e37840db7e2a8e199bc6ca176966, reversing changes made to edf3da346f4ec0ca492b427f4f693d56e84abc52.
* | | | | Merge pull request #7010 from Morph1984/fs-timestampGravatar bunnei2021-09-158-1/+83
|\ \ \ \ \ | | | | | | | | | | | | vfs: Partially implement GetFileTimeStampRaw
| * | | | | vfs: Partially implement GetFileTimeStampRawGravatar Morph2021-09-148-1/+83
| |/ / / / | | | | | | | | | | | | | | | Gets rid of homebrew warnings using this func
* / / / / renderers: Log total pipeline countGravatar Morph2021-09-142-0/+4
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* | | | Merge pull request #7009 from ameerj/main_process_cleanupGravatar bunnei2021-09-131-3/+12
|\ \ \ \ | |/ / / |/| | | core: Destroy main_process during shutdown
| * | | core: Destroy main_process during shutdownGravatar ameerj2021-09-131-3/+12
| | |/ | |/| | | | | | | The main_process was never being cleaned up, causing a noticeable memory leak after subsequent launches. This change cleans up the memory during Core Shutdown, mitigating the leak.
* | | Merge pull request #6943 from FernandoS27/omae-wa-mou-shindeiruGravatar Morph2021-09-131-6/+20
|\ \ \ | | | | | | | | Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD
| * | | Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD since it's broken.Gravatar Fernando Sahmkow2021-09-131-6/+20
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* | | | Merge pull request #7006 from FernandoS27/a-motherfucking-driverGravatar Morph2021-09-131-1/+13
|\ \ \ \ | |/ / / |/| | | Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
| * | | Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1Gravatar Fernando Sahmkow2021-09-131-1/+13
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* | | | Merge pull request #7005 from Morph1984/enum-bitwise-shift-opsGravatar Mai M2021-09-131-0/+16
|\ \ \ \ | | | | | | | | | | common_funcs: Add enum flag bitwise shift operator overloads
| * | | | common_funcs: Add enum flag bitwise shift operator overloadsGravatar Morph2021-09-131-0/+16
| | | | | | | | | | | | | | | | | | | | This adds bitwise shift operator overloads (<<, >>, <<=, >>=) in the macro DECLARE_ENUM_FLAG_OPERATORS(type)