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Author
Age
Files
Lines
*
shader: Fix F2I
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Fix TextureGrad
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
10
-35
/
+154
*
shader: Address feedback
FernandoS27
2021-07-22
5
-53
/
+54
*
shader: Implement indexed Position and ClipDistances
FernandoS27
2021-07-22
3
-11
/
+100
*
shader: Implement indexed attributes
FernandoS27
2021-07-22
12
-35
/
+279
*
shader: Implement AL2P
FernandoS27
2021-07-22
3
-4
/
+36
*
shader: Fix BRX tracking
FernandoS27
2021-07-22
2
-3
/
+4
*
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Move recursive SSA rewrite to the heap
ReinUsesLisp
2021-07-22
1
-29
/
+89
*
shader: Fix ShadowCube declaration type, set number of pipeline threads based...
FernandoS27
2021-07-22
2
-2
/
+4
*
shader: Fix splits on blocks using indirect branches
ReinUsesLisp
2021-07-22
3
-17
/
+38
*
shader: Eliminate orphan blocks more efficiently
ReinUsesLisp
2021-07-22
1
-7
/
+8
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
10
-45
/
+169
*
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
7
-5
/
+79
*
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
2021-07-22
4
-104
/
+106
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
9
-22
/
+21
*
vk_compute_pass: Fix compute passes
ReinUsesLisp
2021-07-22
3
-23
/
+19
*
shader: Remove atomic flags and use mutex + cond variable for pipelines
ReinUsesLisp
2021-07-22
4
-11
/
+32
*
shader: Remove unused header in VOTE
ReinUsesLisp
2021-07-22
1
-2
/
+0
*
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
ReinUsesLisp
2021-07-22
1
-15
/
+12
*
shader: Rework global memory tracking to use breadth-first search
ReinUsesLisp
2021-07-22
1
-69
/
+80
*
shader: Fix fp16 merge when using native fp16
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Fix FADD32I
ReinUsesLisp
2021-07-22
1
-6
/
+4
*
shader: Fix undetected bug from review
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Address feedback
FernandoS27
2021-07-22
3
-13
/
+16
*
shader: "Implement" NOP
FernandoS27
2021-07-22
1
-1
/
+1
*
vk_pipeline_cache: Small fixes to the pipeline cache
FernandoS27
2021-07-22
1
-10
/
+14
*
shader: Address Feedback
FernandoS27
2021-07-22
16
-211
/
+60
*
shader: Implement SR_LaneId
FernandoS27
2021-07-22
7
-0
/
+15
*
shader: Fix shared memory on cool drivers
FernandoS27
2021-07-22
1
-0
/
+1
*
shader: Implement MEMBAR
FernandoS27
2021-07-22
9
-11
/
+121
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
7
-4
/
+147
*
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-22
4
-4
/
+32
*
shader: Implement ViewportIndex
FernandoS27
2021-07-22
8
-2
/
+33
*
shader: Stub TLD4's PTP when it isn't constant
FernandoS27
2021-07-22
1
-1
/
+2
*
shader: Stub VOTE.VTG
FernandoS27
2021-07-22
4
-4
/
+15
*
shader: Fold composite extract
FernandoS27
2021-07-22
1
-0
/
+62
*
shader: Fold comparisons and Pack/Unpack16
FernandoS27
2021-07-22
1
-1
/
+41
*
shader: Fix branches to visited virtual blocks
ReinUsesLisp
2021-07-22
2
-0
/
+12
*
vulkan: Serialize pipelines on a separate thread
ReinUsesLisp
2021-07-22
2
-67
/
+64
*
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-22
7
-63
/
+65
*
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
2021-07-22
9
-165
/
+197
*
shader: Fix dependency on identity removal pass
ReinUsesLisp
2021-07-22
2
-3
/
+8
*
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Implement LDG .U.128 as .128
ReinUsesLisp
2021-07-22
1
-3
/
+2
*
shader: Unroll "using enum" for opcode declarations
ReinUsesLisp
2021-07-22
1
-1
/
+27
*
vk_pipeline_cache: Name SPIR-V modules
ReinUsesLisp
2021-07-22
1
-1
/
+11
*
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2021-07-22
2
-6
/
+2
*
shader: Implement ClipDistance
FernandoS27
2021-07-22
5
-0
/
+36
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